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157 New Spells: Aberforth's Expanded Spellbook

157 New Spells: Aberforth's Expanded Spellbook


Ever wanted to add a theme to the spells that your player character, NPC, or villain has up their sleeves? These spells for 5th edition Dungeons and Dragons will help make your spellcasters feel unique.  Using this resource - 157 New Spells and Cantrips - Great for Scroll treasure rewards - Unique spells for NPCs and Villains - Thematic powers for monsters or factions...   [click here for more]
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40+ Equipment Packs

40+ Equipment Packs


VERSION 2.6 is out! (June 2020) Includes "Racial Bundles" (lineage) inspired by Volo's Guide's character races + new artificer pack ALL OUR EQUIPMENT PACKS INCLUDE COST AND WEIGHT The only equipment packs document you'll ever need.  V. 2.6 Includes: 23 equipments packs (acolyte, artificer (new), barbarian, beastrider, charlatan, chronicler, climber,...   [click here for more]
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7 New Ability Scores

7 New Ability Scores


7 New Ability Scores (plus character sheet!) (v.2.2) Optional rules for Courage, Composure, Allure, Luck, Style, Piety, and Empathy Secondary abilities further flesh out your character’s appearance and personality. Like the personality traits, ideals, bonds, and flaws that come from your character’s background, these abilities will help you bring your character to life in any...   [click here for more]
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À Beira do Precipício

À Beira do Precipício


À Beira do Precipício é uma aventura curta para quatro aventureiros de 9º nível. A aventura se passa nas Montanhas da Espada, em uma rota comercial recém estabelecida entre Fandalin e Ponte’oeste, mas pode ser encaixada em qualquer rota que leve os aventureiros em uma passagem pela montanha. ...   [click here for more]
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A Tale Of Gnolls And Giants

A Tale Of Gnolls And Giants


An Adventure of differing length: The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign.  Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
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Aerial & Elevated Combat Distances made Simple

Aerial & Elevated Combat Distances made Simple


Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you! Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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Allied Classes: Connected Subclasses

Allied Classes: Connected Subclasses


Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a...   [click here for more]
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Alluvior's Tome of Mystical Items

Alluvior's Tome of Mystical Items


Magic items have been collected by brave adventurers for many years. Some extremely powerful, some less so, but all are magic! In this tome you will see a large quantity of magic items. Get ready, for we are going to dive right in! If this product gets on to the bestseller list, I will add not one, but two new artifacts to it every time it moves up, as a free expansion! ...   [click here for more]
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Alyssa's Guide to Conjuration and Constructs

Alyssa's Guide to Conjuration and Constructs


Alyssa's Guide to Conjuration and Constructs is a simple collection of spells for your minionmancer wizard, druid or ranger. Whether you would rather create a helmed horror or summon a wyrmling, this guide is the perfect supplement to add a new member to your party. ...   [click here for more]
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Animal Training in One Page

Animal Training in One Page


Do your players long to befriend and train every creature that they come across? Are you fed up with them bending animals to their will with a single good animal handling roll? Then these are the rules for you! This one-page supplement for the Greatest Roleplaying Game in the World contains all the rules you need to track how a creature responds to training, so that your players can be rewarded with...   [click here for more]
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Arcane Trickster Spell Selection made Simple

Arcane Trickster Spell Selection made Simple


How many times have you spent hours poring over your new character, working out and re-working out which spells they can have, only to find that you've gotten yourself in a muddle? The struggle is real. But, with Spell Selection Made Simple, the newest release from Duckslayer Games, You can have the tools to quickly and efficiently build your character, with none...   [click here for more]
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Are We There Yet? Encounter Collection (5e)

Are We There Yet? Encounter Collection (5e)


Are We There Yet? Sometimes trudging through the wilds of Faerun can be dull and uneventful. Well not any more!! Are We There Yet is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From saving rare beasts to fighting enormous mimics these encounters cover combat, problem solving, roleplaying and puzzles...   [click here for more]
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Arglynn's Arcanum Alphabeticum

Arglynn's Arcanum Alphabeticum


OVER 250 NEW MAGIC ITEMS FOR YOUR 5E GAME! “Arglynn the Chronomancer was the chief antagonist of Earth prime materials A.311-1 arcanis through A.358-3 mundanis. He lived, relatively speaking, a continuous lifespan of a few hundred years, but relativistically speaking, he spanned more than 10,000 years before his ultimate downfall versus the heroes of the Arch. If you haven’t...   [click here for more]
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Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice)

Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice)


Maps, advice, & more for Rime of the Frostmaiden: Chapter 5 Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! Things get real for the characters in Chapter...   [click here for more]
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Bard Spell Selection made Simple

