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Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
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A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is...
Part Four of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 1st-4th level characters
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
|
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death.
And do other parties have designs on the treasure as well?
Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
$2.99
|
An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features... [click here for more] |
Wizards of the Coast |
$2.99
|
With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed.
What will you do with this knowledge, and how will it affect the outcome of the conflict?
Designer: Robert Adducci
Characters of Level 5-10
Playtime: 4 hours
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Defiance in Phlan
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in... [click here for more] |
Wizards of the Coast |
$2.99
|
Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
Outlaws of the Iron Route
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack... [click here for more] |
Wizards of the Coast |
$2.99
|
Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Embers of Elmwood
A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?
An adventure for 1st-4th level characters.
DDEX2-2 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
Mayhem in the Earthspur Mines
Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the... [click here for more] |
Wizards of the Coast |
$2.99
|
Flames of Kythorn
During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?
An adventure for 1st-4th level characters.
DDEX2-5 5E
Also included in the... [click here for more] |
Wizards of the Coast |
$2.99
|
Cloaks and Shadows
The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.
A four-hour adventure for 1st-4th level characters.
DDEX2-10 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
Dark Rites at Fort Dalton
Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?
A two-hour adventure for 1st-4th level characters.
DDEX2-12 5E
Also included in the purchase of this... [click here for more] |
Wizards of the Coast |
$2.99
|
The Sword of Selfaril
The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for... [click here for more] |
Wizards of the Coast |
$3.99
|
Black Heart of Vengeance
Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she... [click here for more] |
Wizards of the Coast |
$3.99
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Boltsmelter's Book
A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?
A four-hour adventure for 1st-4th... [click here for more] |
Wizards of the Coast |
$3.99
|
Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Five one-hour mini-adventures for 1st-2nd level characters.
DDEX3-01 5E... [click here for more] |
Wizards of the Coast |
$2.99
|
Shackles of Blood
The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.
A four-hour adventure for 1st-4th level characters.
DDEX3-02 5E
Also included in... [click here for more] |
Wizards of the Coast |
$3.99
|
The Occupation of Szith Morcane
Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?
A four-hour adventure for 5th-10th level characters.
DDEX3-03 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
Bane of the Tradeways
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?
A four-hour adventure for 1st-4th level characters.
DDEX3-05 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
The Quest for Sporedome
In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?
A two-hour adventure for 5th-10th... [click here for more] |
Wizards of the Coast |
$2.99
|
The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.
Part One of Six Knives for Torin Nomerthal.
Designer: Cindy Moore
Characters of Level 1-4
Playtime: 2 hours ... [click here for more] |
Wizards of the Coast |
$2.99
|
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.
But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster... [click here for more] |
Wizards of the Coast |
$3.99
|
Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds!
What is contained within this module?
This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could be... [click here for more] |
Dungeon Masters Guild |
$1.00
|
200 Critical HIT & FUMBLE Tables
Quick DM reference...
A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing.
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including original material.
A total of 400 table items. Enjoy!
I welcome suggestions... [click here for more] |
Dungeon Masters Guild |
$4.00
|
200 Wild Magic Table
Quick DM reference...
200 option (QUADRUPLE the normal) Wild Magic tables - hilarious!
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including PHB and original material.
A total of 200 table items. Enjoy!
I welcome suggestions and feedback. ... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have”
- @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that make up the Undermountain, and those who live in its depths. From the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
5E Combat Actions and Environmental Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
5E Items (non-magical), Poisons, and Potions Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a Fantasy Grounds VTT module, if you are looking for the PDF - click here.
Includes Unity
A cavern network about a quarter-mile to the southwest of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A Turn of Events is a 1 shot story set in a small town. Players will explore the keep at the lord’s request to uncover the source of a late night ambush, where his wife and daughter have gone missing.
This pack contains
5 grid maps 24x28
5 non grid maps 24x28
2 page short story
character backgrounds and motives
different possible outcomes
PSD fle
... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop.
The set consists of:
- aarakocra barbarian - aarakocra... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds!
The Best-selling supplement has come to the Fantasy Grounds virtual tabletop!
Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Unknown Whom
A level zero to 3 adventure
Now with Unity
This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters are prepared in advance. This is a nonstandard method of play. Player characters only know... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Unknown Whom II - The Mark of the Eye
Now with Unity
A level 3 to 6 adventure
A Sequel to Unknown Whom.
The first adventure in this series (Unknown Whom) had the party being toyed with by an unknown evil entity. They started as amnesiac beings in a dark dungeon, and as they made their way out, they grew... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A full-fledged crafting system for use on Fantasy Grounds.
Includes:
Components: Foraging, Harvesting, Salvaging, and Buying/Selling
Recipes: Researching, Experimenting, and Buying/Selling
Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items
Item Properties:... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access.
1. Randomized Downtime Activity - When a player... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Attention Fantasy Grounds Fifth Edition DMs!
This is a .mod file for Fantasy Grounds only - No PDF.
Here is a FG block of pregenerated bandit NPCs for use in your campaign.
Why is this awesome? Well, I'm glad you asked.
1. There is a separate NPC entry for each bandit;
2. Each bandit has been carefully created according to the Fifth Edition Player's Handbook rules;
3.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Background Proficiencies, Languages, and Features
Quick help in character creation...
All backgrounds with their appropriate proficiencies, language options, and features!
UPDATED WITH ALL WotC SOURCES - as they are released.
The purchase of this item includes two PDFs as well as the module to use in the Fantasy Grounds VTT software.
Suitable for a handy... [click here for more] |
Dungeon Masters Guild |
$7.00
|
The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation.
All that is about to be shattered,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy... [click here for more] |
Dungeon Masters Guild |
$1.49
|