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Wyrms of the Realms: Klauth

Wyrms of the Realms: Klauth


WYRMS OF THE REALMS KLAUTH, "Old Snarl" Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important dragons...   [click here for more]
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Wyrmblood Arcane Tradition

Wyrmblood Arcane Tradition


The Wyrmblood wizard is an arcane tradition that enriches their spells with the potent magical powers found in draconic and dragon blood. They can increase damage, alter the radius and range of spells. Later levels they take on slight aspects of the blood they are using. Finally they are able to use the given creation magic of the first dragons to make their own kobold minion. I also included a...   [click here for more]
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Wyrm-Bound - Warlock

Wyrm-Bound - Warlock


Wyrm-Bound Warlocks pledge their services to Ancient Dragons in return for some measure of power. Unlike most other beings that a warlock could serve, the motivations of a dragon are generally well known and predictable. The most common tasks set before these warlocks are to seek out valuable items or beings that a dragon is interested in. As a result, Wyrm-Bound Warlocks are endowed with abilities...   [click here for more]
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Wyrm Sentinel: A New Class Option for 5th Edition D&D

Wyrm Sentinel: A New Class Option for 5th Edition D&D


The Wyrm Sentinel is a new class featuring warrior-type abilities, along with the power to channel dragon-like effects and elemental magic. The Eldritch Knight did not have enough magic power for your taste? The paladin was too much a holy-roller for you? The multiclass ideas you had just didn't come together as you hoped? Then the Wyrm Sentinel is the class for you! Included in this document...   [click here for more]
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Wu Jen Tradition

Wu Jen Tradition


Greetings and Salutations friends, My name is Will (or Phalcon) and I am glad to bring you the newest addition to my DMsGuild collection on what I am calling the first Freebie Friday (CST), Sorry Aussies and most of Asia it just a normal Sat for you.  Anyway, today we have one of my favorite 3.5 classes the Wu Jen. I was not a fan of how others have done it (include WoTC, though I love the Mystic)....   [click here for more]
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Wrought from Rainbows

Wrought from Rainbows


WROUGHT FROM RAINBOWS A SPECTRUM OF COLOR. READY TO SHOW YOURS? Do you like color? Do you like dancing to confuse the hell out of enemies, or teleporting with rainbows, or maybe encasing yourself in flame and controlling the elements around you? This supplement is for you! A new player character race and three subclasses for use with 5th edition. "Resplendent...   [click here for more]
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Wrong Turn: Dragon Heist

Wrong Turn: Dragon Heist


Welcome Back to Waterdeep! It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed! Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different...   [click here for more]
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Wrong Rests

Wrong Rests


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm. *Thank you to everyone that has downloaded this product! We updated it on 1/15/2019...   [click here for more]
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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a...   [click here for more]
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Wrath of the Iron Dragon: Oriental Expansion

Wrath of the Iron Dragon: Oriental Expansion


Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible...   [click here for more]
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Wrath of the Earth: Volume 1 of Vorrow's Collection

Wrath of the Earth: Volume 1 of Vorrow's Collection


In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed. Serving as a continuation from Welcome to Badhollow, a free one-shot scenario introducing Vorrow and the town, this collection provides...   [click here for more]
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Wouter's Worldly Wunderkammer

Wouter's Worldly Wunderkammer


100 magical items to take with you on any low level adventure! roll 1d100 to see what you get or handpick the perfect item! Tried and tested over many many sessions, they will add excitement to your game. With just a couple of (funny) exceptions all these items are actually useful despite being ok even for level 1 players, and will actually see use in your sessions. This is an essential pay-as-you-want...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Wounded - A Rules Variant for Damage and Healing

Wounded - A Rules Variant for Damage and Healing


This rules variant introduces a different way for handling damage in your campaign. Between Clerics, Paladins and potions, characters have access to a great deal of healing. This variant imposes a penalty for characters who are unable to fully heal while on an extended dungeon crawl. ...   [click here for more]
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World Enrichment [BUNDLE]

World Enrichment [BUNDLE]


This special bundle product contains the following titles. Books & Libraries Regular price: $7.95 Bundle price: $5.57 Format: PDF Discount bundle! Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world! Books & Libraries This inspirational guide offers a large amount of...   [click here for more]
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World Eater's Awakening - Adventure

World Eater's Awakening - Adventure


The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick. Developed during the Ashley Warren RPG Writers Workshop - Summer 2019. Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth. The heroes will need to use every trick...   [click here for more]
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World Building Workbook

World Building Workbook


Welcome to the World Building Workbook. This workbook has been developed to help writers, game masters, and anyone else interested in building a world from their imagination. There are seventeen sections in this book and each one relates to an element of a civilization in a worksheet format. Feel free to skip around or go in order, answering the questions and doing the activities to more...   [click here for more]
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World Atlas of Rodinia

