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The Wizard of Drury Lane

The Wizard of Drury Lane


When a reclusive wizard clashes with an upstart dragon, it takes a band of intrepid heroes to prevent the flames of their conflict from consuming the innocents nearby. "The Wizard of Drury Lane" is a DUNGEONS & DRAGONS adventure suitable for four to six 8th-level adventurers. It can be woven into a larger campaign, or used as a stand-alone adventure. ...   [click here for more]
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The Monstrous Mystery of Marwind Mansion

The Monstrous Mystery of Marwind Mansion


A whimsical party turns sour at the death of its host, and all the guests scramble to figure out "whodunit". Little do they know, a real and deadly danger is afoot…<o:p></o:p> "THE MONSTROUS MYSTERY OF MARWIND MANSION" is a DUNGEONS & DRAGONS adventure suitable for four to six 5th-level adventurers. It can be woven into a larger campaign, or be used as a stand-alone adventure.<o:p></o:p>...   [click here for more]
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Lord of Fimbulwinter

Lord of Fimbulwinter


A primeval titan, caged since the dawn of time by the King of Giants, seeks his freedom. Should he succeed, the whole of the Forgotten Realms will be plunged into a terrible and unending age of ice and snow. "LORD OF FIMBULWINTER" is a DUNGEONS & DRAGONS adventure suitable for four to six 15th-level adventurers. It can be woven into a larger campaign, or be used as a stand-alone adventure. ...   [click here for more]
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Blood in the Streets

Blood in the Streets


The Crimson Legion have infiltrated the annual Holt’s Feast Parade, and are set on turning this celebration into a blood-soaked nightmare. Driven by madness, the Legion will stop at nothing to bring death to realm. To this end, they plan to twist the city of Brightstone into an evil portal to Hell... "Blood in the Streets" is a DUNGEONS & DRAGONS adventure suitable for four 5th-level adventurers....   [click here for more]
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A Spot of Payback

A Spot of Payback


The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Peacekeeping

Peacekeeping


The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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All This for a Couple of Shrubs

All This for a Couple of Shrubs


The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Precious Cargo

Precious Cargo


The eigth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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No Refunds

No Refunds


The ninth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
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Pet Detectives

Pet Detectives


The eleventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Breaking Knuckles

Breaking Knuckles


The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Double-Crossed

Double-Crossed


The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Saving a Sap

Saving a Sap


The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Show Up the Showoffs

Show Up the Showoffs


The seventeenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Farm Rustlings

Farm Rustlings


The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job....   [click here for more]
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Shocker in the Sewer

Shocker in the Sewer


The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters into an underworld of corruption,...   [click here for more]
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New Blood

New Blood


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Swampwater Rivals

Swampwater Rivals


The third in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Fishy Kissin

Fishy Kissin


The fourth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Put It Back!

Put It Back!


The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Sailboat Racers Sing This Song

Sailboat Racers Sing This Song


The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Being Neighborly

Being Neighborly


The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Surviving Subterfuge

Surviving Subterfuge


The eighth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Silence the Screaming

Silence the Screaming


The ninth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Mr. Porter's Saltmarsh Skullduggeries

Mr. Porter's Saltmarsh Skullduggeries


Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can...   [click here for more]
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Lend a Hand to Large Luigi

Lend a Hand to Large Luigi


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters...   [click here for more]
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Time for a Break

Time for a Break


The Rock of Bral has only one place to store the worst of the worst: the aptly-named Donjon. Creatures and beings too strange and too dangerous even for denizens of Wildspace to contend with are kept there - and Mr. Porter wants you to get one of them out. What manner of horrible monstrosity awaits you in the Donjon, and what will you do to free them from imprisonment? Find out now in TIME FOR...   [click here for more]
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