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The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with... [click here for more] |
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The ruler of Beast archetype focuses on combining the use of mechanic and life. After the war that almost devastated Eberron the Lord of Beasts focused his knowledge and skills on help the living beings and retore habitats losted in battle. His tools and skills make him someone capable of helping and restoring the life that his feet touch or destroy those ones who want to attack the enviroment. ... [click here for more] |
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Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
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The Artificer Gemologist is an Artificer that has studied the creation of Spell Gems. This subclass is a versatile spell casting focused Artificer. The subclass is a bit of a mix of Artificer with Bard Magical Secrets and Sorcerer metamagic mechanics. ... [click here for more] |
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Not quite complete (but free!) rules for playing an artificial intelligence, meant mostly for science fantasy or fantasy/science-fiction mesh games. The Embedded System, while it tries to be balanced, may still be best as an NPC class, unless additional subroutines are developed. (Part of the reason this supplement is free - feel free to suggest additions!)
Laid out lovelying with the Homebrewery... [click here for more] |
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Please enjoy this free gazetteer of a lost Radiant Citadel civilisation to celebrate the publication of Radiant Citadel Enterprises, and to say thank you to everyone who has bought my DM Packs for the Radiant Citadel so far.
This gazetteer describes a nomadic population who live in the shadow of giant cities. The original draft won the Gazetteer Jam on r/RadiantCitadel on Reddit, this version has... [click here for more] |
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Astral Reference Sheet: Ghouloids
What happens to plasmoids when they become undead?
CR3 monster stats for your Spelljammer game. Enjoy! ... [click here for more] |
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The Astral Velocipede is the light transport of choice for many an off-world explorer. From the Tears of Selune to Mount Celestia this ride can do it all! Need to get somewhere fast? The 80 ft of movement (and thats 160 feet on a dash folks) has got you covered! Piss someone off on your little jaunt? Well you're hard as heck to hit with that 21 armor class - just stay moving, groundling!... [click here for more] |
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This PDF includes 6 subclasses inspired by the Total War Warhammer II game, in particular the High Elf faction: White Lions of Chrace (Barbarian), Sea Guard of Lothern (Fighter), Phoenix Guard (Fighter), Swordsmaster of Hoeth (Fighter), Sister of Avelorn (Ranger), and Shadow Warrior (Rogue).
If you want to support me, feel free, but know that this content will always be free. ... [click here for more] |
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Prepare-se para 'Ataque à Vila da Colina Flamejante', um one-shot emocionante projetado para um grupo de 4 jogadores de nível 5. Com duração estimada de 4 a 6 horas, essa jornada envolvente traz uma variedade de desafios:
Bruxa da Noite 3 Ankhegs Gigante do Fogo 5 Cães Infernais
O mapa que acompanha esta aventura foi projetado com simplicidade e clareza, pensando na praticidade para impressão... [click here for more] |
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Duergar snipers undergo grueling training with crossbows from a young age. They often accompany raiding parties or act as assassins. They are experts in the use of Dead Man’s Hand, a paralytic poison distilled from the venom of underdark spiders. One of their favorite tactics is to paralyze an isolated member of an enemy party, and then let the victim call for help, drawing more... [click here for more] |
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A feat designed to bolster spellcasters by giving them the ability to manipulate their key spells to suit their needs. Currently being play tested in my homebrew game. ... [click here for more] |
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A Revision of Bard that I made for my players involving Auras, A new Capstone and features taken from Lore Bard (Which in my opinion should have been given to Base Bard) ... [click here for more] |
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A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ... [click here for more] |
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A misty village at the edge of an ancient forset. Here a millenary entity has awakened and is expecting its tribute of blood sacrifices...
This andventure is also available in ITALIAN under the name "Grano Rosso Sangue" ... [click here for more] |
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Welcome to the Retreat, home to Avalon the Nymph. Her region is dangerous and mystical, filled with secrets and monsters of all kinds. All who enter end up being snared by her marvelous gaze. Can you enter her domain and make it out without falling in love? Will you gather the treasure or just pass through? Either way, there's plenty of adventure here for all mid-level adventurers. From a rain dragon,... [click here for more] |
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A fighter who emulates the Avowed Warrior archetype draws power from swearing a sacred vow. Each fighter's vow is unique to them or their organization, built from tenets based on their firmly held beliefs which can run the gamut from dominating the weak to protecting them.