World Atlas of Rodinia


This atlas provides a fantasy-based setting for an adventure or a campaign. ...   [click here for more]
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Working Stiffs: A 5E Background Bundle

Working Stiffs: A 5E Background Bundle


We can't all be the Chosen One, now can we? Sometimes the most compelling hero stories involve characters with mundane beginnings. There are certain backgrounds that I've seen players ask about time and again, yet are unavailable in the Player's Handbook despite being such standard-seeming options. Honestly, how did they leave out "farmer," the most famous pre-adventure hero occupation...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Worg-Welpen (5e deutsch)

Worg-Welpen (5e deutsch)


Das Abenteuer Worg-Welpen ist ein D&D 5e one-shot für 4-5 Spieler der Stufen 1-3. Ein Auftrag führt die Abenteurer zu einem Goblindorf in einem dichten Wald. Die Helden sollen den Goblins ihre Worg-Welpen abnehmen. Diese geben aber ihre zukünftigen Reittiere nicht gern her. Das Abenteuer ist ideal für den Start einer neuen Gruppe oder Kampagne geeignet. Außerdem...   [click here for more]
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Worg Puppies (5e adventure)

Worg Puppies (5e adventure)


Special price! Worg Puppies is a one-shot adventure for 4-5 players of level 1-3. In a small town the adventurers were hired to retrieve some worg puppies out of a goblin village. The dog breeder will pay well for the puppies. But will the goblins give up their animals? Let’s find out together. I wish you a lot of fun with the cute little puppies ...   [click here for more]
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Words of Power (5e)

Words of Power (5e)


"Words of Power" is a collection of 10 spells following the "Power Word:" template to complement the 4 existing spells, ranging from 7th to 9th level. ...   [click here for more]
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Woodland Forest Map Pack (Five 5x5 Tiles) Dungeon Squares

Woodland Forest Map Pack (Five 5x5 Tiles) Dungeon Squares


This Pack Includes 10 Forest tiles total, each being a 5x5 grid for small encounters. The Tiles includes are: Cave Entrance (Day and Night Versions) Forest Glade (Day and Night Versions) Creek (Day and Night Versions) Fairy Rings (Day and Night Versions) Forest Camp (Day and Night Versions) Both Digital PNGs and Print PDFs are included. ...   [click here for more]
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Wood Woads - The Forest Come to Life

Wood Woads - The Forest Come to Life


Born of the faithful souls of nature who did not want to give up their charges, wood woads are simple creatures that exist simply to protect that which they hold dear: the wild forests. Brought about by an ancient ritual, wood woads walk amongst the trees, working to keep them safe from all who would not only despoil them, but those that would threaten the druidic circles that work to protect nature...   [click here for more]
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Wondrous Wonders: Magic Artifacts for 5e

Wondrous Wonders: Magic Artifacts for 5e


WIthin this PDF are 16 new and unique magic items for use in your D&D campaigns. It includes those of simpler origins like the humble silverwine as well as items that can change the fate of worlds. If you like this then maybe you would like to check out my other work: Wondrous Weapons: Swords Wondrous Weapons: Ranged Weapons Unique Traps for 5e MM Pawns (Core Set) Wondrous Armors The...   [click here for more]
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Wondrous Familiars (5e)

Wondrous Familiars (5e)


"Wondrous Familiars" is a collection of magic items themed around summoned creatures, some of which allow you to summon unique and special creatures, such as the Ring of the Modron or the Bracer of the Storm Wolf, while others, like the Goggles of Familiar Sight and the Circlet of the Menagerie, enhance your creatures' abilities or remove their limitations. Includes 29 magic items themed around...   [click here for more]
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Wondrous Armors

Wondrous Armors


Ever wanted more out of armor? Have it so its not forgotten about five minutes after the players put it on? Then this PDF is perfect for you! Inside are 8 uncommon peices of armor such as Dwarvern Warplate as well as rules for using a tower sheild and the travelers cloak. Next are 8 rare defensive items like the infernal Demonic Armor that can turn the wearer insane or the mighty Dragonscale Armor....   [click here for more]
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Wonders of the Witch

Wonders of the Witch


The Wonders of the Witch includes: A fantastic new class—the Witch—with four unique builds. 6 new character backgrounds, including healer, the malefactor, the temptress, and more. 15 exceptional magic items. 50 plot hooks for witch adventures. Over 25 new spells! A new cleric domain: Black Magic. Monsters from the witch’s world, include 5 new hags. ...   [click here for more]
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Wombo's Guide to Combos

Wombo's Guide to Combos


Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game. Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play. Best of all, this product was written by an Ettin. Collectively, their name is Wombo. ...   [click here for more]
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Wolpertinger, Wererat - Well!

Wolpertinger, Wererat - Well!


