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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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Of Warlocks & Patrons (Fantasy Grounds)

Of Warlocks & Patrons (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign. Inside you will discover: - Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,...   [click here for more]
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Gunslinger Class Revised (Fantasy Grounds)

Gunslinger Class Revised (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Gunslingers are masters of firearms and tactical combat. They fight for money, glory and to make a legacy of their name. Masters of tinkering and crafting firearms, their weapons are considered the extension of their body and mind." Gunslingers learn to craft firearms that can be used,...   [click here for more]
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Fantasy Grounds Random PC Generator

Fantasy Grounds Random PC Generator


Fantasy Grounds Random PC Generator This a module for the Fantasy Grounds VTT software. I totally rebuilt the way this works! Build a PC in less than 10 minutes. BAM!  This will give you all the info you need to build a PC in Fantasy Grounds completely randomly in one click OR you can do it randomly STEP BY STEP and choose what you want to use. It uses ALL current 5E sources in...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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Map Pack: DDAL 7-03 A Day at the Races

Map Pack: DDAL 7-03 A Day at the Races


HD Color maps for both print and digital use with DDAL 07-03 "A Day at the Races" This pack includes: Digital maps created for use on Roll20, FG et al. Combat map includes grid and gridless version. Print maps in PDF format and at 300dpi - combat map includes 1 inch grids. Step by step instructions for quick map setup on Roll20 - the VTT transparent race map can be overlaid over...   [click here for more]
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CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)

CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)


As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate The...   [click here for more]
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CCC-WWC-06 The Fear of Fiends

CCC-WWC-06 The Fear of Fiends


THE SIXTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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The Lamenting Lighthouse (Fantasy Grounds)

The Lamenting Lighthouse (Fantasy Grounds)


This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF! If you want to rock both a PDF and the FG version - check out this discounted bundle!   "This adventure is a critical hit on almost every single aspect of adventure writing." - Jason B. (Verified Purchaser)...   [click here for more]
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Hamund's Harvesting Handbook: Volume 2 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 2 (Fantasy Grounds)


Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters...   [click here for more]
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The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
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Express Yourself

Express Yourself


This is an EXTENSION for the FANTASY GROUNDS Virtual Table Top. Express Yourself  is a lightweight extension that allows the GM and (optionally the players) to send themeatic graphics to the Chat Window to highlight the current scene/action or as a light response to the action. The GM may set in Options whether to allow players to use the extension or to leave it...   [click here for more]
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Realm Events (Fantasy Grounds)

Realm Events (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables...   [click here for more]
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DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)

DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)


Virtual tabletop dungeon maps of the WOTC adventure Waterdeep: Dragon Heist Map T1 Trollskull Manor & Tavern. It's intended for online play, but a hi-res option is included that can be printed out and used on the tabletop. If you;re looking for the entire map pack click on this link: https://www.dmsguild.com/product/269855/DM-Notes--Maps-Expansion-for-Dragon-Heist-Bundle This...   [click here for more]
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VeX's Faerûn Weather Generator (Fantasy Grounds)

VeX's Faerûn Weather Generator (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Faerûn Weather Generator Do you wish you could generate weather for the day with just a single click?  Do you wish there was more than just a generic table of weather for all of Faerûn?  Do you wish those same weather tables also included the rules for extreme weather...   [click here for more]
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Obstacles, Obstructions, and Ordeals (Fantasy Grounds)

Obstacles, Obstructions, and Ordeals (Fantasy Grounds)


Now for Fantasy Grounds! You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed before entering the hallway. Beyond that is a spinning tunnel...   [click here for more]
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Enchanted Ammunition: 101 Alchemical Arrows and Booming Bolts (Fantasy Grounds)

Enchanted Ammunition: 101 Alchemical Arrows and Booming Bolts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "The layout is professional, the art is high quality, and the price is unbeatable. I highly recommend this supplement!" --Bob World Builder Fantastic Firepower for your campaign High on a promontory, an elven ranger’s face glows with firelight as she draws and looses, unleashing a fiery storm...   [click here for more]
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The Tomb of the Dwarven King (Fantasy Grounds)

