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Deep in the woods you come upon an impressive structure. Seems someone was here, but not at the moment. Looks like a hunting lodge. Large windows let the morning light into the lounge area. Out back is stables for the horses. A campfire and seating is also included just outside.
Included:
This map pack includes 4 versions of the map. One is fully populated and furnished with assets.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
When players come into town they usually seek Food, Shelter and Adventure. This module helps with those transitions. There are four bulletin boards in this module:
An Inn Services Board - where your players can purchase a room, a bath and stable their mounts.
An Announcement board - Where your players can read news and events in your town
A Bounty Board - Where your players can see wanted posters... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A camp was set up here near some old ruins. Is it the player's camp, or enemy NPCs?
Included:
This map pack includes 4 versions of the map. Day and night versions and with and without gridlines. Two size version are included with each style map. 50x50 pixel per grid for easy import into Fantasy Grounds (labeled FG2). And a 100x100 pixel per grid for higher detail. (labeled 20x20grid)... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a Fantasy Grounds VTT module - Get the PDF here!
Now with Unity
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now with Unity
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map, and a Map Key with numbered encounters, descriptions, and even boxed text. A short backstory is also included to help you give... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now with Unity
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map, and a Map Key with numbered encounters, descriptions, and even boxed text. A short backstory is also included to help you... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a Fantasy Grounds VTT Module!
Now with Unity
Don’t let the name fool you!
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not full adventures, the dungeon is complete and comes with a Player map, a DM map, and a Map Key with numbered encounters, descriptions,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now with Unity
Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map, and a Map Key with numbered encounters, descriptions, and even boxed text. A short backstory is also included to help you give your players... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A random encounter along the roadside. The terrain is generic enough to be used to transition the players from several locations. Outdoors with no artificial landmarks means you can use it for a variety of different settings and time periods.
Included:
This map pack includes 7 versions of the map. Day and night versions, with and without grid lines, and with and without the wagon... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The ruins of an old temple scattered across the landscape near the base of a mountain. A large skull in the side of the rock face reveals an opening to the catacombs. Inside, there are bunks, storage rooms. An altar room for rituals. There are multiple caved in areas and an underwater cave area that leads to a spider room. Part of the catacombs have collapsed into a bottomless abyss.
Included:... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Spells (and Cantrips) Known, Prepared, Recovery per Class
Quick help in character creation...
All Class Spell Casting Abilities, Spells Known, Cantrips Known, How Many Prepared per Level, Slot Recovery per Class!
The purchase of this item also includes the module to use in the Fantasy Grounds VTT software.
Suitable for a handy one-sheet.
Also included... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Best place to start any adventure. A nice cozy Tavern and/or Inn for your adventurers to meet up, sleep off a battle, or make some contacts with quest starting NPCs.
Included:
This map pack includes two versions of the map. One is fully populated and furnished with assets. The other is empty to decorate anyway you like. Two size version are included with each style map. 50x50 pixel... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is the Fantasy Grounds VTT module of Travel Montage. If you are looking for the PDF – click here.
Travel Montage
“You travel a few days and arrive at your location.” NOPE
Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking... [click here for more] |
Dungeon Masters Guild |
$2.00
|
You come to a huge chasm in the center of a tropical forest. The ruins of an ancient bridge cross the gap. Is it stable enough for you to cross?
Included:
This map pack includes 4 versions of the map. Broken and not broken, and day and night versions. Two size version are included with each style map. 50x50 pixel per grid for easy import into Fantasy Grounds (labeled FG2). And... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An elven prince has asked you to venture to a volcanic island far out in the Trackless Sea to retrieve relics stolen centuries ago. The reward is considerable, but are you brave enough? This RPG Adventures™ scenario is a D&D 5th Edition Tier 1 quest for characters of 2nd−3rd level. This scenario is designed to play in a 4−6 hour block of time for use during an evening of gaming,... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A young girl has disappear without a trace, and the last place she was seen was by a community well. Her mother pleads with you to help find her. Did she fall down the well, or is something more sinister afoot? This RPG Adventures™ scenario is a D&D 5th Edition Tier 1 quest for characters of 3rd - 4th level. This scenario is designed to play in a 4−6 hour block of time for use during... [click here for more] |
Dungeon Masters Guild |
$2.49
|
There are strange happenings in the Town of Freedale in the Dalelands and the local wizard has tasked you to do a bit of investigating ... and something about blue goblins??? Are you up for the challenge? This RPG Adventures scenario is a D&D 5th Edition Tier 1 quest for characters of 4th level. This scenario is designed to play in a 4−6-hour block of time during an evening of gaming, a... [click here for more] |
Dungeon Masters Guild |
$2.49
|
This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop.
