Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















FormatArtist
PDF   Remove Search Term
Rich Lescouflair   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest PDF
 
 Hottest Community PDF
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
Companion Guide to Triboar & Surrounds

Companion Guide to Triboar & Surrounds


Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!! If you enjoyed this content, please check out some of my other content here. ...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Companion Guide to Neverwinter

Companion Guide to Neverwinter


Neverwinter Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.  If you enjoyed this guide, please...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings...   [click here for more]
Dungeon Masters Guild  $1.08

Add to Dungeon Masters Guild Order  
Hagmalgams

Hagmalgams


Hagmalgams smashes together hags and celestials in a deliciously unexpected way. Talmach the Wild, a death slaad with something to prove, created the first hagmalgam by magically stitiching together a night hag and a unicorn. The slaad could not stop at just one creation! Eventually Talmach created six different hag-celestials, creatures the slaad called hagmalgams. The spread...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow girl,...   [click here for more]
Dungeon Masters Guild  $2.14

Add to Dungeon Masters Guild Order  
All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough...   [click here for more]
Dungeon Masters Guild  $2.70

Add to Dungeon Masters Guild Order  
The Eye of Klothys

The Eye of Klothys


Solve the riddle of the oracle in this adventure for the world's greatest roleplaying game! Deep beneath a towering spire lies the Eye of Klothys, a splendid temple dedicated to the god of destiny. For generations, the Oracle of the Eye has dwelt here with her Nyxborn servants, advising and admonishing the nearby cities. But now the Oracle has mysteriously fallen silent, and a party...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Saltmarsh Encounters

Saltmarsh Encounters


Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign.  Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-04 A Wrinkle in the Weave

DDAL08-04 A Wrinkle in the Weave


The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-05 Hero of the Troll Wars

DDAL08-05 Hero of the Troll Wars


Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls... A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-06 Purging the Blood

DDAL08-06 Purging the Blood


Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-07 Into the Dark

DDAL08-07 Into the Dark


When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-08 Crypt of the Dark Kiss

DDAL08-08 Crypt of the Dark Kiss


Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-09 Fangs and Frogs

DDAL08-09 Fangs and Frogs


Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-10 The Skull Square Murders

DDAL08-10 The Skull Square Murders


When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-11 Poisoned Words

DDAL08-11 Poisoned Words


Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown Trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
DDAL08-12 Xanathar's Wrath

DDAL08-12 Xanathar's Wrath


This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
Murder in Velen: A 10th-Level Fantasy Grounds Adventure

Murder in Velen: A 10th-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen. The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served....   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Mordenkainen's Tome of Marvelous Magic II

Mordenkainen's Tome of Marvelous Magic II


Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game! Mordenkainen has spent his career researching magic items. In this book, he describes 150 of the most interesting and powerful rings, rods, staffs, wands, and potions ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master. ...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
Xanathar's Enemies and Allies

Xanathar's Enemies and Allies


In the wide worlds of D&D, guards are rarely just guards, bandits rarely just bandits, and cultists never just cultists. Even if they bear the same weapons and don the same armor, each has their own stories—and quite possibly some tricks up their sleeves, in combat and in life. Xanathar’s Enemies and Allies illustrates those differences to help DMs create more interesting stories...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
Mordenkainen's Tome of Marvelous Magic

Mordenkainen's Tome of Marvelous Magic


Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master.    This is...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
BMG-DL-VOTU-00 Dragons of Divinity

BMG-DL-VOTU-00 Dragons of Divinity


DRAGONS OF DIVINITY A Dragonlance®: Vault of the Undying Adventure Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid. Part...   [click here for more]
Dungeon Masters Guild  $6.99

Add to Dungeon Masters Guild Order  
Waterdeep: City Encounters

Waterdeep: City Encounters


BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™! Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central themes...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
BMG-DL-VOTU-02 Dragons of Sorrow - Roll20 VTT

BMG-DL-VOTU-02 Dragons of Sorrow - Roll20 VTT


DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.  Part of the Vault of the Undying series...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
BMG-DL-VOTU-03 Dragons of Treachery | Roll20

BMG-DL-VOTU-03 Dragons of Treachery | Roll20


DRAGONS OF TREACHERY A Dragonlance®: Vault of the Undying Adventure The flames of war rage westward, driving refugees from their homes to seek sanctuary within the remote Solamnic outpost of Wildswatch. Fate’s beleaguered chosen arrive as tensions build beyond the walls and a dark plot brews within—one which could leave the western defense fatally exposed. Part...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
BMG-DRW-OD-01 Something in the Way | Roll20

BMG-DRW-OD-01 Something in the Way | Roll20


Something in the Way A Dreams of the Red Wizards: Obscure Devotion Adventure Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds knowledge that may be helpful to Maelstrom and the Harpers, but it could also mean danger for those in their employ. Part One of the Obscure Devotions...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
BMG-DRW-OD-02 Something Wicked | Roll20

BMG-DRW-OD-02 Something Wicked | Roll20


Something Wicked A Dreams of the Red Wizards: Obscure Devotion Adventure The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures. A Four-Hour Adventure for 5th-...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
BMG-DRW-OD-03 Something on the Move | Roll20