The Tomb of the Dwarven King (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played...   [click here for more]
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CCC-DWB-GNA-1 Gallery of the Nightmare Artist

CCC-DWB-GNA-1 Gallery of the Nightmare Artist


Deep in the city of Malagard, a mad artist cackles and feverishly crafts his masterpieces.  Will you come to his show?  ...   [click here for more]
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Dragon Lord Class

Dragon Lord Class


Dragon Lord Class (created by Joel Schreda - edited by rob2e) This contains both the PDF and a Fantasy Grounds VTT module. The Dragon Lord is born not made. For some reason beyond the knowledge of the mortal races, Bahamut or Tiamat has chosen this particular mortal to be their conduit into the world. Driven from Birth The Dragon Lord is driven from birth to be the best at everything they attempt...   [click here for more]
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Zuilin's Pocket Pages of Fundamental Facts for 5E

Zuilin's Pocket Pages of Fundamental Facts for 5E


The best DM's Screen and Player Cheatsheet for Fantasy Grounds... with Links! (FGC & FGU)      Zuilin's Pocket Pages of Fundamental Facts for 5E gives you super quick access to the most needed information for 5E inside Fantasy Grounds at the tap of a function key! Do you ever find yourself hunting through...   [click here for more]
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Solo Adventure Bundle 1 (Fantasy Grounds)

Solo Adventure Bundle 1 (Fantasy Grounds)


*** This Package has now been moved to the NEW DMs Guild BUNDLE FORMAT! *** CLICK HERE These are modules for the Fantasy Grounds VTT. If you are looking for the PDFs - click here. 5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures.  The adventures included in this bundle are: The Death Knight's Squire   Tyrant...   [click here for more]
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Artifacts of Avernus - 50 Magic Items for Your Descent (Fantasy Grounds)

Artifacts of Avernus - 50 Magic Items for Your Descent (Fantasy Grounds)


Now for Fantasy Grounds! Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell. Need items for Eberron? Check out Heirlooms...   [click here for more]
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Second Glance on Fantasy Grounds

Second Glance on Fantasy Grounds


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Now on Fantasy Grounds! Continue your duet campaign or add...   [click here for more]
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Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition (Fantasy Grounds)

Nybor's Tome of Enchanted Weapons – new magic weapons and expanded enchantment rules for 5th edition (Fantasy Grounds)


Now for Fantasy Grounds! Nybor's Tome of Enchanted Weapons features 100 magic weapons in both uncommon and rare versions, a streamlined system for creating thousands of unique magic weapons and expanded enchantment rules for 5th edition Dungeons & Dragons. Ever found yourself looking for a magic weapon, but finding that the only interesting ones are on the wrong...   [click here for more]
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The Fall of Cyrog (Fantasy Grounds)

The Fall of Cyrog (Fantasy Grounds)


Now for Fantasy Grounds! This module now works in Fantasy Grounds Unity, with Line of Sight Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction...   [click here for more]
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VeX's Vicious Mockery Insult Generator (Fantasy Grounds)

VeX's Vicious Mockery Insult Generator (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Vicious Mockery Generator NOW VERSION 2.0 (See EDIT notes below) Ever had a long day and then sat down and cast a spell like Vicious Mockery or used Cutting Words, but you can't come up with an insult?  Or maybe you just only can come up with one or two...   [click here for more]
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Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)

Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)


This module now works in Fantasy Grounds Unity, with Line of Sight for the entirety of Castle Ravenloft! Battle Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!! Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue? You're in luck! This...   [click here for more]
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DDEX1-2 Secrets of Sokol Keep VTT Maps Reimagined

DDEX1-2 Secrets of Sokol Keep VTT Maps Reimagined


Here are VTT-friendly maps for DDEX1-2 Secrets of Sokol Keep including: The Laughing Gobin in Phlan Phlan Dock District (House of Sokol & Black Fist Offices) Thorn Island (overview) Sokol Mansion (multiple floors) Light House (multiple floors) East & West Towers The Jade Temple ...   [click here for more]
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Background Proficiencies, Languages, and Features

