NEWS FLASH: The much-anticipated Volume Two is available now!
Travel to the howling peaks of Djinn Cave, brave Madman's Run, survive the attack of a deadly assassin in the city streets and much more in this collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Game night is saved with minimal preparation and maximum flexibility, focusing... [click here for more]
This toolkit contains everything you need to create exciting one-shot adventures on a single sheet of paper in about 20 minutes. Developed and play-tested over two years, this guide contains the complete methodology, with a flow chart and descriptions of every stage, a dozen random tables to get your creativity flowing, and over 100 examples of adventure starting points, arranged by type and party... [click here for more]
In this follow-up to the platinum-bestselling first volume, you and your players will seek out a sphinx in a spell-caster's prison, deliver a dangerous gift to a blind beholder, stand with a thri-kreen army against overwhelming odds, and much more. This is the much-anticipated followup collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Less is... [click here for more]
What if there were specific tools you could use to help you feel totally comfortable winging it? What if you could be just as surprised as your players about what happens next--and be totally OK with that?
Designed, refined, and playtested over a year-long campaign, this compilation of tables, tools, and checklists give you the starting point to prepare fast and adapt even faster in your adventures.... [click here for more]