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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Warlock Patron: The Mind Flayer

Warlock Patron: The Mind Flayer


Uncover the enigmatic realm of the Mind Flayer Patron, where your fate intertwines with either a renegade consciousness seeking liberation or a malevolent intellect driven by cataclysmic ambitions. Forge a bond that grants you unique psychic insights and telekinetic powers, while you delve into the arcane spells and abilities granted by your patron. Will you champion freedom or embrace...   [click here for more]
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DDAL07-06 Fester and Burn (5e)

DDAL07-06 Fester and Burn (5e)


The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Note: Also...   [click here for more]
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The War for the Throne

The War for the Throne


Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available! Defeat the encroaching evil A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious...   [click here for more]
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Danger In A Midwinter Wonderland: A Christmas One-Shot

Danger In A Midwinter Wonderland: A Christmas One-Shot


Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus! Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign. This...   [click here for more]
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DDAL04‐06 The Ghost (5e)

DDAL04‐06 The Ghost (5e)


Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move. Part Six of Misty Fortunes and Absent Hearts....   [click here for more]
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Wizard: Geomancer

Wizard: Geomancer


Introducing the Wizard Geomancy Arcane Tradition Subclass Unlock the Earth's Secrets: Delve into the arcane tradition of Geomancy, where you'll master the magic of the earth, stones, and the land itself. Unique abilities: Earthen Ward: Shield yourself and allies with an earthen barrier, redirecting enemy attacks and keeping your party safe. Stone...   [click here for more]
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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
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Blinsky's Toyshop - Adventure

Blinsky's Toyshop - Adventure


An adventure by Remley Farr and Jeff C. Stevens — Product Overview — ► 2— to 4—hour adventure for three to five characters ► Scalable for 3rd—7th level (optimized for 5th) ► Exploration, Roleplay, and Combat — Featuring All New... — ► Costumes: Owlbear, Fireball, and Flumph that characters may wear ► Creatures: Purple Octopus, Dino...   [click here for more]
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A Most Unexpected Zombie Invasion - Level 4 Mini Adventure

A Most Unexpected Zombie Invasion - Level 4 Mini Adventure


A Most Unexpected Zombie Invasion is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 4th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or an alternative ending to the adventure An Unexpected Wedding Invitation. It can...   [click here for more]
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Return to the Glory (5e)

Return to the Glory (5e)


Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!  This adventure is designed for four to six orc characters, levels 6 to 8. All proceeds from...   [click here for more]
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DDAL04-05 The Seer (5e)

DDAL04-05 The Seer (5e)


The time has come to venture beyond the village of Orasnau and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level...   [click here for more]
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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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The Complete Hag Annex I

The Complete Hag Annex I


More Lore and Flavor for Hags! This first Annex builds upon, but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag patrons and 100 tchotchkes. Inside you will find: - 10 Magic themes -...   [click here for more]
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Create-A-Patron: A Warlock Patron Creation Guide

Create-A-Patron: A Warlock Patron Creation Guide


Search the darkest corners of your reality for the ultimate warlock Patron and bring them to life with this guide. Do as your Patron commands and you shall be greatly rewarded with powers beyond your imagining.  This guide was crafted after researching the official warlock patron options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features...   [click here for more]
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The Hound of Cabell's Tomb - A Basic Rules Adventure

The Hound of Cabell's Tomb - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! Following on from the best-selling A Most Potent Brew and Horror at Havel's Cross, this third-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the...   [click here for more]
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Warlock Patron: Death Knight

Warlock Patron: Death Knight


Warlock Patron - Death Knight Embrace the shadowed path of the Death Knight, where necrotic prowess melds with raw strength, forging a formidable warlock. Delve into the darkest depths of undeath, wielding power that bends life and death to your will. Command legions of undead minions, inflicting terror upon your foes and conquering the living realm. As a Death Knight Warlock,...   [click here for more]
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Warlock Patron: The Leviathan

Warlock Patron: The Leviathan


Unleash the Power of the Deep! Seeking unrivaled arcane might? Embrace the Leviathan Patron, and become a Warlock of legendary seas. Command the waters with devastating force, summon tempests, and wield aquatic mastery. But the ocean's secrets are not your only ally; as you channel the primordial Leviathan's power, command the very tides of fate itself. Venture forth, both underwater...   [click here for more]
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EB-EP-01 The Iron Titan

EB-EP-01 The Iron Titan


In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic...   [click here for more]
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Bloodied & Bruised Vol. 4 – Fizban's Treasury of Dragons

Bloodied & Bruised Vol. 4 – Fizban's Treasury of Dragons


New Combat Actions for the Creatures in Fizban's Treasury of Dragons The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists...   [click here for more]
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Strixhaven Orientation Day

