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Monstrous Races 2 (Fantasy Grounds)

Monstrous Races 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races...   [click here for more]
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Wyrms of the Realms: Mythic Encounters (Fantasy Grounds)

Wyrms of the Realms: Mythic Encounters (Fantasy Grounds)


33 Dragons of Myth and Legend! Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome! 29 Dragons from Dragon Magazine: metallic, chromatic, and gem dragons! Mythic statistics for...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Mordenkainen's Candlekeep Collectibles (Fantasy Grounds)

Mordenkainen's Candlekeep Collectibles (Fantasy Grounds)


Now for Fantasy Grounds with Unity Line of Sight! “What could possibly harm us here? This place is a fortress, and guarded beyond measure.”                                                                                                             ~Gorion's Ward Included in Mordenkainen's...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Character Options: Talents II 5E (Fantasy Grounds)

Character Options: Talents II 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review here. Character Options: Talents II is the follow-up to the best-selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide,...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Icewind Dale Arctic Encounter Maps

Icewind Dale Arctic Encounter Maps


Now available: Snow and Ice, Things Nasty and Nice - A companion piece to this which provides arctic encounters to go with these maps, character backgrounds, magic items, and more! For those customers who have already purchased this product, a discount code for the associated product is available in the latest version, downloadable through the My Library link. The arctic environment holds a mysterious...   [click here for more]
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Encounters with the Dark Powers (Fantasy Grounds)

Encounters with the Dark Powers (Fantasy Grounds)


Now for Fantasy Grounds! "There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F "Dying in D&D is a big deal. These encounters for beyond...   [click here for more]
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Psionic Handbook (Fantasy Grounds)

Psionic Handbook (Fantasy Grounds)


Psionic Handbook Now available for Fantasy Grounds Unity! "A plethora of psionic subclasses and over 200 psionic spells for the world's greatest roleplaying game."   Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here. www.grimpress.net Discord: discord.gg/grimpress...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)


Craft legendary weapons and armor, now in Fantasy Grounds! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though...   [click here for more]
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City of the Undead (Fantasy Grounds)

City of the Undead (Fantasy Grounds)


Now for Fantasy Grounds! "Very inspired adventure!" -Daniele D. S. "One of the best investigative adventures that I have ever played." - Simone V. " A really cured and well done adventure, (..) recommended! " - Marco B. The City of the Undead is a horror and investigative adventure that takes the characters to...   [click here for more]
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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


This is the Fantasy Grounds VTT module of Travel Montage. If you are looking for the PDF – click here. Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking...   [click here for more]
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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
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NPC Quirks (Fantasy Grounds)

NPC Quirks (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. “The NPC is, a guy, you know…I forget his name.” “The woman slowly looks up at you, her glasses resting at the edge of her nose. She just greets you with a nod and a “hmm.” It’s funny how just a simple quirk can make an NPC more memorable and fun to role-play. Even if you’re...   [click here for more]
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Fantasy Grounds 5E Page Number Links - Player's Handbook

Fantasy Grounds 5E Page Number Links - Player's Handbook


Fantasy Grounds 5E Page Number Links - Player's Handbook This is a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? This Module is intended to help the Player and DM with quick access to referenced page numbers that are often found within published adventures and supplements of D&D 5th Edition. How many times have you seen "reference PHB p. 116" for...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Artifacts of Avernus - 50 Magic Items for Your Descent (Fantasy Grounds)

Artifacts of Avernus - 50 Magic Items for Your Descent (Fantasy Grounds)


Now for Fantasy Grounds! Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell. Examples include: The Disc of Legion. A...   [click here for more]
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Through the Veil: Tales of the Feywild (Fantasy Grounds)

Through the Veil: Tales of the Feywild (Fantasy Grounds)


Now for Fantasy Grounds! Through the Veil: Tales of the Feywild Are you ready to journey into the Feywild?   Send your adventurers on a journey into the mysterious Feywild! Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons & Dragons 5th...   [click here for more]
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Gunslinger Class Revised (Fantasy Grounds)

Gunslinger Class Revised (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Gunslingers are masters of firearms and tactical combat. They fight for money, glory and to make a legacy of their name. Masters of tinkering and crafting firearms, their weapons are considered the extension of their body and mind." Gunslingers learn to craft firearms that...   [click here for more]
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JAWSMANGANDR, Don't Go in the Water (Fantasy Grounds)

