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The Feywild (Fantasy Grounds)

The Feywild (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A definitive guide to the Feywild.  Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects  Random...   [click here for more]
Dungeon Masters Guild  $24.95

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The Golden Bones of Lightwatch Tower Fantasy Grounds Conversion

The Golden Bones of Lightwatch Tower Fantasy Grounds Conversion


The Golden Bones of Lightwatch Tower Adventure converted for Fantasy grounds use. This is a conversion and doesn't include any artwork, maps, or descriptions. It is intended for use for those that already have the adventure module. Let me know how I did. Synopsis: An old tower with a mysterious curse that impacts the region each year. 3 different adventure hooks to get the PC's involved. Will...   [click here for more]
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The Hag's Hexes (Fantasy Grounds)

The Hag's Hexes (Fantasy Grounds)


THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here. Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists)...   [click here for more]
Dungeon Masters Guild  $10.50

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The Haunt (Fantasy Grounds)

The Haunt (Fantasy Grounds)


This is the FANTASY GROUNDS VTT Software version of the PDF.  For the PDF itself, click here. Now with Unity  --- "My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run." ... "they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This...   [click here for more]
Dungeon Masters Guild  $8.95

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The Haunt 2 (Fantasy Grounds)

The Haunt 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Now with Unity  "Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely helps shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded layout These...   [click here for more]
Dungeon Masters Guild  $9.95 $7.96

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The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle

The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle


*This product is the Fantasy Grounds version of the best "silver" selling adventure bundle, The Hoarfrost Journeys. Have you always wanted to try your hand at being a Dungeon Master with Fantasy Grounds? If so, this bundle is for you. Each of the included adventures plays in about two hours, making the Hoarfrost Journeys a great place to start your Fantasy Grounds DMing career! The...   [click here for more]
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The House of Usher - Fantasy Grounds Edition

The House of Usher - Fantasy Grounds Edition


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters Decipher an...   [click here for more]
Dungeon Masters Guild  $6.95

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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village.  Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4. ...   [click here for more]
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The Madhouse of Tasha's Kiss - Adventure (Fantasy Grounds)

The Madhouse of Tasha's Kiss - Adventure (Fantasy Grounds)


This is the Fantasy Grounds VTT version of the module. If you are looking for the PDF - click here. Includes Unity  An adventure by Remley Farr and Jeff C. Stevens — Product Overview — Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? ♦ 3 to 5 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of the...   [click here for more]
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The Malady Codex I: The Guide to Diseases (Fantasy Grounds)

The Malady Codex I: The Guide to Diseases (Fantasy Grounds)


The best selling The Malady Codex: The Guide to Diseases has now been released for the Fantasy Grounds virtual tabletop! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the...   [click here for more]
Dungeon Masters Guild  $4.95

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The Mines of Chult (Fantasy Grounds)

The Mines of Chult (Fantasy Grounds)


This is a Fantasy Grounds VTT .mod file. If you are looking for the PDF version CLICK HERE. Includes Unity  Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating...   [click here for more]
Dungeon Masters Guild  $22.50

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The Missing Maiden

The Missing Maiden


Even though slavery is banned in the civilized regions, black market slavery is still prevalent. When the daughter of an up and coming merchant goes looking for a new pet, she is nabbed by the local slaver gang. When the gang find out who she is, a ransom is demanded. Can the characters find the maiden and rescue her before she is carted off by the slavers? A three hour adventure for level 1st...   [click here for more]
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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never...   [click here for more]
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The Perilous Pact (Fantasy Grounds)

The Perilous Pact (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak. A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself. This adventure is designed for a party of three to six 3rd to 5th level...   [click here for more]
Dungeon Masters Guild  $3.95

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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
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The Rift (Fantasy Grounds)

The Rift (Fantasy Grounds)


Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells, now for Fantasy Grounds! When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important detail......   [click here for more]
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The Rotted Heart Map Pack

The Rotted Heart Map Pack


The Rotted Heart Map Pack This product is a full-color recreation map pack of the Rotted heart and Ghoriliath's Study. This Dungeon is featured in the Adventures League adventure The Riddle of the Raven Queen. It is located on the border of the Raven Queen's domain within the Shadowfell. It is a place of evil and foulness. If you plan on running this adventure this is a must-have...   [click here for more]
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The Tavern of Ish

The Tavern of Ish


Nestled in the woods on the outskirts of Ish lies a tavern where only the most adventurous travelers stop. Come pull up a seat and hear their tales. Map works better when used with a longer Width. Check out Dungeon Mate Maps for more maps. ...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer.  The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right?  But it doesn’t stay that way.  Not at all.  Soon, the adventuring...   [click here for more]
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The Trappers Table Fantasy Grounds Edition

The Trappers Table Fantasy Grounds Edition


This is the Fantasy Grounds complete Module, if you are looking for the PDF edition please follow: /product/235339/The-Trappers-Table Welcome to the Trapper's Table! This module contains everything you need to run an adventure based around the Trapper's Table tavern. Here you will find a detailed description of the tavern and the activities that can happen during the stay of the characters,...   [click here for more]
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To Wake The Leviathan

To Wake The Leviathan


A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.    With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands....   [click here for more]
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Tome of Adventures