GET THIS ADVENTURE AS PART OF THE "NOT A CHRISTMAS BUNDLE" 55% OFF MEANS JUST $7.95 FOR FOUR BESTSELLING AND TOP RATED ADVENTURES WHAT TIES THESE TOGETHER? THEY HAVE NOTHING TO DO WITH CHRISTMAS! "The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo...   [click here for more]
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Wolfkin playable wolf race

Wolfkin playable wolf race


a Playable race designed to allow people who want to play animals an option this race could easily be refluffed to suit other animals like tigers or bears with just some cosmetic changes ...   [click here for more]
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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
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Wolf Lord of Yol

Wolf Lord of Yol


Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them? "Wolf Lord of Yol"...   [click here for more]
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Wolf Den

Wolf Den


This encounter is in a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-3. Dire wolves have made a cave their home and have been making their way to the farms/village hunting for easy prey. Printer Friendly PDF VTT...   [click here for more]
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Woe of the Wood

Woe of the Wood


“My grandfather used to tell me of the legend of The Wood in particular. He said there was some sort of heart that protected the forest. A spirit of a creature of immense power.” The old mountain man continues as he cuts his apple with a knife. “When I was a kid, I remember such an event that scared me to my core.” The old man stopped for...   [click here for more]
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Woadling Character Race (5e)

Woadling Character Race (5e)


When druids set about making wood woads, on occassion the ritual is interupted. Emerging from the soil is no subservient humanoid tree. Woadlings remember who they were before they were sacrificed, and face the task of forging a future for themselves in a new, unfamiliar body. With inherent magical ability, a tough, bark exterior, and huge scope for character backstory and motivation, the woadling...   [click here for more]
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Wizards Presents: Races and Classes (4.0)

Wizards Presents: Races and Classes (4.0)


The Making of D&D 4th Edition. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic...   [click here for more]
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Wizards of War

Wizards of War


In this supplement from Axiom for Dungeons & Dragons 5th Edition, we present four Arcane Traditions for the Wizard class! Become a baelnorn, a sha'ir, a wu-jen, a demonologist or a diabolist! In addition, this supplement comes with twenty spells for wizards, six of which can be added to the druid spell list (DM discretion). ...   [click here for more]
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Wizard: School of Nethermancy

Wizard: School of Nethermancy


A new subclass for D&D 5e containing 20+ new spells. ...   [click here for more]
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Wizard: Box Magic

Wizard: Box Magic


To celebrate the release of video game staring a certain box-wielding wizard, we present this playtest version of Box Magic, an arcane tradtition for wizards. While most arcane traditions focus on a single school of magic. students of Box Magic combine conjuration and transmutation magic to summon and manipulate spectral boxes. Wizards of this tradition, also known as box mages, find inventive ways...   [click here for more]
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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
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Wizard's Screen (2e)

Wizard's Screen (2e)


The Wizard's Screen speeds up game play by taking the most frequently used character specific information form the AD&D game Player's Handbook and Complete Wizard's Handbook and making it instantly accessible. Now the details players need on the spot to play any of the wizard classes? including mages, specialist wizards, wild mages, or elementalists?:can be right at their fingertips. The screen...   [click here for more]
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Wizard's Inception In Triboar

Wizard's Inception In Triboar


Inception meets D&D! A gang of thieves must travel deep down to the core of a wizard's mind to plant the seed of an idea that could change his entire life. This adventure is set in the town of Triboar, during the events of Storm King's Thunder. When the characters visit the town, they hear of a lonely wizard and a recent failed burglery attempt at his well guarded mansion. Why was the wizard...   [click here for more]
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Wizard Wand Magic

Wizard Wand Magic


Wand-Magic?! Don't Wizards already USE wands? They do my friends, but what if there was a wizard or witch out there who used Wands... differently? In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
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Wizard Tradition: The Spellsmith

Wizard Tradition: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
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Wizard Tradition: Archivist

Wizard Tradition: Archivist


A conversion of the 3.5 Archivist into a wizard tradition. Uses the Lore Wizard and Theurgic wizard as a base, but instead of channel divinity the Archivist has Dark Knowledge similar to what it had in 3.5. ...   [click here for more]
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Wizard Subclass: School of the Sufficiently Advanced (5e)

Wizard Subclass: School of the Sufficiently Advanced (5e)


Screw magic! The inventor has better things to do than mess about with incantations and magic words! A real inventor works in grease and machinery! A true engineer gets their hands dirty. The School of the Sufficiently Advanced may be the school for you. The School of the Sufficiently Advanced is a new Wizard School for 5th Edition Dungeons and Dragons that allows you to create devices to mimic the...   [click here for more]
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Wizard Subclass: Dueling Magic

Wizard Subclass: Dueling Magic


Tired of playing a wizard who is always stuck in a library? Try out this new wizard subclass that gives your wizard an edge in one-on-one combat. Dueling Wizards live a much more rugged and dangerous life, hunting down other wizards for their spellbooks. ...   [click here for more]
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