BMG-DRW-OD-03 Something on the Move | Roll20


Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-09 Vile Bounty

DDAL-DRW-09 Vile Bounty


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-10 Unsafe Harborage

DDAL-DRW-10 Unsafe Harborage


DDAL-DRW-10 UNSAFE HARBORAGE Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: human trafficking, slavery, physical illness,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-11 Shadows in the Stacks

DDAL-DRW-11 Shadows in the Stacks


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-11 Shadows in the Stacks Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: illness (fictional,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-12 To Walk the Cold Dark

DDAL-DRW-12 To Walk the Cold Dark


DDAL-DRW-12 To Walk the Cold Dark In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-13 Night Thieves

DDAL-DRW-13 Night Thieves


DDAL-DRW-13 Night Thieves Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: oppressive government, grave...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-14 The City That Should Not Be

DDAL-DRW-14 The City That Should Not Be


DDAL-DRW-14 The City That Should Not Be Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters....   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-15 Frozen Whispers

DDAL-DRW-15 Frozen Whispers


DDAL-DRW-15 Frozen Whispers Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters. Optimized for: APL 13 CONTENT WARNINGS: substance (alcohol, mention),...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-16 Uprising

DDAL-DRW-16 Uprising


DDAL-DRW-16 Uprising The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here. Part Three of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characters. Optimized for: APL 13 Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-17 Expedition to the Supreme Forge

DDAL-DRW-17 Expedition to the Supreme Forge


DDAL-DRW-17 Expedition to the Supreme Forge Allies reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts lie within for those brave enough to recover them. Part Four of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure. A four hour...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-18 Against the Machine

DDAL-DRW-18 Against the Machine


DDAL-DRW-18 Against the Machine Aware that someone in Xorvintroth opposes them, the Thayans have heavily reinforced the defenses around the Far Realm battery factory. A covert team must infiltrate and sabotage the facility before the Red Wizards can make more batteries. Part Five of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure. A four...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-19 Fall the Cold Night

DDAL-DRW-19 Fall the Cold Night


DDAL-DRW-19 Fall the Cold Night In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call. Part One of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th level characters. Optimized for: APL 18 Content Warnings: Far Realm effects, body...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-20 The Death of Szass Tam

DDAL-DRW-20 The Death of Szass Tam


DDAL-DRW-The Death of Szass Tam Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-INT-02 Watchers of the Trollclaws 1

DDAL-DRW-INT-02 Watchers of the Trollclaws 1


DDAL-DRW-INT-02 Watchers of the Trollclaws Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within? Part Two of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters....   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-INT-03 A Red Day for Elventree

DDAL-DRW-INT-03 A Red Day for Elventree


DDAL-DRW-INT-03 A Red Day for Elventree The village of Elventree has long been a Harper outpost in the Moonsea and was home to the allied Five Factions, which struck the first blow of the Red War. Now, Thay strikes back. Part Three of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: tyranny,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
DDAL-DRW-INT-04 Tales of Fang and Claw

DDAL-DRW-INT-04 Tales of Fang and Claw


DDAL-DRW-INT-04 Tales of Fang and Claw A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection. Part Four of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: slavery,...   [click here for more]
D&D Adventurers League  $7.99

Add to Dungeon Masters Guild Order  
The Art of War for D&D Players

The Art of War for D&D Players


"Incredibly well-researched" "Amazing!" "This is exactly what the players at my table needed... they're already thinking more clearly about their combat." Over two thousand years ago, a philosopher-general named Sun Tzu wrote The Art of War, the seminal work on military strategy. Discover how you can use these ancient secrets to master the game of Dungeons &...   [click here for more]
Dungeon Masters Guild  $8.95

Add to Dungeon Masters Guild Order  
BMG-DL-VOTU-01 Dragons of Revelation

BMG-DL-VOTU-01 Dragons of Revelation


DRAGONS OF REVELATION A Dragonlance®: Vault of the Undying Adventure A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
BMG-DL-VOTU-02 Dragons of Sorrow

BMG-DL-VOTU-02 Dragons of Sorrow


DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.  Part of the Vault of the Undying series...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
BMG-DL-VOTU-03 Dragons of Treachery

BMG-DL-VOTU-03 Dragons of Treachery


DRAGONS OF TREACHERY A Dragonlance®: Vault of the Undying Adventure The flames of war rage westward, driving refugees from their homes to seek sanctuary within the remote Solamnic outpost of Wildswatch. Fate’s beleaguered chosen arrive as tensions build beyond the walls and a dark plot brews within—one which could leave the western defense fatally exposed. Part...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
BMG-DRW-OD-01 Something in the Way

BMG-DRW-OD-01 Something in the Way


Something in the Way A Dreams of the Red Wizards: Obscure Devotion Adventure Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds knowledge that may be helpful to Maelstrom and the Harpers, but it could also mean danger for those in their employ. Part One of the Obscure Devotions...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 61 items) Result Pages:  1  2  [Next >>] 
Select Page Number