Bard Spell Selection made Simple


How many times have you spent hours poring over your new character, working out and re-working out which spells they can have, only to find that you've gotten yourself in a muddle? The struggle is real. But, with Spell Selection Made Simple, the newest release from Duckslayer Games, You can have the tools to quickly and efficiently build your character, with none...   [click here for more]
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Bardic College: College of Leadership

Bardic College: College of Leadership


A 5th Edition Bardic College, The College of Leadership serves to provide a class option which focuses on utility and providing a leader to the party. While the College of Valor focuses on joining the fray and the College of Lore delves into magical secrets, the College of Leadership leads the party providing tactical support and helpful aid. May you always have someone to keep you entertained in the...   [click here for more]
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Baron of Blood's Codex Vampirica

Baron of Blood's Codex Vampirica


The Baron of Blood, Artor Morlin, has long been a historian of vampiric lore, artifacts, and beasts. He boasts grand libraries in his lair beneath the streets of Waterdeep and has recently decided to unlock the vault. In his generosity, he has compiled his collected knowledge into this book. He now offers it to you... Within, you will find a trove of new rules options for all character classes in...   [click here for more]
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Bastion in the Badlands

Bastion in the Badlands


The map is a classic!  Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.  But have you used it?  Now’s your chance! Bastion in the Badlands is an adventure for Tier 2 characters, optimized for party level 5. Long ago, the bastion fell into ruin during a war between the forces of light and dark. But...   [click here for more]
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Blood of the Oracle: Sorcerer Origin

Blood of the Oracle: Sorcerer Origin


This is a new Sorcerous Origin that focuses on divination magic. All feedback and reviews are extremely helpful and encouraged!! ...   [click here for more]
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Book of the Raven – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)

Book of the Raven – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Book of the Raven These DM's resources cover the adventure Book of the Raven in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table. “Book of the Raven” is an entertaining treasure-hunt adventure with elements...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city...   [click here for more]
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CCC-TCW-WSF-1 A Change of Heart

CCC-TCW-WSF-1 A Change of Heart


There is continued unrest in the cities around the Moonsea. The Red Wizards are rumored to be kidnapping visitors—but why? Ylraphon is one of those cities and is in danger from a growing threat from Thayan extremists. Part 1 of the When Shadows Fall series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. Note: DM discretion is advised. Discuss limits on gore and character death...   [click here for more]
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Champions from Beyond

Champions from Beyond


Welcome to Champions from Beyond! A supplement for fifth edition that brings new character subclasses and DM rules to your game! Featuring: Two races adapted from v4, the Shardmind and the Wilden! A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting! DM rules for Lycanthropy characters and new racial ability rules! Random...   [click here for more]
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Companion Guide to Neverwinter

Companion Guide to Neverwinter


Neverwinter Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.  If you enjoyed this guide, please...   [click here for more]
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Companion Guide to the Nether Mountains

Companion Guide to the Nether Mountains


The Nether Mountains  A intriguing region, often overlooked in the Forgotten Realms. This guide covers important and factual Locations, Current History, Lore & Typical Encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.  If you enjoyed this guide, please check out my campaign...   [click here for more]
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Companion Guide to Triboar & Surrounds

Companion Guide to Triboar & Surrounds


Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!! If you enjoyed this content, please check out some of my other content here. ...   [click here for more]
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Cubes from The Sky

Cubes from The Sky


The first in a series of homebrewed monsters for $1 that includes a printable STL file. ...   [click here for more]
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D&D Solo Adventure: Caught In A Wizard's Web

D&D Solo Adventure: Caught In A Wizard's Web


5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire)...   [click here for more]
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Dark Mother's Retribution

Dark Mother's Retribution


While traveling through a shortcut in the Underdark to an isolated moon elf city, the party encounters a dying elven soldier who begs them to save his comrades. Little do they know that this simple hero's quest will drag them into the newly minted lair of horrific creatures: the results of terrible arcane experiments and the Dark Mother's creative touch... This five hour one-shot horror-mystery adventure...   [click here for more]
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DC-PoA-TCW-ACW-1 FIRST BLOOD

DC-PoA-TCW-ACW-1 FIRST BLOOD


A fledging adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. The result is a 4-hour combat-heavy Tier 2 adventure that is the 1st part of A Cold War Series. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1 ...   [click here for more]
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DC-PoA-TCW-ACW-2 A CRY FOR HELP

DC-PoA-TCW-ACW-2 A CRY FOR HELP


Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4...   [click here for more]
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DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD

DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD


A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.  Part 3 of the combat-heavy A Cold War Series. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1...   [click here for more]
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DC-PoA-TCW-ACW-4 A SWORD IN THE STONE

DC-PoA-TCW-ACW-4 A SWORD IN THE STONE


Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5...   [click here for more]
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DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST

DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters....   [click here for more]
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Devious Designs - Menzoberranzan Excursion Act 2

