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The Golden Way links western Faerûn to the eastern reaches of Kara-Tur with its network of roads and ferries. Trade along this route is brisk and profitable. This being widely known, bandits and raiding hordes have always been a problem. Merchants travel in armed convoys to minimize risk, attempt to discourage any attempts of theft. Now, a new threat has emerged, one that threatens the livelihoods... [click here for more] |
Dungeon Masters Guild |
$0.99
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Overlooking the Easting Reach in the northern part of Thesk lies Nyth. Historically, Nyth has always been under the protection of Telflamm. But with Telflamm continuing to have a collection of fractured and distracted ruling factions, Nyth remains nominally independent. In recent weeks, the regular trade passing near Nyth, on its way to Telflamm, seems to have waned. Ships are not making port, disappearing... [click here for more] |
Dungeon Masters Guild |
$0.99
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The sewer systems underneath various cities across the lands are filled with the refuse of those above and often become the lair to unsavory beings. Telflamm is no exception. Being the home to the Shadowmasters, the embodiment of a religious cult and a thieves’ guild, the city itself is very old, over 500 years and counting. Through that time, all kinds of interesting and nasty things have... [click here for more] |
Dungeon Masters Guild |
$0.99
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The city of Telflamm has a long and storied history as the ‘Gateway to the East’. After the Tuigan Horde weakened the city’s lawful organizations, the local thief’s guild known as the Shadowmasters was able to take almost complete control, and has remained in power ever since. Those who pass through must be wary of drawing undue attention onto themselves lest they become the target of the Shadowmasters’... [click here for more] |
Dungeon Masters Guild |
$0.99
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Light a candle to banish the darkness. A good thought. Beware, though, candles throw shadows. The chandler working under the sign of the Red Candle seems like a purveyor of light to his neighbors, but what of the shadows he creates?
Set in Telflamm, Thesk.
The Red Candle is a combat Q-Encounter, or Quick-Encounter, that can be run for a group of four to six players with 8th-level... [click here for more] |
Dungeon Masters Guild |
$0.99
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To the west of Phsant, nearest the Forest of Lethyr, is a grove within a patch of woodland known as the White Boar Wood. At its center climbs one of the cherished Hendri Oaks, one of the stalwart oaks believed to be connected to Silvanus. Although this might be only a myth based on a childhood story of the Lethyr region, the local farmers know of a protective spirit that roams and protects the tree... [click here for more] |
Dungeon Masters Guild |
$0.99
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Buried among the more obscure and esoteric rumors one can find in Thesk’s less reputable taverns lay that of the Midnight Den. It is said that the rare gambler can find themselves in a place that accepts no coin at its tables. Instead, the bold risktaker is asked to bet things of true value: cherished memories, firstborns-yet-to-be, or even the final hours of one’s life. The truth to the rumors... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Demon & Dragon Inn is a long-standing waypoint along the Phent-Nethentir Trail. Its singular location offers a brief respite at the northwestern most point of the Singing Sands of Thesk for caravans and gnomish traders. To those who pass through, little is known of the inn’s history. But as coincidence would have it, on this one particular rainy night, forces align the inn’s shadowy past... [click here for more] |
Dungeon Masters Guild |
$0.99
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