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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Get ready for Baldur's Gate like you have not experienced it before!
This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's Gate! The templates for the notice boards, and the separate notes are included as image... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Dark quests for misty lands.
Barovia Notice Boards is a supplement with four new quests for a Curse of Strahd campaign. The quests can begin in any settlement, but their destinations are fixed where indicated on the map of Barovia. To run these quests, you need the fifth edition Dungeon Master’s Guide, Player’s Handbook, Monster Manual, and Curse of Strahd... [click here for more] |
Dungeon Masters Guild |
$4.95
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Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A Mad Journey on the Blackwater River
Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux is an Eberron... [click here for more] |
Dungeon Masters Guild |
$14.95
|
What's Inside?
This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations!
Guild
Class
Name
Azorius Senate
Warlock
The Guildpact
Azorius Senate
Wizard
Lawmage
Boros Legion
Fighter
Wojek... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Baldur’s Gate Notice Boards 2, a fresh collection of quests for the City of Blood. In this second iteration, we explore interesting locations in and around Baldur’s Gate to get your imagination glands pumping. To run these adventures, you need the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. A copy of Baldur’s Gate:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A collection of monsters for the misty lands of Barovia and Castle Ravenloft.
Strahd's Dark Servants brings you ten new stat blocks and information about Strahd's evil retainers and revolting pets. Everything is rounded up by a disturbing layout, inspired by the great Mörk Borg. This is a collection of ten NPCs for Strahd and Ravenloft that come with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Vampire bites are not the most common bites but are among the most concerning ones. After you notice two puncture marks on your neck, which most often occurs in the morning, you must immediately apply leeches to suck out the vampire spit. Vampirism is transmitted by the vampire’s saliva. The more you can get rid of, the better. — from "Barovian Home Remedies" by Sorine Hagi Gone... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Sharn Notice Boards: After Dark is a collection of four quests and two bounty hunts. The themes are mostly gruesome and tragic, hence the fitting subtitle. Each quest introduces at least one interesting inhabitant of Sharn to the characters, leads them into diverse areas, and offers seeds for future adventures relating to the mission or client. To run these quests, you need a copy of the Player’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Drop Out of Life and Become One with the Haze with this Dank Druid Subclass
This product came out of a love of bands like Sleep, The Sword, and other hazy, riff-slinging groups. We had a lot of fun and more than a few laughs hashing these ideas out, and hope they bring you at least as much happiness. Thank you for supporting indie creators!
"The Haze Druid is intended as a lighthearted subclass, but... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.
Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully... [click here for more] |
Dungeon Masters Guild |
$6.95
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The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning.
The... [click here for more] |
Dungeon Masters Guild |
$2.95
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Gulgo-13 is a four to five-hour salvage mission designed for three to seven 1st - 5th level characters and is optimized for five characters with an average party level (APL) of 3. This adventure is created in accordance with the Oracle of War: Salvage Bases and Missions supplement and is legal for D&D Adventurers League play when used as part of the Oracle of War campaign. To run... [click here for more] |
Dungeon Masters Guild |
$3.95
|
How To Play Good*
or
Tips on Playing Better
is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM.
How To Play Good significantly updates and expands the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A cyberpulp and technoir adventure, featuring techno hags and virtual realities.
Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics. {Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"You are a true beauty. A pity, really." - Autumn Good morning, Agents! Today, we have a very delicate matter on our hands. A noblewoman lost an heirloom in a struggling artist’s home, and she came to us for help. In exchange for a sizable sum, she acquired our discretion and pledge to retrieve the bauble. Search Autumn’s atelier, pouch the necklace, and keep whatever else you might... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks.
Nothing good ever came from the sewers. We are not about to change that now. Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Dread Encounters of Ravenloft
A collection of 2d10 grim encounters for the Domains of Dread.
A storm gathers. Black clouds tear across the sky, boisterous and violent. They bring lightning flashes, rumbling thunder, and whistling winds. The landscape buckles under the pressure, torn asunder by the assault. This product is presented to you by Christian Eichhorn and editor John Parker... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A picture book adventure for the misty lands of Barovia and the Svalich Woods.
Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided... [click here for more] |
Dungeon Masters Guild |
$3.95
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English Version
This is the Polish translation of Phandelver's Noticeboards, which is also available in English here on the DMsGuild! Przygotuj się na jeszcze więcej przygód w Phandalin i okolicach!
Pomysły na przygody zawarte w tym dodatku przydadzą się w kampaniach, które toczą się w położonych z dala od cywilizacji miastach i wioskach, tam, gdzie spotkać można dziwne stwory,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Jeder große Durchbruch kostet eine entsprechend große Zahl an Leben." — Gulgo der Abscheuliche Gulgo-13 ist ein Abenteuer von 4 bis 5 Stunden Länge, das für drei bis sieben Charaktere der 1. bis 5. Stufe konzipiert ist. Optimiert ist es für fünf Charaktere mit einem durchschnittlichen Gruppenlevel (APL) von 3. Um dieses Abenteuer zu bestreiten, benötigt man eine Ausgabe... [click here for more] |
Dungeon Masters Guild |
$4.32
|
Nasty Undead Beavers
A quick little one shot adventure about undead beavers and their bone dam. As designed during the DMsGuild Design Dash on the 7th of May 2021. You can follow me on Twitter (@squirrelgolem) or send an e-mail (christian.eichhorn.dmg@gmail.com). ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.
An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with... [click here for more] |
Dungeon Masters Guild |
$3.95
|
1) This is a 11/10 subclass for the Sorcerer. If you find any problems, write us, or balance on the fly!
2) The suggested price is a meme. Leave as many neon-dollars as you like! We will buy food and dedicate our craniums to conceive more wacky stuff!
Your innate power comes from an otherworldly source, a plane of existence unknown by many scholars. One where the vehicles are fast, the hair is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|