Strixhaven Orientation Day


Streamline your student orientation and avoid GM kerfuffles! Run your first day at Strixhaven with ease! Includes boxed text for locations, a tour of the Biblioplex, new monsters, new encounters and challenges, a fun new magic item, handouts, encounter battlemap, and VTT tokens. Requires Strixhaven: A Curriculum of Chaos. ...   [click here for more]
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Forbidden Spells (5e)

Forbidden Spells (5e)


Now Available for Fantasy Grounds! "Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a...   [click here for more]
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DDAL00-09 Minsc & Boo's Guide to Stuff and Things

DDAL00-09 Minsc & Boo's Guide to Stuff and Things


Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced! From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic...   [click here for more]
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Beyond Icespire Peak: Sleeping Dragon's Wake DM's Guide and Map

Beyond Icespire Peak: Sleeping Dragon's Wake DM's Guide and Map


The second in the series of Beyond Icespire guides to enable you to run the adventures in Sleeping Dragon's Wake with confidence. Stop scratching your head and wondering how the adventures fit together and what motivates the villains! These adventures are set around the town of Leilon, on the coast near Phandalin. This guide contains: General notes about how all the adventures fit together...   [click here for more]
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Blood Bunny Larkhall - Bad Bunny Bestiary

Blood Bunny Larkhall - Bad Bunny Bestiary


30 years ago an unknown cosmic entity allowed the demi plane know as the Blood Harvest merge with the Feywild. Although this incursion was brief, it introduced the denizens of the Feywild to their horrific twister neighbours: the Blood Bunnies. This book includes A brief introduction to the Blood Harvest, a demi plane filled with nomadic monstrosities that are an affront...   [click here for more]
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Combat Maps, Encounters and Tokens for Chains of Asmodeus

Combat Maps, Encounters and Tokens for Chains of Asmodeus


This supplement aims to enrich your adventures through Chains of Asmodeus and the Nine Hells with a collection of combat maps and encounters. But there's a twist - moving beyond the monotony of traditional gridded maps, these are crafted to not only facilitate combat but also to immerse your players in the vivid scenes and backgrounds of each encounter. A ceratin amount of theatre-of-the-mind...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 23: Mad Wizard's Lair (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 23: Mad Wizard's Lair (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Easter Bunny

Easter Bunny


Spread Easter Cheer in Your Campaign: Welcome the Easter Bunny and Its Mystical Eggs! Check my other creations on Dmsguild! JonnyDM's Bundle of Everything (Best Value, Highly discounted price) Growing Magic Items (Thanks for the incredible sales!) My Classes Bundle JonnyDM's subclasses Bundle Elminster's Magical Compendium - A guide to Magic and Rituals The Biomancer Class The Red Mage Class Time...   [click here for more]
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Expanded Invocations - 5E Warlock

Expanded Invocations - 5E Warlock


Having limited spell slots, warlocks are heavily reliant on their invocations to provide greater potency and variety to their abilities. With the eldritch blast cantrip, the Pact of the Blade feature, and the Hexblade feature already receiving a great deal of love in the existing material, I’ve put together a collection of additional invocations to help the other neglected pacts, patrons, and cantrips....   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden

Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden


SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE. This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,...   [click here for more]
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Naturalist-A New 5e Class

Naturalist-A New 5e Class


Naturalists are wilderness explorers that form and unbreakable bond with aspects of the natural world. Rather than using magic they learn about the natural world and use this knowledge to better themselves and form friendships with the creatures that dwell within the wilderness. Naturalists can climb and swim like the best of beasts and have harnessed natures secrets to heal wounds poison foes. The...   [click here for more]
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Tentacles of the Void

Tentacles of the Void


Dive into the eldritch shadows with 'Tentacles of the Void,' a meticulously crafted D&D 5e adventure designed for tier 2 or 3 players. Spanning over 20 pages and offering 4 to 6 hours of immersive gameplay, this module leads adventurers through the mystic halls of an ancient temple, set against an island enshrouded in enigmatic mist. Key Features Encounter the immense 'Dimensional...   [click here for more]
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The Temple of Persephone of the Veil

The Temple of Persephone of the Veil


The Temple of Persephone of the Veil Drop-in Location Series Welcome to the newest installment of the Smiling Orc Drop-in Locations Series: "The Temple of Persephone of the Veil." This module is part of the Smiling Orc Drop-in Locations Series. It is designed to provide a detailed setting location which can be incorporated into a campaign to enhance the adventure. While this module will...   [click here for more]
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Undercurrents of Madness - Solo Adventures in the Underdark

