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Vulture - Rogue Archetype

Vulture - Rogue Archetype


While many rogues would find a fight larger than a street skirmish intimidating, Vultures thrive in a sprawling, chaotic battlefield. Members of this archetype slip seamlessly around combatants, picking off weak targets while moving toward a key objective, often a theft or assassination. Spies, mercenaries, and practical opportunists are common among these rogues. You can find more player options...   [click here for more]
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More Feats for Races

More Feats for Races


For groups who want to use races outside of the Player's Handbook and want to try the Feats for Races, this is a list of feats for the following races: Aarakocra Aasimar Bugbear Centaur Changeling Elf(Drow) Firbolg Genasi Gith Goblin Goliath Guardian Hobgoblin Kalashtar Kenku Kobold Kolite Lizardfolk Loxodon Minotaur Shifter Simic-Hybrid Tabaxi Tortle...   [click here for more]
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Communication Cleric Domain

Communication Cleric Domain


Servants of deities in the Communication domain are not known for keeping secrets, but they are known to let the truth free at the exact critical moment, to manipulate facts to fit their causes. While they may be just as cryptic as any other deity, most involved with this domain speak freely with their supporters, offering them advice or insight on their ambitions. Most deities exerting influence...   [click here for more]
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Kolite - Player Race

Kolite - Player Race


Kolite are esteemed underwater inventors descendent from jellyfish. Kolite are particularly good for a wizard who wants to share their findings or an eldritch knight who wanrs to make particularly stinging attacks. You can find more player options from me right here on DMs Guild! ...   [click here for more]
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Psionic Items

Psionic Items


This short collection aims to bring psionics and disciplines into the fold alongside magic and spells by providing items meant exclusively for psionics users, items meant to synergize well with mystics and other psionics users, items inspired by psionics, and perhaps most importantly, common sense analogues to powerful spellcasting foci, scrolls, and wands. If you found this piece useful, you may...   [click here for more]
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Immortal Mind - Psionic Monk Order

Immortal Mind - Psionic Monk Order


The Way of the Immortal Mind are an order of monks who helped create and primiarily train in Immortal psionic diciplines. They are focused on balance in body and mind and urged, unlike many other psionic users, to share their curiousities and teachings with others. You can find more player options from me right here on DMs Guild! ...   [click here for more]
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Tactician - Full Caster Class

Tactician - Full Caster Class


Inspired by player characters in strategy RPG video games and master maniulatos in high society across media, the tactician is a full casting suppport class. The tactician can choose one of three Fronts as a subclass, giving them access to spells and features that let them excell in different pillars of play and distinguish their character. You can find more player options from me right here on DMs...   [click here for more]
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Paladin Oath of Creation

Paladin Oath of Creation


Paladins who take the Oath of Creation aim to emulate the force and imagination that shaped existence. The most vain of them would say that they sparked something truly new, that they acted in some way as a muse for the deities they serve. The Oath of Creation centers around cerating several constructs to aid in battle and a theme of artistic creation. You can find more player options from me right...   [click here for more]
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Professor - Wizard Tradition

Professor - Wizard Tradition


The Professor is an arcane tradition for the wizard class focused around a mastery of cantrips. Professors are able to learn cantrips as most other wizards learn their leveled spells and teach cantrips to others. The Professor is an option for characters who are particularly invested in the growth of their travelling companions and players whow want some versatile support from the wizard class. You...   [click here for more]
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Spider Ranger Conclave

Spider Ranger Conclave


Rangers of the Spider Conclave have studied in magic and bodily prowess to emulate the skills of their namesake. They can traverse anywhere imaginable, trap their foes, and quickly dispatch them before they even have a chance to scream for help. The Spider Conclave is fit for rangers who want to follow unusual paths, make devistating and unexpected attacks, and maybe crack wise every once in a while....   [click here for more]
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Torchbearer - Barbarian Path

Torchbearer - Barbarian Path


The Path of the Torchbearer allows a barbarian to magically manifest the flames of their rage to modifiy their weapon attacks, light a fire in someone's soul, protect their allies, and more. The Path of the Torchbearer adds a magical touch to the barbarian without much complication or any extra decision points. It would be best suited for a new player who is drawn to the barbarian for its simplicity,...   [click here for more]
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Guardians - Player Race

Guardians - Player Race


Guardians are a tiny, plush. flying race who can transform into fearsome beasts. They are created by powerful magic wielders to protect sentimental artifacts, but they're also complext enough to reject those tasks. If you've ever wanted to play a character akin to a JRPG mascot character or a sapient magical girl familiar, guardians fit that role nicely. Guardians have four subspecies based on the...   [click here for more]
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Hard Knocks - Bard College

Hard Knocks - Bard College


Bards of the College of Hard Knocks rely on their raw talent and lessons from rough streets to get by. They know how to make the most out of limited resources and can regain insporation by knocking out their foes. A bard from the College of Hard Knocks most likely has less social clout and prestiege than other bards, or they attempt to eshcew it. You can find more player options from me right here...   [click here for more]
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Slugger - Fighter Martial Archetype

Slugger - Fighter Martial Archetype


Sluggers are consummate athletes who bring skills they’ve learned from sport to their battles. Most are familiar with armor and weapons through similarity to equipment they would regularly use. Some are hesitant to join a life of outright violence and concentrate on disabling opponents. You can find more player options from me right here on DMs Guild! ...   [click here for more]
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