Title |
Publisher |
Price |
WEAPON PERKS
NOW AVAILABLE ON ROLL 20! GET IT HERE!
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
WANT MORE PERKS? GET EXOTIC EQUIPMENT PERKS NOW!
Comicbook.com: "...a useful new set of mechanics to provide some much needed variety to melee weapons."
Rogue Watson: "WEAPON Perks ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot Strahd von Zarovich!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel.
Micro Dungeons Layers of the Abyss Edition is our second edition for the DMs Guild store, with dungeons filled of demons and other fiends in the Dungeons & Dragons infinite layers of the Abyss.
Each... [click here for more] |
Dungeon Masters Guild |
$2.00
|
You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day
How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations for adventuring parties of each... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged.
Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?
Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?
Would you build... [click here for more] |
Dungeon Masters Guild |
$11.99
|
The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter overhauls Castle Ravenloft.
The Castle Ravenloft Map... [click here for more] |
Dungeon Masters Guild |
$4.95
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
NOW AVAILABLE: Print on Demand! Already own the PDF?
Get your hardcover discount here!
Get your softcover discount here!
"I hope that Fizban's Treasury of Dragons is remotely close to the love and effort that was put into this book, because it's absolutely amazing." -Ted from Nerd Immersion (YouTube series)
"And by god, did they deliver; this book is an... [click here for more] |
Dungeon Masters Guild |
$24.99
|
I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
|
One Companion to Rule Them All
The Complete Edition of the Dungeon of the Mad Mage Companion is your one-stop guide for running and fleshing out Dungeon of the Mad Mage! It contains every chapter written for the Companion over these last seventeen months, which consists of the following:
Halaster's Game.... [click here for more] |
Dungeon Masters Guild |
$20.00
|
Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]?
In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the fourth chapter of the Eren Chronicles!
Prothero’s Guide to Spellweavery is a complete codex that deals with the broad concept of magic, delving into detail over each and every one of the various aspects that compose it. From its fundamental basics to new arcane lore, as well as rules and tools... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn!
This supplement is meant to be used with the Wayfinder's Guide to Eberron!
The encouters:
The Callestan... [click here for more] |
Dungeon Masters Guild |
$6.95
|
I want to loot all the aliens!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Spelljammer: Adventures in Space, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$3.45
|
The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with... [click here for more] |
Dungeon Masters Guild |
$11.99
|
This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is a realistic take on the Vampire Strahd Von Zarovich.
I made this file because the CR15 statblock that can be found in the official campaign book of curse of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Before Phandelver
A Tutorial and Alternate Start for Lost Mines of Phandelver
Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.50
|
92 maps for Icewind Dale: Rime of the Frostmaiden available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
JPG images with grid at 100ppi
JPG images without grid at 100ppi
dd2vtt files without grid at 100ppi
dungeondraft_map files
I have worked to produce maps that are:
Complete. All locations in the campaign... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 Some barbarians give new meaning to the word; those who follow the Path of the Gentlekin prioritize honor and etiquette, and employ their rage only as a means to enforce those values and crush boorish bullies.
Inspired by the Kingsman franchise, Path of the Gentlekin features a "gentleman's" barbarian who remains calm, stylish, and refined even in the face of danger. This barbarian subclass... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the team that brought you the Convergence Manifesto,
Across Eberron presents the…
This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement.
What’s inside?
Quick reference. Highlights setting... [click here for more] |
Dungeon Masters Guild |
$12.99
|
New options for using magical weapons, armor, and spellcasting foci for characters of any level.
Don't outgrow. Evolve! Armaments of Legacy expands well-known magical weapons, armor, and spellcasting items, transforming them into storied relics that evolve and grow alongside your characters.
This product provides the following:
Every Item Has a Story: Integrate legacy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
More magic... More gear... More treasure... More Xanathar!
Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
An introductory adventure comprising four 1-hour episodes. ... [click here for more] |
D&D Adventurers League |
$4.99
|
New Combat Actions for the Creatures in Mordenkainen's Tome of Foes
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bring your mythic campaign to life with this companion supplement for Mythic Odysseys of Theros! Encounters in Theros presents over 70 short encounters for a variety of environments. Keep characters busy with these story-rich experiences that help flesh out the world of Theros. This supplement is great for Mythic Odysseys of Theros or any other mythic campaign! This is... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic!
Through this supplement, you can expand and enrich your Dungeons & Dragons world.
In Vault of Magic you will discover:
- 54 New magical items
- 16 New spells
- More than 40 stock art pieces
- A top-level layout
- A hypertext index, to quickly... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Find below a short description of the content you can find in each chapter of the book
•Be free of Yeenoghu's hunger and play as a... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A 4th level adventure to play alone or with friends!
So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Meet Muk, the very bravest goblin, and his best friend Birdsquirrel. Adventure your way through the Dankwood and search for a great treasure that is rumored to be hidden far beyond.
For players of all levels.
This activity book includes enjoyable adventure hooks written by D&D’s Adam Lee, puzzles, unique Dankwood goblin character sheets developed by D&D’s Chris Lindsay, modified monster... [click here for more] |
Wizards of the Coast |
Pay What You Want
|
Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron.
A paying job in Sharn to find out what happened to a missing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
She is the Ancient: A Genderbent Curse of Strahd
Re-imagined NPCs, backstories, and concepts for your Curse of Strahd campaign!
When I first picked up Curse of Strahd, I wondered how exciting it might be if this Count were instead a Countess. Here is the visual culmination of what's been swirling around in my mind and at my tables.
This guide is a reference to the NPCs of Curse of Strahd. You'll... [click here for more] |
Dungeon Masters Guild |
$19.99
|
In Strixhaven: A Curriculum of Chaos, we are introduced to a number of potential peers, friends, rivals, and lovers that can accompany the player characters throughout the campaign. Introduced in Chapter 3, these individuals are given two or three paragraphs of description, alongside some pseudo mechanical benefits or drawbacks depending on how you interact with them.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Codex of the Infinite Planes
Multiverse of Wonder and Adventure!
Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure!
Your world is about to get much bigger. Infinitely bigger, specifically!
Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
|
I want to loot everything in the Witchlight Carnival!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more] |
Dungeon Masters Guild |
$12.99
|
This volume introduces a bunch of new undead monsters, either brand new or from previous editions, ready to be used in any campaign.
Inside you will discover:
- 21 new monsters and stat blocks
- 22 beautiful arts
If you are looking for the Fantasy Grounds Version - click here.
Other authors' titles:
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THE BOOK OF BAD MAGIC
21 regrettable subclasses for D&D 5th edition
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This volume presents a lot of new options for Wild Magic and magic based on the unpredictability of Chaos.
Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items
- 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art
If you are looking for the Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Discover the next step in the evolution of maladies: The Seven Deadly Plagues!
Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases.
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Physical Copies Available in Hardcover and Softcover (Click Here!)
Why Not Have It All?
If you are interested in this product, you might also be interested in Nerzugal's Dungeon Master Toolkit Compendium. It contains this product along with all of the other Toolkits I have published on the DM's Guild.
And the best part - it is Pay What you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
|