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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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Totem of the Duck - Option for Totem Warrior Barbarians

Totem of the Duck - Option for Totem Warrior Barbarians


TOTEM OF THE DUCK Primal Path Extension of the Totem Warrior for the Barbarian Class In the final arc of Critical Role's first campaign, actor Jon Heder (Napoleon Dynamite, Blades of Glory) was awesome enough to come guest for a couple of episodes. When I sat with him in advance to make his character, he settled on a charismatic Half-Orc Bard/Barbarian named...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Rise of the Necromancer

Rise of the Necromancer


Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of gaming to an already amazing RPG. I have intended it for new DM's and players starting out up to Level 5 although the difficulty can be modified to compensate as seen fit. Any...   [click here for more]
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The Alchemist (5e Class w/ 4 Archetypes)

The Alchemist (5e Class w/ 4 Archetypes)


The Alchemist is an INT based caster who uses formulae instead of conventional spells. They require preparation, but cast quickly when needed (usually by drinking a mixture). He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock. He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in...   [click here for more]
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A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the next adventure in the miniseries being The Mystic Circle. In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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Saltmarsh Handouts

Saltmarsh Handouts


Handouts I'm using for my Ghost sof Saltmarsh campaign. Someone else may find them useful. ...   [click here for more]
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Discerning Merchant's Price Guide

Discerning Merchant's Price Guide


The Discerning Merchant's Price Guide is a free organizational tool for magic items & pricing. It provides categorical tables for magical items: all the weapons are together, all the staffs are together, and so on, similar to how items were laid out in 3.5 by slot. As a DM, if I need to quickly find a sword to award a player, I want to know exactly where to look...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them. So far this contains: * Sea Ghost...   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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A Night of Masks and Monsters (A Requiem of Wings #1)

A Night of Masks and Monsters (A Requiem of Wings #1)


An original one-shot adventure designed for 3-6 level 3 characters. A DMsGuild bestseller, downloaded more than 9,500 times and played by parties around the world. Newly redesigned and updated! Summary In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
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The Curse of Faeriewell

The Curse of Faeriewell


The Curse of Faeriewell is an adventure for a level 5 group that you can easily drop into a campaign or play as a standalone one-shot. It will last between 3 and 4 hours. It is setting agnostic, but best at home in a Fantasy world. I ran this a few times and it's been very well received. BONUS: In the appendix of this adventure you will find a table to roll on...   [click here for more]
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Starbringer

Starbringer


Starbringer Starbringers guard dark places against threats that originate from darkness, where the Shadowfell touches the material plane. They find strength under the nocturnal sky where they patrol and live. Most of these ranger are elves worshipers of Sehanine Daughter of the Night Skies or drow of Elistraee, the Dark Maiden. These rangers are extremely stealthy and hardly to come out of their woods...   [click here for more]
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Balasar's Guide to Exploration

Balasar's Guide to Exploration


Probably one of the best homebrewed books out there, especially for the massive amount of content here. I usually am very restrictive about homebrew with my players but I'll be allowing anything from Balasar's. T.W. Of all the D&D 5th edition products I have seen (including those published by WoTC), this is by far my favorite. It is presented in a similar...   [click here for more]
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Guide of the Lost

Guide of the Lost


Guide of the Lost Your guide is a psychopomp who after dying has become a spirit guide in its turn and now guides psychopomps in their travels. Guide of the Lost creates safe paths for the psychopomp and lost souls that need to be guided to afterlife. (This subclass is made for the psychopomp class) ...   [click here for more]
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Archetypes of the Bearded One

Archetypes of the Bearded One


This supplement includes two archetypes for your drunken war-crazed dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes. -Scott ...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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5e Racial Handbook - Over 40 New Races and Subraces

5e Racial Handbook - Over 40 New Races and Subraces


5e Racial Handbook In the world of the Forgotten Realms, there are a great number of races, of all shapes, sizes, and walks of life. Presented in the official Player's Handbook are but a few of the possibilities of race which a character might have. This supplement exists to help increase the number of options for player character creation, for stories and games involving...   [click here for more]
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The Temple Guard: A Fighters Martial Archetype

The Temple Guard: A Fighters Martial Archetype


"The Temple Guard is a bastion of faith and a blade of the devout, a fighter who wields the power of the divine to smite and to protect" Wield weapons both mortal and divine, and cleave a path for the faithful as you go. This PDF is a full 1-20 Martial Archetype for the Fighter class of the fifth edition of the worlds greatest roleplaying game. WARNING: this may cause you to knock on peoples...   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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I Never Promised You A Rose Garden

I Never Promised You A Rose Garden


Before you lies a thorn-lined tunnel through ancient Barberry Creek Forest. Adventure, fame and wealth await you, but none who have tried have returned. Are you game? ...   [click here for more]
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Quick Start Sheets