Tome of Adventures


M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules. Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder...   [click here for more]
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Tower of the Mad Mage - Fantasy Grounds Module

Tower of the Mad Mage - Fantasy Grounds Module


This is a Fantasy Grounds Conversion of the Platinum Best Selling DMs Guild adventure. "This module was just great" "An excellent adventure, full of interesting encounters!" "I loved running this. It was an absolute blast" "Everyone loved the adventure... It's a steal at the current price - I'd have easily paid at least $5" The door slams open so hard that the wall shakes and the hinges groan....   [click here for more]
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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


This is the Fantasy Grounds VTT module of Travel Montage. If you are looking for the PDF – click here. Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking...   [click here for more]
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Tropical Bridge

Tropical Bridge


You come to a huge chasm in the center of a tropical forest. The ruins of an ancient bridge cross the gap. Is it stable enough for you to cross? Included: This map pack includes 4 versions of the map. Broken and not broken, and day and night versions. Two size version are included with each style map. 50x50 pixel per grid for easy import into Fantasy Grounds (labeled FG2). And...   [click here for more]
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Under Mount Dread Pt. I & II 5E Conversion

Under Mount Dread Pt. I & II 5E Conversion


Under Mount Dread is an adventure converted for use in 5E on Fantasy Grounds. It is intended for use with someone who already has the adventure and wants to use it on FGII. No maps, artwork, or room descriptions included. Synopsis: Centuries ago the evil sorcerer Azazabus built a home for himself under Mount Dread. All kinds of evil monsters came to help Azazabus. He paid some well, and for others...   [click here for more]
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Undermountain: The Lost Chambers (Fantasy Grounds)

Undermountain: The Lost Chambers (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange...   [click here for more]
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Undermountain: The Lost Lore (Fantasy Grounds)

Undermountain: The Lost Lore (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon...   [click here for more]
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Versatile NPCs II (Fantasy Grounds)

Versatile NPCs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? ...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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Volo's Racial Archetypes 41 New Archetypes & 8 New Races (Fantasy Grounds)

Volo's Racial Archetypes 41 New Archetypes & 8 New Races (Fantasy Grounds)


VOLO'S RACIAL ARCHETYPES (Fantasy Grounds) This is a Fantasy Grounds VTT Module, for the PDF version, click here. Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the land may now use these new archetypes to augments...   [click here for more]
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VTT Maps Bundle

VTT Maps Bundle


This bundle contains 10 digital maps designed specifically for use with virtual tabletops. Each map is rendered at 72 DPI, and comes with both gridded and non-gridded versions. Examples: The 10 maps included are these: The Lost Sacristy - a labrynthine vault of terror The Obfuscated Cavern - what lurks beyond the waterfall? The Blasted Demense - a buried keep The...   [click here for more]
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Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module

Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module


The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds Classic and Unity. The module adapts and updates information about Waterdeep (NPCs, Locations, and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters...   [click here for more]
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Waterdeep City Streets Pack#1

Waterdeep City Streets Pack#1


Grab this map pack which was inspired by Waterdeep Dragon Heist. All maps are 100% original works and can be used for any city fantasy setting, but were designed with Waterdeep specifically in mind. Each ward is represnted and includes day/night, grid/no-grid, and all the seasons as well: Autumn, Spring, Summer, and Winter! The maps are ideal for VTT software such as Fantasy grounds or Roll20 software,...   [click here for more]
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Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)

Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.   Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.  Get Ready for Waterdeep! Waterdeep...   [click here for more]
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Waterdeep: A Tail of Two Fishies (Fantasy Grounds)

Waterdeep: A Tail of Two Fishies (Fantasy Grounds)


This is the Fantasy Grounds version. The PDF version is here. Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,...   [click here for more]
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Wizard in a Bottle - Fantasy Grounds

Wizard in a Bottle - Fantasy Grounds


This is a Fantasy Grounds conversion of a Platinum Best Selling DMs Guild adventure! "Fun, charming & later on 'heart felt'" "This adventure is superb" "If you're looking for a fun, short adventure this one will fit the bill" A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The...   [click here for more]
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Wizard of Wines Expanded

Wizard of Wines Expanded


High-resolution map replacements of the Wizard of Wines for Curse of Strahd.  These new maps offer a lot more space for your characters to move around in, both inside and outside the winery.  The maps included with the book are a bit restricting, with very little room, especially for the first couple encounters. For a free, low-resolution version, visit: /product/207157/Wizard-of-Wines-Expanded-Free...   [click here for more]
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Yearning to Breathe Free (Fantasy Grounds)

Yearning to Breathe Free (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15.      When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for...   [click here for more]
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Zelligar's Evil - Fantasy Grounds

Zelligar's Evil - Fantasy Grounds


JUST UPDATED! All maps fully pinned with links to encounters and items.  Fantasy Grounds version 3.2.3 campatible! Thirty two years ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again.  It is said that a great treasure is hidden...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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DDAL04-04 The Marionette (5e)

DDAL04-04 The Marionette (5e)


A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is... Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters Also included in the purchase...   [click here for more]
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DDAL04-13 The Horseman (5e)

DDAL04-13 The Horseman (5e)


An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version specially converted for use with...   [click here for more]
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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)


Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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