JAWSMANGANDR, Don't Go in the Water (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. JAWSMANGANDR Some-fin Evil this way comes  A Ship Board Tale for a Group of Four Adventurers  2nd-3rd Level playable in a single evening or over two if the winds are against you OPPORTUNITY: Adventurers wanted to sail into the farthest seas...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it...   [click here for more]
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Encounters in Icewind Dale (Fantasy Grounds)

Encounters in Icewind Dale (Fantasy Grounds)


Now for Fantasy Grounds! Encounters in Icewind Dale is a 5e supplement that consists of 24 encounters ranging from short to long one, some even could be considered micro-adventures! The supplement is meant to enrich your game, whether it passes in Icewind Dale or in any other arctic setting! The encounters are based on exploration, social interaction and combat! The combat encounters...   [click here for more]
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DM Options: Monster Talents 5E (Fantasy Grounds)

DM Options: Monster Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. These are additional traits and actions that can be added to existing monsters. They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type. "This product is, bar none, one of my favorite non-adventure supplements. This is a must-have 5-star...   [click here for more]
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Maps for your Adventures Set 3: Cityscapes

Maps for your Adventures Set 3: Cityscapes


MAPS FOR YOUR ADVENTURES SET 3: CITYSCAPES By Patrick E. Pullen Here are 20 random maps that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The maps are in a PDF file for easy download. There are color maps and some hand drawn maps ready to add to your adventures and projects to...   [click here for more]
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Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)

Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
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Aristobulus's Catalog of Consumables (Fantasy Grounds)

Aristobulus's Catalog of Consumables (Fantasy Grounds)


Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds! This supplement is divided into four sections:...   [click here for more]
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Ras Nsi Paper Miniature & Jungle Battle Map

Ras Nsi Paper Miniature & Jungle Battle Map


Jungle Ruins Battle Map created by Fodor Miklos from MapHammer, includes versions for Virtual Tabletop and Print. Print & Play ready paper miniatures for Ras Nsi, Yuan-Ti Agents, & Large Snake were created by Marshall Short from PrintableHeroes.  These paper miniatures & battlemap were made possible by the amazing support of MapHammer and PrintableHeroes patrons - Thank you all so...   [click here for more]
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Sharn, The Missing Schema (Fantasy Grounds)

Sharn, The Missing Schema (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards,...   [click here for more]
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Dragonlances in Faerûn: DL1 Dragons of Despair - 5E (Fantasy Grounds)

Dragonlances in Faerûn: DL1 Dragons of Despair - 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. Includes Unity  Five years ago, you and your companions separated to search for lost clerical magic without any luck. Now you all have returned to Esmeltaran where you meet a strange nomadic couple, wielding a powerful staff. Rumors have spread that the staff has the capability to save the lands and restore clerical magic. All the while, Draconians begin...   [click here for more]
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Supporting Sidekicks for Dungeons & Dragons 5th Edition (Fantasy Grounds)

Supporting Sidekicks for Dungeons & Dragons 5th Edition (Fantasy Grounds)


A host of sidekicks to support your players on their epic adventures, now for Fantasy Grounds! Dungeon Masters, have you ever had to postpone a session due to a last-minute cancellation by one of your players? We all have! Now, with Supporting Sidekicks, you don't have to delay the fun! Our massive module gives you enough options to drop a sidekick of any level into your campaign...   [click here for more]
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The Sentient Weapon - a new combination of race and class (Fantasy Grounds)

The Sentient Weapon - a new combination of race and class (Fantasy Grounds)


The Sentient Weapon now for Fantasy Grounds BECOME A WEAPON OF LEGEND! “I have seen people rise to the hero’s call, and others succumb to the way of villainy. Each person has a story to tell. What few people realize is that there are other stories out there that have yet to be told. I’m sure you’ve heard of Blackrazor. Have you heard the sword tell its version of the tale?...   [click here for more]
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Mythological Magic Items (Fantasy Grounds)

Mythological Magic Items (Fantasy Grounds)


Now for Fantasy Grounds Thirty Magic Items from Ancient Greek Mythology Perfect for Any Mythic Game, Including Theros! As featured in such classics as Clash of the Titans, Jason and the Argonautsand The Odyssey! Includes the following, and more: The Aegis of Zeus, a mighty shield that hurls thunderbolts;...   [click here for more]
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Stonehill Inn | Phandalin Supplement

Stonehill Inn | Phandalin Supplement


This is a supplement for DM's using the town of Phandalin in their adventures, which includes battle maps (for VTT and Print), Illustrations, NPC Tokens and quick reference room descriptions, goods & services and plot suggestions. If you are running Lost Mine of Phandelver, Dragon of Icespire Peak or any other adventure using Phandalin as a central hub of activity, this supplement is a must have...   [click here for more]
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Ginny Di's Vicious Mockery : 100 D&D Insults (Fantasy Grounds)

