Title |
Publisher |
Price |
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$7.45
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$7.45
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$4.98
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information... [click here for more] |
Dungeon Masters Guild |
$7.45
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$6.21
|
Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible on everything already established about the continent of Ansalon - all updated for Dungeons and Dragons 5e!
Amongst these guides,... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$6.21
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$6.21
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
The TRUE epic conclusion to the War of the Lance, finally presented as a combat heavy, high-level module for 5e!
THE BLUE LADY'S WAR provides a comprehensive guide to the five years following the Battle of neraka and the fall of Takhisis, plus narrative and adventure options for adventurers during those years as Ansalon settles into an easy cease-fire, the threat... [click here for more] |
Dungeon Masters Guild |
$7.45
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Three consentric rings of stone, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Rotating Rings offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting as an additional... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the... [click here for more] |
Dungeon Masters Guild |
$4.97
|
High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Your party enter a hemspherical chamber, inside finding the mechanism of the Avurian Planetarium. Five platofmr whriling around a central globe need to be reached and activated, but they are getting faster and faster, and other dangers are presenting themselves!
The Avurian Planetarium offers a challenge of wits and ability for your player party to encounter, and can be fitted... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
GEMFORGE & Co. BANK HEIST
A respected institution and trusted name in personal banking and finance, Gemforge & Co. have branches across the multiverse. Makes for a tempting target, doesn't it?
This module gives you a simple layout for a single-storey structure, including the outer foyer, offices and vault for a fantasy bank branch. Ready for a party of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Eight magic items and weapons, all tools of workers of dark arts or afflicted (or seeking to be afflicted) with the curse of unlife. These are tools of the Necromancer, the Vampire and the Lich.
These eight magic items are offered as optional prizes to be won by your adventuring party, perhaps to be sought as tools for their own ends or found in the hands of powerful enemies. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Once, a Warlord held the power to gaze across the world and see into the homes of his enemies, but even he saw the danger of such power. He made the device a secret, and ensured that it would be lost to the ages.
An open setting adventure for Lv6 characters, the Eye Of Baine takes a party into the wilderness to a long lost monument which promises items of great power -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Just where do Dungeons come from anyway?
THE DUNGEON BUILDERS is a very different kind of adventure, putting your players in the role of builders and patrons, architects and resource gatherers - establishing, designing and building a dungeon of their own within their own world!
The Dungeon Builders provides a full quest for characters between 10 and 14, and also... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A lonely island appears on the horizon, on its shore the wreck of seafaring vessel!
Shipwreck is a very basic encounter for a sea-faring party of player characters - a simple place to discover and explore for supplies and treasure whilst they sail about the world.
It is also a preview - one of the eight Island Adventures from the adventure module THE PIECES OF EIGHT, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE ETERNAL ENTANGLEMENT
A white room stretches into oblivion, divided into grids by regular spaces columns. You walk one way, you appear somewhere else. An ally steps away, they're suddenly hundreds of feet away. That way is safe, the other is trapped, and now there are monsters!
The Eternal Entanglement is a maze based on The Eternal Halls... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"My master's master left to embark ona great work, sealing himself and some colleagues inside a laboratory out in the forest, but they were never heard from again. Will you help me to find out what happened? And importantly, will you help me to recover their work?"
An open setting adventure for Lv5 characters, The Metamorphic Cloud is a classic dungeon style adventure putting... [click here for more] |
Dungeon Masters Guild |
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|
A cold festive night, a party find themselves enjoying the warm fireside of a remote tavern when an old man persued by malicious festive beings falls through the door, beggint for help. From there, the party find thsmelves besieged and forced to defend themselves as the tavern comes under attack from dreaded Noel Were-Reindeer!
Rudolph's Revenge is a simple combat-themed one-shot... [click here for more] |
Dungeon Masters Guild |
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|
BATTLE LINES
The drums are beating, the boss are sounding, and the horns are blaring. The march of thousands of feet cross the plains, and the enemy comes into view. It's time for full on battle!
Battle Lines is an optional expansions to your games of Dungeons & Dragons Fifth Edition, providing a framework for placing your party at the centre of massive battles.... [click here for more] |
Dungeon Masters Guild |
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|
A wild spectre, the ghost of a long dead Goblin King, roams the land and needs defeating!
The Wild Runt offers a simple encounter with a spectral foe for players out in the wildenress of any world. ... [click here for more] |
Dungeon Masters Guild |
$2.98
|
A potentially devastating explosion, held in a dimensional space but threatening to burst free and kill thousands.
The Contained Cataclysm – an ancient and powerful spell and perhaps the greatest act of the long suffering Wizard who cast it. Thousands were saved, but are threatened again. A solution has been found, but heroes are called for to enact it.... [click here for more] |
Dungeon Masters Guild |
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|
WHERE'S MY COUATL?
A clumsy wizard, and open wilderness, and a lost celestial dragon! This is something only adventurers can solve!
Where's My Couatl? is a short, simple investigative adventure designed to give players a low-level taste of exploration, examination and problem solving. In this adventure, players are set the task of tracking down Shen, a missing infant Couatl,... [click here for more] |
Dungeon Masters Guild |
$6.21
|