Background Proficiencies, Languages, and Features


Background Proficiencies, Languages, and Features Quick help in character creation... All backgrounds with their appropriate proficiencies, language options, and features! NOW UPDATED WITH: Players Handbook Sword Coast Adventurer's Guide Curse of Strahd Tomb of Annihilation Wayfinder's Guide to Eberron...   [click here for more]
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Storm King's Thunder - Complete DM's Bundle  (Fantasy Grounds)

Storm King's Thunder - Complete DM's Bundle (Fantasy Grounds)


This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder, now for Fantasy Grounds! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high quality maps, and two complete sidequests that'll...   [click here for more]
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Options for Trollskull Manor (Fantasy Grounds)

Options for Trollskull Manor (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small game-mechanics...   [click here for more]
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White Plume Mountain - Realistic Maps

White Plume Mountain - Realistic Maps


Virtual tabletop dungeon map of the classic TSR module "S2 White Plume Mountain". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes a JPEG file with the resolution of 8,250 by 6,600 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 75dpi. You can divide the pixels by 75 to get the number...   [click here for more]
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200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including PHB and original material. A total of 200 table items. Enjoy! I welcome suggestions...   [click here for more]
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Xanathar's Extraordinary Vault (Fantasy Grounds)

Xanathar's Extraordinary Vault (Fantasy Grounds)


Now for Fantasy Grounds! More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This module contains nearly 500 items, including mundane and magical arms and equipment for everyone. This...   [click here for more]
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Holy Symbols for FG

Holy Symbols for FG


Ever notice that there are no holy symbols listed in the items section? Tired of selecting amulet, reliquary, or emblem?  Here are 196 holy symbols to match the 196 deities listed in the 5e Players Handbook. Each item includes the dieties suggested purview(s), alignment, domain(s), as well as a brief description of the symbol associated with the deity. Also included are rollable tables to allow...   [click here for more]
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18 Cursed Magic Items

18 Cursed Magic Items


Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review! A Fantasy Grounds .mod file is now available at checkout. This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could...   [click here for more]
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Dragonlances in Faerûn: DL1 Dragons of Despair (5e)

Dragonlances in Faerûn: DL1 Dragons of Despair (5e)


Two amazing products at one low price! Purchase the Bundle down below for 10% off! Five years ago, you and your companions separated to search for lost clerical magic without any luck. Now you all have returned to Esmeltaran where you meet a strange nomadic couple, wielding a powerful staff. Rumors have spread that the staff has the capability to save the lands and restore clerical...   [click here for more]
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The Border Kingdoms: A Forgotten Realms Campaign Supplement (Fantasy Grounds)

The Border Kingdoms: A Forgotten Realms Campaign Supplement (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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The Psion Class (Fantasy Grounds)

The Psion Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them." An...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 17 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 17 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 17 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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The Blood Hunter (Fantasy Grounds)

The Blood Hunter (Fantasy Grounds)


Now for Fantasy Grounds! This module file has full Fantasy Grounds Unity Line of Sight A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER  “You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach, and small children cry at the sight of your unnatural demeanor. Such...   [click here for more]
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The Forgotten Ziggurat FG

The Forgotten Ziggurat FG


This is the Fantasy Grounds Module. If you're looking for the PDF please go to: https://www.dmsguild.com/product/327900/The-Forgotten-Ziggurat Explore the Forgotten Ziggurat of Mbala This pyramid-shaped dungeon can be used as a complementary mission in the Tomb of Anihilation campaign, or whatever else you are conducting. A Mummy Lord dwells inside, so this can even be used as a...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
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Baldur's Gate: City Encounters (Fantasy Grounds)

Baldur's Gate: City Encounters (Fantasy Grounds)


Now for Fantasy Grounds! There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish...   [click here for more]
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Volo's Guide to Ghosts (Fantasy Grounds)

Volo's Guide to Ghosts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to your...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 16 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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