Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Format
PDF   Remove Search Term
Advanced Search

 
 Hottest PDF
 
 Hottest Community PDF
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title ▼   Publisher    Price  
Wild Hunter & Bounty Hunter Ranger Archetypes

Wild Hunter & Bounty Hunter Ranger Archetypes


Tame the beasts of the wild and unleash a torrent of strength against foes greater than yourself with the Wild Hunter, or learn to work, weave and wither a crowd with the Bounty Hunter, two revised archetypes for the Ranger class. These two archetypes are intended to replace rather than supplement the existing Ranger archetypes, so keep that in mind for any campaigns that use this material. It is...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Widow's Peak

Widow's Peak


I curse you to watch as your village withers I curse your women to be barren And your soil to be lifeless Until your bones are washed away by the sea —The last words of the Witch A Ravenloft adventure for characters of 5th level and higher. Adventurers...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Wicked's Keep

Wicked's Keep


Wicked's Keep is the hideout of a small crop of bandits who have been harassing the nearby villages. But is there something deeper afoot in that ruined hilltop tower? Your adventurers get the opportunity to go forth and explore with consequences that can reach far beyond the small town they seek to protect. This adventure contains: Magical traps to terrify your party Two low-level...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wicked Minds-Player resources for people who learn differently.

Wicked Minds-Player resources for people who learn differently.


D&D for Wicked Minds- Starter Fighter pack Making player sheets easier to read so you can focus on role-playing. Traditional character sheets rely on being able to rapidly understand, and process the written word. Some minds learn better & quicker through images and actions. These minds often have great imaginations with ‘out-of-box’ thinking. Exactly what role-playing is for!...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
WhyT's AL Season 8 Logsheet

WhyT's AL Season 8 Logsheet


Thanks for checking out my Season 8 Logsheet. This is my take on making the most inclusive and complete logsheet I could. It tracks everything you need to track on your character throughout it's adventuring career in a simple easy to read take in manner. On page one you have ACP tracking. While tracking them you'll see all the additonal rewards you recieve. You have your character information...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Who Killed Fluffy?

Who Killed Fluffy?


While journeying across a vast forested wilderness, your party stays the night at the home of a friendly halfling wizard. During the night, a cat, the host's familiar is mysteriously killed. Can you find out who killed Fluffy? ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Whitehorn City - Forgotten Realms Stock Maps

Whitehorn City - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of the city of Whitehorn, west of Thar. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. The Illustration has a resolution of 3768×2832, 300 dpi. Enough to be printed to crisp quality. Included versions: 1.-...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
White Dragons - Young and Wyrmling Cut out Miniatures

White Dragons - Young and Wyrmling Cut out Miniatures


Though considered the Weakest of the True Dragon kin, White dragons are far from push overs, considered weak only because of their limited intelligence. While the worst parents of any sentiant beings, White Dragons who progress past the stage of Wyrmling and Young become dangerous monsters. In this pack you gain a cut out of a Wyrmling and Young White Dragon scaled and readied to cut out in your...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
White Dragons - Ancient Cut out Miniatures

White Dragons - Ancient Cut out Miniatures


Though considered the Weakest of the True Dragonkin, White dragons are far from pushovers, considered weak only because of their limited intelligence. While the worst parents of any sentient beings, White Dragons who progress past the stage of Wyrmling and Young become dangerous monsters. In this pack you gain a cut out of an Ancient White Dragon scaled and readied to cut out in your next tabletop...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
White Dragons - Adult Cut out Miniatures

White Dragons - Adult Cut out Miniatures


Though considered the Weakest of the True Dragonkin, White dragons are far from pushovers, considered weak only because of their limited intelligence. While the worst parents of any sentient beings, White Dragons who progress past the stage of Wyrmling and Young become dangerous monsters. In this pack you gain a cut out of an Adult White Dragon scaled and readied to cut out in your next tabletop...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide

Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide


Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War. Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword. This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent. Whispers...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Whisper Agents

Whisper Agents


With the dreaded felicity triskelion in the hands of the Dimir, the party must find the accursed spies before they open the terrible device. Should they fail, the consequences of their actions will be felt across Ravnica. Whisper Agents is part seven of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Whirling Dervish, a fighter archetype.

Whirling Dervish, a fighter archetype.


The Whirling Dervish, a fighter that combines the intensity of combat with the graces of a dancer. Inspired by the desert dwelling, scimitar wielding warriors of old. This class can be just that, but it doesn't have to be. Nothing but your own imagination stops this class from being a drow fencer, a swashbuckling pirate, or a dancer with anger issues? If you enjoyed this content please leave a comment...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Whimsical Fey Bundle [5e]

Whimsical Fey Bundle [5e]


Among all of the lands and all the planes of existence many creatures run wild, the following covers a variety of fey creatures, as well as their items, spells and a handful of encounters. Chaos and curiosity is their standard. The following bundle reflects such chaos and wonder. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Whims of the Heart

Whims of the Heart


Whims of the Heart: A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Where's the Beef?

Where's the Beef?