Ginny Di's Vicious Mockery : 100 D&D Insults (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Ginny Di's Vicious Mockery: 100 D&D Insults A rollable table Ginny Di is a cosplayer, singer, YouTuber, and professional nerd. In January of 2020, to celebrate reaching 100,000 YouTube subscribers, she released a cosplay video that contained 100 D&D-themed insults that a bard might...   [click here for more]
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Solo Skirmish: The Cult of Mol'goroz (Fantasy Grounds)

Solo Skirmish: The Cult of Mol'goroz (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Just finished the 2nd quest in Solo Skirmish... and I am convinced that this is the best solo product so far.  The way that each location is broken up into an Exploration, Combat, and Hero phase is genius!  By the second location of the first quest, the events of the exploration phase were weaving together...   [click here for more]
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CCC-MACE01-01 The Blight of Geoffrey

CCC-MACE01-01 The Blight of Geoffrey


Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg? About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC...   [click here for more]
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Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)

Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions...   [click here for more]
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Monsters of the Guild (Fantasy Grounds)

Monsters of the Guild (Fantasy Grounds)


Monsters of the Guild is a DMs Guild community-driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators. This product is a Fantasy Grounds VTT module. It is also available as a PDF and/or Hardback Book - click here. FEATURED FOREWORD by Chris Lindsay...   [click here for more]
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Whispering Worms-A Bug Themed One Shot

Whispering Worms-A Bug Themed One Shot


The small forest town of Nolidae uses insects in its daily life and toil. The town leader has recently noticed people going missing. They believe it is the work of a nearby wizard, Odonata, needing experimentation subjects as he is said to possess a strong magical artifact. Only the party can determine who is really the culprit. In this adventure lies the town of Nolidae, which has plenty...   [click here for more]
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Grimlore's Grimoire (Fantasy Grounds)

Grimlore's Grimoire (Fantasy Grounds)


Announcing Grimlore's Grimoire; a tome of knowledge containing over 200 new spells for DMs and players to use in their D&D 5th Edition games, now for Fantasy Grounds! What kind of a supplement is this? This supplement has been created as a passion project and converted for use in the Fantasy Grounds virtual table top. I've been a DM for years, and with the help of my...   [click here for more]
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The Tomb of the Dwarven King (Fantasy Grounds)

The Tomb of the Dwarven King (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played...   [click here for more]
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The Complete NPC (Fantasy Grounds)

The Complete NPC (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will need at least ten more for which you never planned....   [click here for more]
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Character Options: Talents III 5E (Fantasy Grounds)

Character Options: Talents III 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which require specific alignments, and hundreds more to support and improve multiclassing...   [click here for more]
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Dragon Relics (Fantasy Grounds)

Dragon Relics (Fantasy Grounds)


Now fully coded for Fantasy Grounds Classic & Unity! The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer...   [click here for more]
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Curse of Strahd - Village of Barovia - TaleSpire Edition

Curse of Strahd - Village of Barovia - TaleSpire Edition


Virtual Tabletop Journey presents the iconic Curse of Strahd - Village of Barovia recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can start their investigation of locations in Barovia! This book enhances the original Curse of Strahd module, which you will still need. If you are just starting your campaign, I also recommend getting a Guide to the Curse of Strahd...   [click here for more]
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Song of the Mountain: A Player Primer Adventure (Fantasy Grounds)

Song of the Mountain: A Player Primer Adventure (Fantasy Grounds)


Now for Fantasy Grounds! Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz...   [click here for more]
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Dungeon Room Descriptions (FG)

Dungeon Room Descriptions (FG)


Need a Room descripotion? Need a Door? Need dozens and dozens of them? Then this module has you covered. This Fantasy Grounds module can be used to create more than 44 Trillion unique descriptions that combine room and doors. To be exact - 44,285,477,827,500 combinations. Absolutely crazy I know! I figured when I started I could come up with 1...   [click here for more]
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The Fall of Cyrog (Fantasy Grounds)

The Fall of Cyrog (Fantasy Grounds)


Now for Fantasy Grounds! This module now works in Fantasy Grounds Unity, with Line of Sight Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction...   [click here for more]
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Into the Dragon's Maw (Fantasy Grounds)

Into the Dragon's Maw (Fantasy Grounds)


Now for Fantasy Grounds! Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party.  It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting.   The party must race to an abandoned Cult...   [click here for more]
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