Quick Start Sheets


Quick Start Sheets Jeder fängt einmal an. Doch mit umfangreichen 75 Seiten allein für die Standard-Klassen gibt das Player’s Handbook neuen Spieler meist mehr Informationen als ihnen in den ersten Momenten lieb ist. Damit neue Spieler nicht gezwungen sind, jedes einzelne Detail aus diesen Seiten durchzulesen, habe ich eine kurze Übersicht über die wichtigsten Fähigkeiten...   [click here for more]
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Murder at Moonveil Manor

Murder at Moonveil Manor


You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area as...   [click here for more]
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D&D 5E Combat Actions Cheat Sheet

D&D 5E Combat Actions Cheat Sheet


A simple cheat sheet succinctly describing available turn actions during combat. ...   [click here for more]
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The Vermin Lord - A Warlock Archetype

The Vermin Lord - A Warlock Archetype


The path of the Vermin Lord is not for the squeamish. Whether you have a healthy fascination for entomology and the study of the family Rodentia, or are possessed of a desire to see the world overrun by all manner of pestilence-carrying insects, rats, and other unsightly creatures, the end result will be nothing less than a complete transformation of your body and soul into a commander of, and servant...   [click here for more]
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Fear and Loathing in Faerûn

Fear and Loathing in Faerûn


NOTE: I've temporarly set this to Pay What You Want! I'll bring the price back on April 15, so get it while the getting's good! Do your Dungeons and Dragons games lack beer that screams when you drink it and tattoo inks that hypnotize people? When your players see a unicorn, do they wonder what would happen if they ground up its horn and snorted it? When you see a vampire, do you wonder if you...   [click here for more]
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Clonns (Playable Clown Race)

Clonns (Playable Clown Race)


"Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency in whatever they put their minds to. Many celebrate their place in life, offering support or cheer to those...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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Artifacts Vol. 1

Artifacts Vol. 1


Artifacts Vol. 1 Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within. These items range from a uncommon to legendary, with original art and D&D 5e rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda www.terrymaranda.com ...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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D&D Denizens: Orcs

D&D Denizens: Orcs


The Monster Manual lists only four options for orcs: the standard orc (CR 1/2), the war chief (CR 4), the eye of Gruumsh (CR 2), and the orog (CR 2). This FREE document provides a few other orc types to help flesh out any tribe or warband, ranging from CR 1/2 to CR 3. Ogrillon Behemoth (CR 2) Orc Brute (CR 1) Orc Campaigner (CR 2) Orc Fury (CR 3) Orc Sniffer (CR 1/2) Orc...   [click here for more]
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Dark Seed Awakening

Dark Seed Awakening


Evil and danger lurks in the depths of the woods... A sapling of the Gulthias tree has sprouted in a tomb below the ruins of Himbolt's Cairn, absorbing the minds of a long deceased warlord and his retainers. The sapling has given rise to a number of evil plant beings called blights, each of which contains the fragmented memories and personalities of the dead. Can the party find the source of the blight...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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Widow's Peak

Widow's Peak


I curse you to watch as your village withers I curse your women to be barren And your soil to be lifeless Until your bones are washed away by the sea —The last words of the Witch A Ravenloft adventure for characters of 5th level and higher. Adventurers...   [click here for more]
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5e New Player Friendly Basic Character Sheet

5e New Player Friendly Basic Character Sheet


Having to constantly explain to new players what modifiers to add, what dice to use, etc, slows down the flow of the adventure and excitement. This basic, one page character sheet is new player friendly and includes all pertinent information to keep your game on track and on time. No frills, no bells and whistles. This has all the basic information to get your new players up and running fast and...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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D&D 5e Massive Profession Addition

D&D 5e Massive Profession Addition


Welcome! Here within this PDF you will find professions have been added into D&D , allowing players a way to make money or items while adventuring. It's a great way to get players involved and encourage them to interact with the environment; allowing a GM to spawn quests from the items players may end up seeking. Inside you will find professions for: harvesting, herbalism, mining, leatherworking,...   [click here for more]
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River City -- Map Pack Vol 1

River City -- Map Pack Vol 1


River City -- Map Pack Vol 1. Start your adventure in a new fantasy city, from outlaying mysterious ruins and idyllic farmlands to cramped city streets over a wide deep river. High resolution editable D&D cityscape map with optional location markers, filled landmark legend and empty legend for your own campaign's landmarks. This map is large enough to print at 300...   [click here for more]
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Death in the Wood

Death in the Wood


The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later....   [click here for more]
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Desert Marauder

Desert Marauder


Desert Marauder Desert Marauders travel through deserts and work as scout to defend city boundaries or to hunt dangerous creatures that inhabit these lands. These rangers endure extreme heat thanks to their ability to control body heat, they are capable to channel body heat into weapons and survive in places of extreme heat. ...   [click here for more]
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Modular Character Sheets

Modular Character Sheets


These Player Character sheets are detailed and modular. They include detailed stat tracking that can be purely optional and other sheets that may not even bee needed. ( i.e. the spell sheets included might not be need if you use spell cards or an app.) There are options for variant options such as hero points, sanity, and honor, found in the DMG. All is completely optional to use and customize to your...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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