A short, wilderness based adventure or side trek for 4 3rd level D&D 5e characters. Sounds easy, doesn't it? "Just go round up that bull," they said. But in this adventure, cow herding might not be as simple as it first seems and the repercussions worse... ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Where we came from: New Character Backgrounds

Where we came from: New Character Backgrounds


Where we came from is a collection of Backgrounds for 5E characters. There are adapted from other Rats in the Rain products and made availavle through DMs Guild. In this volume: Rat Catcher Tavern Manager Town Crier Night Watchman Airship Captain Airship Engineer These can fit into almost any setting and add a bit more character to your charaters. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
When the Stars Align - A Tome of Foes Adventure

When the Stars Align - A Tome of Foes Adventure


Make a Wish on a Falling Star... Evil is stirring in the tiny village of Akeley - an evil that reaches out to minds that drift through the inky void between the stars. However, not all that comes from the skies comes with malice. A band of rather unusual warriors have are resolved to deal with the infestation before it can spread, though they cannot conquer it alone. Perhaps...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
When Shadows Fall: Tier 3

When Shadows Fall: Tier 3


You have secured the more areas with your recent victories. Now, a very long and dark prismatic wall is growing from the east .It is headed towards the resistance base to wipe all of your forces out. This is powered by magma and dark magic from the underdark. Deviathan’s archmages channel that power from 12 areas in the underdark to the east. You must stop them all for the archmages can reroute...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
When a Star Falls

When a Star Falls


The Duchy of Jeoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly – save for a handful of hardy souls with exceptional abilities...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Wheloon - Forgotten Realms Stock Maps

Wheloon - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a digitally hand-drawn map of Wheloon. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. It comes in 4 versions, In different configurations of color and labels. The Illustration has a resolution of 3300 × 2550 px,...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
What's In The Box?

What's In The Box?


The forest parth curves right up ahead, and the camp fire has dwindled to mere embers. The bundle inside the blanket looks like a man, asleep. He makes no noise, no snoring, no movement. Your ears prick up to the sound of yipping and growling voices arguing further along the path... ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
What Lurks in the Oasis

What Lurks in the Oasis


The desert village of Sakha has prospered for centuries, but now a terrible plague befouls its sacred oasis. Have the gods turned their backs on the village? Or are more sinister forces at play? The answers await a team of brave adventurers, but only if they are prepared to face what lurks in the oasis. This adventure of about four hours presents a party of 2nd to 3rd level characters with an exotic...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
What Lurks Beyond the Crags of Lyrm

What Lurks Beyond the Crags of Lyrm


What Lurks Beyond the Crags of Lyrm is a miniature monster manual featuring 21 custom monsters all within a new, strange region called Lyrm. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
What Has It Got in Its Pocketses? Mind Flayers!

What Has It Got in Its Pocketses? Mind Flayers!


“I loot the corpse.”   This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
What Has It Got in Its Pocketses? Kobolds!

What Has It Got in Its Pocketses? Kobolds!


“I loot the corpse.”   This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
What Has It Got in Its Pocketses? Hobgoblins!

What Has It Got in Its Pocketses? Hobgoblins!


“I loot the corpse.”   This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
What Has It Got in Its Pocketses? Bundle Bag!

What Has It Got in Its Pocketses? Bundle Bag!


“I loot the corpse.”   This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action. It's a question, and more specifically, a re-phrasing of another, far older question, one with deep...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
What Has It Got in Its Pocketses? Bugbears!

What Has It Got in Its Pocketses? Bugbears!


“I loot the corpse.”   This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question,...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
WGS2 Howl from the North (2e)

WGS2 Howl from the North (2e)


Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe. Three of the legendary blades of Corusk have been unearthed, and their powers have...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGR4 The Marklands (2e)

WGR4 The Marklands (2e)


In the wake of the Greyhawk Wars, kingdoms are struggling to survive. Beset by the hostile forces of Iuz, and the twisted soldiers of the Great Kingdom, the world's two greatest forces for good must strive to save themselves from overwhelming evil. The kingdom of Furyondy, rent with internal disputes, strugglers to construct its northern defenses before Iuz can attack again. Southern lords protest...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGR2 Treasures of Greyhawk (2e)

WGR2 Treasures of Greyhawk (2e)


From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGQ1 Patriots of Ulek (2e)

WGQ1 Patriots of Ulek (2e)


The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death—no, he's just under...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WG8 Fate of Istus (1e/2e)

WG8 Fate of Istus (1e/2e)


This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to Dungeon Masters Guild Order  
WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WG12 Vale of the Mage (2e)

WG12 Vale of the Mage (2e)


There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers. Why go in there? Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WG11 Puppets (2e)

WG11 Puppets (2e)


First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes? Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WG10 Child's Play (2e)

WG10 Child's Play (2e)


This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system. But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt! Filled with surprises and excitement, the adventure is still easy to referee...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Westbridge map FR

Westbridge map FR


Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Werewolf Class (5e)

Werewolf Class (5e)


Beast or Man? Many have posed the question… within lies the answer. The Curse of Lycanthropy is forever changed with this playable new class. Discover the Lunar Fury gifted to you with each phase of the moon. Feel renewed by the moment with your Wild Regeneration feature. Run with your pack. Be master of the Hunt or master the Elements to boost your abilities. All new class Complete...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wendigo: a cannibalistic race for D&D 5E

Wendigo: a cannibalistic race for D&D 5E


A playable wendigo race for D&D 5E. Borrows heavily from the druid's wildshape ability. perfect for chaotic players willing to sacrifice their sanity to draw on a more beastial nature. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wendi

Wendi


Winter has just begun, but hunger has always been. The first big snow has just fallen, promising a long and deeply cold winter. Tasked by the Harpell family in Longsaddle with the delivery of The Grimoire of the Greedy to Mirabar, your heroes will set out on a 4 day journey north upon the Long Road. Waiting for them along their path in the trading post town of Eswick...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Displaying 251 to 300 (of 10710 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number