This Martial Archetype also serves as a variant of the Paladin Class, attempting to provide the same feel and... [click here for more] |
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This is my first title up on the DMs Guild! Tell me whatcha think!
What background could you possibly have if you're a ferret who was the target of an awaken spell? What if you're a statue who was just blessed with life from a godess? I'll tell you what background you can have, the Awakened background! Perfect for anyone who hasn't quite been sentient long enough to have a background. ... [click here for more] |
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A different take on the Inspiration Rule
If you want to get more roleplay out of your game, it might be wise to reward your players with XP not only for killing everything that comes across them. Sadly, the 5th Edition does not have a clear reward system for anything that is not combat, only some very rough guidelines.
With this expansion to the Inspiration rule, you can... [click here for more] |
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A collection of 13 archetypes for almost all the base classes of D&D 5e.
From the Skirmisher Rogue to the Path of the Predator Barbarian, who both use alternate primary stats from their typical kin.
The Way of Potential Monk Order that uses game mechanics that don't get seen very often.
Including the infamous Pact Breaker Warlock, hated by some, loved by others, this cousin of the oathbreaker... [click here for more] |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
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A cop caper set in the world of Ravnica. Officers in the Azorius Senate must find the culprit of a murder in order to keep the peace. Inspired by the police comedy television series set in Brooklyn, NY. ... [click here for more] |
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Some sorcerers are infused with the essence of alchemical transformation, what sages and master alchemists call the azoth.
This archetype for sorcerer characters is a free preview of Solve et Coagula: A Practical Guide to Alchemy, now for sale on the DM's Guild!
... [click here for more] |
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When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
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An alternative player background for the more macabre types; a D&D interpretation of what would amount to a forensic anthropologist with the opportunity for lore. Useful for tomb-minded parties, or as an excuse to go crypt-diving.
Crafted with care, though a bumbling first try it may be. ... [click here for more] |
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Come and hunt demons with these three Forgotten Realms backgrounds. Perfect for a Rage of Demons game. ... [click here for more] |
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This is a houserule that implements a choice of 6 feats for each background.
The goal is to allow further customization at level one without too much power creep.
Many of the feats cited are UA material. A few are custom - they are included in this pdf.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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Backgrounds and Feats
This collection is made up of two backgrounds the Cultist and the Exile.
As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free.
For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis
-- Dimly Lit Entertainment: Edward R Curtis... [click here for more] |
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The Bag of Enchanted Cookies is a delightful and indulgent magical item that provides a whimsical means of sustenance and a boost of rejuvenation. Whether shared among companions during a long journey or savored alone in quiet moments, these enchanted cookies offer a taste of joy and comfort in the midst of any adventure. ... [click here for more] |
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A giant armored snake crashes through battlefields with marauders tied to its sides. Provides a challenging stand-alone encounter for PCs level 8 or 9. ... [click here for more] |
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A completly unbalanced class that is intended for stupid and ridiculous D&D games that aren't focussed on serious gameplay.
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Bakers gift the world with luscious smells and divine tastes that leave citizens wanting more and more! Their gift for producing edible works of art is matched only by their impressive haggling skills as they... [click here for more] |
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
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My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's... [click here for more] |
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Przygotowujesz się do poprowadzenia Zstąpienia do Avernusa? Mam tu POMOCNIK specjalnie dla Ciebie!