Devious Designs - Menzoberranzan Excursion Act 2


Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy! Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,...   [click here for more]
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Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more for Rime of the Frostmaiden: Chapter 7 Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter 7: Doom of Ythryn, the epic...   [click here for more]
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Dr. Malcontent and the Forces of E.V.I.L. | One Shot

Dr. Malcontent and the Forces of E.V.I.L. | One Shot


Now a Silver Best-Seller!! A Wandering Pilgrim Games Product For years, the Extremely Vile Intelligence League has terrorized the world. Now, after months of hunting and countless quests, you have found the hideout of E.V.I.L. and the lair of Dr. Malcontent. Will you be able to stop the unhinged Doctor in his own lab? Or will you find yourself overwhelmed and just another one of the Doctor’s immoral...   [click here for more]
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Dragon Adventurers

Dragon Adventurers


Inside this PDF you will find everything you need to play a dragon or DM for one in the 5th edition of Dungeons & Dragons. This includes: three classes that each have at least two archetypes, several feats, a race with 15 subraces, three unique backgrounds for dragon characters, adapted rules to accommodate dragon characters, advice for DMs running games for dragon characters, and insight into...   [click here for more]
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Dragon Over Cloak Stride Peak

Dragon Over Cloak Stride Peak


An adventure for 5th edition dungeons and dragons. in this combat packed quest the players shall venture deep below the surface of cold, terrible mountains, and into the rotting Forest-Hearth mines! Uz'alak the thousand scaled tyrant has come and taken hold of the land. Who shall stand up and vanquish this foul Dragon? Can be modified as an extencion of the 'Tyranny of Dragons series' ...   [click here for more]
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Druid Circle: Circle of Civilization

Druid Circle: Circle of Civilization


A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction with...   [click here for more]
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Druid Subclass - Circle of the Spiritwood

Druid Subclass - Circle of the Spiritwood


Circle of the Spiritwood The Circle of the Spiritwood is made of botanical sages, arborists, and those who love the things that grow. Their great passion and link with the land lies in the Flora, not the Fauna, and in particular the Trees. They are reclusive, tending to keep to the wild forests and jungles, where the thorns grow thick, and the wildlife lives in constant shadow of the plants. They play...   [click here for more]
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Eldritch Knight Spell Selection made Simple

Eldritch Knight Spell Selection made Simple


How many times have you spent hours poring over your new character, working out and re-working out which spells they can have, only to find that you've gotten yourself in a muddle? The struggle is real. But, with Spell Selection Made Simple, the newest release from Duckslayer Games, You can have the tools to quickly and efficiently build your character, with none...   [click here for more]
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Ergo, Ergot

Ergo, Ergot


Tired of the usual encounter? Want a challenge but need to do more than just slice up the next page of the Monster Manual? ERGO. ERGOT! Arglynn presents Ergo, Ergot, a tale of trickery, betrayal, and danger! Do you have what it takes to figure out who wants who dead and why, before it's too late for you or for them? Ergot,...   [click here for more]
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Excavation of the Amber Temple: The Dark Powers Expanded II

Excavation of the Amber Temple: The Dark Powers Expanded II


Welcome back to the confines of the Amber Temple! Herein, I shall detail for you a score of new Dark Powers for you and your groups to interact with however you so please. Their prison is still very much the Amber Temple first presented in the adventure *Curse of Strahd*, yet their absence from its depiction leads one to the question: Where *are* these Dark Powers exactly? Also includes...   [click here for more]
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Explorer's Guide to Jungle Life

Explorer's Guide to Jungle Life


"The jungle is a horrendous, hazardous, horrific environment not suitable for any matter of study. My time there was informative, yes, but my lost pride and valuables will never allow me to forget the treacherous terrain. Next time, I'm sending Volo. He can put up with these primitive beasts, at least." - Kalimor Kalimorious, Transmuter Extraordinaire Welcome to Explorer's Guide...   [click here for more]
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For the Family | Criminal Supplement

For the Family | Criminal Supplement


Looks like it's time to make you an offer you can't refuse! For the Family is a brand new supplement from Wandering Pilgrim Games focused solely around subclasses, enemies, and mechanics from criminal organizations. Looking for a way to play a Mafia enforcer? How about a Warlock drawing their power from the Family itself? With 4 new subclasses and 2 additional backgrounds, the options are yours! For...   [click here for more]
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Gathering Magic

Gathering Magic


Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell for each of the classes that can cast spells and options ranging across the different schools of magic.  Please check out Gathering Magic: Mystical Archives as well! Update to this product is currently...   [click here for more]
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Ghosts of Ayeeye

Ghosts of Ayeeye


The children are missing from the town of Ayeeye nestled beneath a majestic mountain in the middle of the land. Your party's mission is to decypher the clues and solve the mystery. Mysterious priests, wandering ghosts and deathly guards are waiting. ...   [click here for more]
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