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Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.
<o:p> </o:p>A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$3.99
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Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds!
What is contained within this module?
This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could be... [click here for more] |
Dungeon Masters Guild |
$1.00
|
200 Critical HIT & FUMBLE Tables
Quick DM reference...
A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing.
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including original material.
A total of 400 table items. Enjoy!
I welcome suggestions... [click here for more] |
Dungeon Masters Guild |
$4.00
|
200 Wild Magic Table
Quick DM reference...
200 option (QUADRUPLE the normal) Wild Magic tables - hilarious!
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including PHB and original material.
A total of 200 table items. Enjoy!
I welcome suggestions and feedback. ... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have”
- @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that make up the Undermountain, and those who live in its depths. From the... [click here for more] |
Dungeon Masters Guild |
$5.95
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5E Combat Actions and Environmental Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of... [click here for more] |
Dungeon Masters Guild |
$2.00
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5E Items (non-magical), Poisons, and Potions Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a Fantasy Grounds VTT module, if you are looking for the PDF - click here.
Includes Unity
A cavern network about a quarter-mile to the southwest of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Turn of Events is a 1 shot story set in a small town. Players will explore the keep at the lord’s request to uncover the source of a late night ambush, where his wife and daughter have gone missing.
This pack contains
5 grid maps 24x28
5 non grid maps 24x28
2 page short story
character backgrounds and motives
different possible outcomes
PSD fle
... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop.
The set consists of:
- aarakocra barbarian - aarakocra... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds!
The Best-selling supplement has come to the Fantasy Grounds virtual tabletop!
Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating... [click here for more] |
Dungeon Masters Guild |
$19.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Unknown Whom
A level zero to 3 adventure
Now with Unity
This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters are prepared in advance. This is a nonstandard method of play. Player characters only know... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Unknown Whom II - The Mark of the Eye
Now with Unity
A level 3 to 6 adventure
A Sequel to Unknown Whom.
The first adventure in this series (Unknown Whom) had the party being toyed with by an unknown evil entity. They started as amnesiac beings in a dark dungeon, and as they made their way out, they grew... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A full-fledged crafting system for use on Fantasy Grounds.
Includes:
Components: Foraging, Harvesting, Salvaging, and Buying/Selling
Recipes: Researching, Experimenting, and Buying/Selling
Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items
Item Properties:... [click here for more] |
Dungeon Masters Guild |
$4.99
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I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access.
1. Randomized Downtime Activity - When a player... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Attention Fantasy Grounds Fifth Edition DMs!
This is a .mod file for Fantasy Grounds only - No PDF.
Here is a FG block of pregenerated bandit NPCs for use in your campaign.
Why is this awesome? Well, I'm glad you asked.
1. There is a separate NPC entry for each bandit;
2. Each bandit has been carefully created according to the Fifth Edition Player's Handbook rules;
3.... [click here for more] |
Dungeon Masters Guild |
$0.50
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Background Proficiencies, Languages, and Features
Quick help in character creation...
All backgrounds with their appropriate proficiencies, language options, and features!
UPDATED WITH ALL WotC SOURCES - as they are released.
The purchase of this item includes two PDFs as well as the module to use in the Fantasy Grounds VTT software.
Suitable for a handy... [click here for more] |
Dungeon Masters Guild |
$7.00
|
The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation.
All that is about to be shattered,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
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This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This is a Fantasy Grounds VTT module. The PDF is located here.
From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign.... [click here for more] |
Dungeon Masters Guild |
$5.95
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"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes... [click here for more] |
Dungeon Masters Guild |
$4.95
|
101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds!
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds!
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Journey deep down the hole and discover what has been untouched for hundreds of years. What treasures have been left in the Cavern of Hiss.
Map includes 4 large rooms and a large slippery slope into a sludge pit.
For more maps check out Dungeon Mate Maps ... [click here for more] |
Dungeon Masters Guild |
$0.20
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required.
A 4-hour adventure for 1st-4th Level Characters. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
A 4-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken?
About... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards of the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore./p>
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!
A 2-Hour Adventure for 1st-4th Level Characters
Part 1 of Kossuth’s Kiss
Update: I have converted... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion!
A 4-hour Adventure for 1st-4th Level Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?
This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash.
This module first premiered at TotalCon 2017.
Contents include:
PDF of the adventure
Fantasy Grounds module
PDF of the Adventurer's League certificate
The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash.
This module first premiered at TotalCon... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A sleepy little mining town in the Dragonspine Mountains has enjoyed the peace and quiet of their simple lives for decades. But despite his best intentions, the arrival of a scholar seeking ancient treasures has disrupted this community. A travelling band of adventurers is just what is needed to set things right.
This is a Tier 1 (APL 2) Adventurers League legal adventure set in a small mining town... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea.
This is a Tier 1 (APL 3) Adventurers League legal adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom content... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|