Baldur's Gate - Zstapienie do Avernusa: Pomocnik to liczący 72 strony poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy pierwszego etapu kampanii. Remix ten oryginalnie powstał na blogu The Alexandrian i został bardzo ciepło przyjęty przez fanów gier. Dzięki niemu... [click here for more] |
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Türkçe D&D oneshot, Ballı Kek Büyücünün Fırını ... [click here for more] |
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A revised version of the purple dragon knight martial archetype for the fighter. ... [click here for more] |
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A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat.... [click here for more] |
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Primal Path: Path of the Savage
Some put their faith in steel or paltry totems, but you are different. You were born with all you need already coursing through your veins. Your body is your greatest weapon and while others mimic beasts, you have become one. On the battlefield, you are a whirlwind of blows and thunderous strikes. Your rage and cunning ensure... [click here for more] |
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This is a Barbarian Path focused on using ranged weapons and utilizing other creatures as improvised ranged weapons. It includes the information as well as graphs to show it's damage output as compared to Beserker and Zealot. Most of the information is about using other creatures as ranged weapons. The creature does not necessarily have to be your party Rogue, but if anyone's getting thrown, it's... [click here for more] |
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This primal path is intended to portray a skald (a trobadour and historian of the Viking culture) as an alternative to playing a Bard of the College of Valour. As it is written, this path best fits a Northlander barbarian of the Moonshae Isles, since they disdain magic and a Bard wouldn't enjoy the respect of his peers. However, with some cosmetic changes - particularly the ability names that are written... [click here for more] |
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A strong but nimble barbarian, Firebrand Marauders usually specialize in hit and run attacks that burn and pillage. Wielding two weapons or a light weapon and a torch, they back up the shock and awe of fire spreading through a steading or community with martial prowess that evens the odds against gathering defenders.
Design Note: The Barbarian class’s most important ability scores are normally... [click here for more] |
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A Primal Path Option for Barbarians, in an urban setting.
Speacial shout out to Homebrewery for being a great tool to create homebrew content! Check it out here: http://www.naturalcrit.com/ ... [click here for more] |
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The end is nigh!
"You have seen beyond the mortal veil. You have glimpsed the end of life, society, or your people, and this glimpse of an apocalypse has left you forever changed. Barbarians who walk the Path of the Harbinger go about their grim duty for the good of those around them. Perhaps they work to stop an impending doom, or perhaps they slaughter indiscriminately as an act of mercy, as dying... [click here for more] |
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For the Barbarians that walk The Path of the Primordial their rage and the chaos of the elemental planes are intertwined. Using the powers of Earth, Wind, Fire, and Water the Shaman can bring devastation onto their enemies. ... [click here for more] |
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For the Barbarian that wishes to walk the Path of the Behemoth, you need no weapons except your own two fists. Knuckles driving enemies to their demise, you are an unrelenting force. Delving with reckless abandon, you will not stop until the foe is beaten or you are. ... [click here for more] |
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Your rage gives you power. Your rage gives you strength. Your rage... makes plants grow around you? If you follow the Path of the Wild Soul, it's possible. As well as bursting into flame, flying, firing a beam of energy from your chest, EXPLODING, and turning invisible. For the Wild Soul, the act of raging is one of embracing chaos. Your body is a well of wild magic energy, and almost anything... [click here for more] |
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Krótki opis
Barbarzyńskie objawienie to krótka przygoda dla postaci na 3 poziomie doświadczenia zaprojektowana zgodnie z zasadą "5 room dungeon". Idealnie nadaje się do rozegrania jako one-shot lub włączenia do większej kampanii.
Przygoda opisuje wyprawę barbarzyńcy Karsanga do miejsca spoczynku jego przodków, świętej jaskini położonej głęboko w dziczy. To od poczynań... [click here for more] |
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Here too it’s masquerade, I find: As everywhere, the dance of mind.
~ Johann Wolfgang von Goethe
Bards of the College of Masks are masters of emotions. They create magical masks which redefine their character and infuse their play with great drama. Some use this power to refine their acting skills, others utilize it as a tool to reflect their mental state, often forming split... [click here for more] |
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An actor/theatre college for the 5e bard. You will notice that this is a very direct port of 3.5e's Master of Masks prestige class. I like this class and it has an important place in my setting, so I made a 5e path for it. It operates on the same principle as the original prestige class: the character creates multiple masks representing different personas (but not as many as the original). Wearing... [click here for more] |
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