Undercurrents of Madness - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 3rd Level PC - D&D 5E Undercurrents of Madness Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Undercurrents of Madness is a solo adventure that can be added to any solo D&D...   [click here for more]
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Unremarkable Relics - A Treasury of 10 Trivial Talismans

Unremarkable Relics - A Treasury of 10 Trivial Talismans


A collection of some magic items that sure are magical! Contains 10 items. ...   [click here for more]
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Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more for Rime of the Frostmaiden: Chapter 7 Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter 7: Doom of Ythryn, the epic...   [click here for more]
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Spelljammer 5E "Theater of the Mind" Ship Combat Rules

Spelljammer 5E "Theater of the Mind" Ship Combat Rules


Perhaps you’ve read the Fifth Edition Dungeons and Dragons version of Spelljammer, or even played it, but you’ve found something missing. Combat is simply an exchange of attack and damage rolls until one ship runs out of hit points. We’ve written and tested a set of alternative rules. They provide exciting choices for every sort of character, making every combat a dangerous dance of risk and...   [click here for more]
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Save or Suck?

Save or Suck?


Tired of casting save or suck spells in D&D 5e only to have them fail and waste your turn? Check out this book’s innovative solution: variant spells that have lesser effects on close saves, making them more reliable and satisfying to use. With expert advice and practical tips, this guide will help you take your spellcasting game to the next level. Want...   [click here for more]
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DDAL07-02 Over the Edge (5e)

DDAL07-02 Over the Edge (5e)


In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters ...   [click here for more]
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Warlock Patron: Rakshasa

Warlock Patron: Rakshasa


Warlock Patron: Rakshasa subclass Step into the world of dark pacts and forbidden power with the Rakshasa Warlock Patron. Embrace the malevolent allure of these cunning fiends, gaining access to fiendish charm and beguiling enchantments that manipulate friend and foe alike. Yearn for unmatched charm and diabolical sway? The Rakshasa Warlock Patron is the answer, bestowing upon you...   [click here for more]
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Inquisitor's Guide

Inquisitor's Guide


"Bertini’s Inquisitor’s Guide is 15 pages long for $1.95. That’s a very fair price if you’re interested in this type of character or the campaign in which this type of character will thrive. That’s less than a cup of coffee. I give this book 5 iron maidens out of 5." Temple of the Bat-Faced God. You can find the complete review here: https://templeofthebatfacedgod.home.blog/2019/05/14/review-inquisitors-guide/?fbclid=IwAR1RBnFIUyA_pz5dWVQlySHfTc6gh4lV2gFHJb6ImwKBdCtUWshloV4IiYc...   [click here for more]
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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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Cleric: Giant Divine Domain

Cleric: Giant Divine Domain


Introducing the awe-inspiring Cleric: Giant Divine Domain, a captivating addition to your D&D 5E campaign that brings the power of giants to your fingertips. With a focus on the towering strength and resilience of these colossal beings, this subclass offers an enthralling experience for players seeking a divine connection to the mighty giants of lore. Experience a Giant God's...   [click here for more]
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Barbarian: Warpaint Warlord

Barbarian: Warpaint Warlord


Introducing the Barbarian: Path of the Warpaint Warlord! Unleash the primal power within you and harness the mystic art of warpaints. With 16 unique warpaint abilities to choose from, each representing a different aspect of combat mastery, you'll be ready to dominate the battlefield like never before. Discover the Warpaint Warlord: Embrace the path...   [click here for more]
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Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did...   [click here for more]
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Archvillain Archive

Archvillain Archive


Now an ENnie-nominated title! A dark mage, defiant to the gods. A marauding warrior bent on conquest. A true knight, twisted by grief into something cruel. This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each...   [click here for more]
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The Complete Martialist Handbook

The Complete Martialist Handbook


Packed inside this handbook you’ll find new player options for your barbarian, fighter, ranger, and rogue characters! The Complete Marialist Handbook includes: 4 Barbarian paths: Path of the Rune Sage, Path of the Skinchanger, Path of the Sylvan Warden, Path of the War Chief 4 Fighter archetypes: Combat Medic, Crusader, Gladiator,...   [click here for more]
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Wizard: Celestial Magic Tradition

Wizard: Celestial Magic Tradition


Embrace the celestial wonders in the Celestial Magic Tradition for Wizards. Unearth the secrets of radiant energies of the celestials, protecting allies, vanquishing malevolence, and illuminating darkness. Channel celestial energy to amplify your spells. Radiate an aura of healing and protection, empowering allies. Invoke the celestial planes to enhance spells. The stars themselves...   [click here for more]
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Emirikol's Guide to Devils

Emirikol's Guide to Devils


This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player Backgrounds:...   [click here for more]
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