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Have you ever wanted to run your own guild in D&D 5e? Want to be the head of the thieves guild? Run a mercenary company? Manage a business empire of artisans? Now you can! This expansion for D&D 5e contains the core mechanics of running a guild as either an individual adventurer or as a party!
This guild expansion contains instructions on managing a guild generally as well as specific... [click here for more] |
Dungeon Masters Guild |
$2.00
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For sale here is a copy of three new archetypes, designed for the Rogue class in D&D 5e. These archetypes are to be chosen as an alternative to the current archetypes offered in the player's handbook, taken at 3rd level.
Included here are the following archetypes: Demon Hunter, Scoundrel, Thug ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Have you wanted to play as a lich in 5e? Well now you can! Starting at at level 7, your character can begin going down the path to being a lich. This 7 level prestige class will slowly give the player more features of being a lich, complete with all the powerful bonuses and drawbacks that entails!
Works with any campaign setting, no need for the DM to do any more set-up or work for the player... [click here for more] |
Dungeon Masters Guild |
$1.00
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For sale here is an entire new class for D&D 5e: the vampire. Inspired by vampire lore from various mediums comes this advanced class. Although it is balanced for play with all base classes, this class is suggested for more advanced players because of the large variety of features given (relative to most 5e classes) as well as its specific drawbacks. If you're looking for a new class to shake... [click here for more] |
Dungeon Masters Guild |
$2.00
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Are you dissatisifed with the lack of options for downtime activities? Do you just want more things for your character to be able to do during those "time skips"? Introducing the new downtime activity of Establishing a Network!
This activity lets your character build a network of Beggars, Guards, Thieves, Nobles, and more in a city. You spend time working on the network and receive in return... [click here for more] |
Dungeon Masters Guild |
$1.00
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Commanding magic introduces 9 new complex spells, giving casters incredible versatility with their spellcasting. These spells are commands for each of the schools of magic (and one bonus command). They tend to resemble command spells from a different Wizard's of the Coast property, but are by no means the same or copies.
Made for use in any campaign setting, with no alterations needed by the... [click here for more] |
Dungeon Masters Guild |
$1.00
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26 brand new 5e feats to enhance your character customization options. Each feat follows the standard 5e rules and should fit into any setting with not need for the DM to alter anything. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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I've never been satisified with the current batch of Bard Colleges, so I've added 3 more that a bard can choose from. These are for any 5e setting and are chosen by the bard at level 3, in place of one of the existing colleges. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Do you like the idea of a Ranger but find them to be a bit underwhelming in 5e? Almost all of their class features are good roleplaying abilities, but leave them a bit wanting in combat. I've created two archetypes that lets the Ranger specialize in combat a bit more. Play as the Dual-Wielding Blade Dancer or a distant and skilled Sharpshooter.
These archetypes work in any setting and require... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introducing 2 new Druid Circles for play in D&D 5e:
-Drown your enemies and rule the seas as a Circle of Water druid!
-Control the skies and rain down fury as a Circle of Air druid! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Play the all-new casting class, the Sanguinomancer! This caster blends elements of at-will casting with a risk/reward playstyle!
About the class:
While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have... [click here for more] |
Dungeon Masters Guild |
$2.00
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I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock.
The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility!
The Pact of the Guardian transforms... [click here for more] |
Dungeon Masters Guild |
$1.00
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This isn't just a port of a previous edition's race into 5e; this is a brand new race. An Elysian is a celestial spirit put into a mortal race's body to achieve some Purpose. This spirit lies dormant in the body until it has its Awakening, discovering its purpose in life. Once this happens, the celestial spirit is awakened and begins to alter the mortal body and its capabilities. Their soul occupies... [click here for more] |
Dungeon Masters Guild |
$1.00
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Now that we're finally back to a D&D edition that can handle prestiege classing, I couldn't be more excited. However, the lack of official prestiege classes has got me creating my own. Today, I introduct the Arcane Wellspring prestiege class. This is a class meant for spellcasters who prefer quantity of spells over level of spells. You'll enjoy it if you want more lower level spells per... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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