The set consists of:
- aarakocra barbarian - aarakocra... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This set of tokens features six illustrations representing a gith hunting party. You could use these to represent the player characters in Chris Lindsay's adventure Rrakkma! There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This set of tokens features six illustrations representing five varieties of hag and a yeth hound minion. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop.
The set consists of:
- annis hag - bheur... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This single-session module is designed to be played as a Halloween-themed D&D 5e adventure! It is easy to drop in and drop out so that players can seamlessly be a part of the story whilst still enjoying other Halloween festivities! There's a healthy dose of references to occult classics like the: Halloween, Nightmare on Elm Street, Army of Darkness and Hellraiser... [click here for more] |
Dungeon Masters Guild |
$2.50
|
NO LONGER WILL YOU HAVE TO SEARCH ONLINE FOR A CITY/INN MAP This pack contains 88 pieces to help you create any city or tavern. This pack includes. Pieces are designed to give a more releastic feel to your maps and cities.
INCLUDES
Tile pieces to help build taver
Prebuilt taverns
houses
tables
chairs
food
flags
signs
lights on and off
3 different maps with rivers... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This is a Fantasy Grounds VTT module, if you are looking for the PDF - click here.
Includes Unity
A cavern network about a quarter-mile to the southwest of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation.
All that is about to be shattered,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a module for the Fantasy Grounds VTT.
Here are 13 original monsters for your games.
Each monster has extensive descriptions including lore, ecology, and adventure ideas in addition to the usual stats.
Monsters By Challenge Rating
CR2 Protocol Imp
CR4 Unseelie Psychopomp
CR5 Arboreal Stalker
CR6... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Need a Room descripotion? Need a Door? Need dozens and dozens of them? Then this module has you covered.
This Fantasy Grounds module can be used to create more than 44 Trillion unique descriptions that combine room and doors. To be exact - 44,285,477,827,500 combinations.
Absolutely crazy I know! I figured when I started I could come up with 1... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
After the Rage of Demons ends and the threat of the demon lords is addressed, how have the Forgotten Realms changed?
During their time in the Underdark, the demon lords and their servants unleashed great chaos and horrific destruction. Villages fell, alliances shattered and numerous... [click here for more] |
Dungeon Masters Guild |
$2.95
|
MAPS FOR YOUR ADVENTURES
SET 3: CITYSCAPES
By Patrick E. Pullen
Here are 20 random maps that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The maps are in a PDF file for easy download.
There are color maps and some hand drawn maps ready to add to your adventures and projects to... [click here for more] |
Dungeon Masters Guild |
$2.95
|
High-resolution map replacements of the Wizard of Wines for Curse of Strahd. These new maps offer a lot more space for your characters to move around in, both inside and outside the winery. The maps included with the book are a bit restricting, with very little room, especially for the first couple encounters.
For a free, low-resolution version, visit: /product/207157/Wizard-of-Wines-Expanded-Free... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access.
1. Randomized Downtime Activity - When a player... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!
A 2-Hour Adventure for 1st-4th Level Characters
Part 1 of Kossuth’s Kiss
Update: I have converted... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
|
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
|
Explore the Netherese ruin in the Fallen Earth Mote. The journey takes the player from a tavern (included) to the ruins in the Earth Mote (included) and to the wizard calling himself Kelvan at the White Plume Mountain. (also included) 3 Maps total which could easily be used for other adventures.
Included:
This map pack includes 6 total versions of the 3 maps. With... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
$2.99
|
An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features... [click here for more] |
Wizards of the Coast |
$2.99
|
Defiance in Phlan
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in... [click here for more] |
Wizards of the Coast |
$2.99
|
Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
Outlaws of the Iron Route
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack... [click here for more] |
Wizards of the Coast |
$2.99
|
Embers of Elmwood
A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?
An adventure for 1st-4th level characters.
DDEX2-2 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
Mayhem in the Earthspur Mines
Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the... [click here for more] |
Wizards of the Coast |
$2.99
|
Flames of Kythorn
During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?
An adventure for 1st-4th level characters.
DDEX2-5 5E
Also included in the... [click here for more] |
Wizards of the Coast |
$2.99
|
Dark Rites at Fort Dalton
Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?
A two-hour adventure for 1st-4th level characters.
DDEX2-12 5E
Also included in the purchase of this... [click here for more] |
Wizards of the Coast |
$2.99
|
Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Five one-hour mini-adventures for 1st-2nd level characters.
DDEX3-01 5E... [click here for more] |
Wizards of the Coast |
$2.99
|
The Quest for Sporedome
In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?
A two-hour adventure for 5th-10th... [click here for more] |
Wizards of the Coast |
$2.99
|
The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.
Part One of Six Knives for Torin Nomerthal.
Designer: Cindy Moore
Characters of Level 1-4
Playtime: 2 hours ... [click here for more] |
Wizards of the Coast |
$2.99
|