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To Hell and Back Again (Fantasy Grounds)

To Hell and Back Again (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have...   [click here for more]
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Attack on Coppercoil (Fantasy Grounds)

Attack on Coppercoil (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted...   [click here for more]
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Sorcerous Origin: Archfey Bloodline (Fantasy Grounds)

Sorcerous Origin: Archfey Bloodline (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Wield the Power of the Twilight Realm! Introducing a new Sorcerer subclass option tapping the power of the Feywild! Your innate magic comes from a bond with the twilight realm of the Feywild. You or an ancestor received a gift once from a powerful Archfey - or perhaps you are the offspring of the...   [click here for more]
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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written...   [click here for more]
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Mythic Encounters (Fantasy Grounds)

Mythic Encounters (Fantasy Grounds)


Click HERE for the PDF Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean......   [click here for more]
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Book of the Dead - player options, spells, items and undead minions (Fantasy Grounds)

Book of the Dead - player options, spells, items and undead minions (Fantasy Grounds)


Book of the Dead The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death, now for Fantasy Grounds! The Book of the Dead contains: new archetypes for the bard, druid,...   [click here for more]
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Book of Shadows - player options, monsters and magical items (Fantasy Grounds)

Book of Shadows - player options, monsters and magical items (Fantasy Grounds)


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark, now for Fantasy Grounds! 1 new player race, with two sub-races 4 new archetypes 6 new creatures 1 new creature template 6 magical items New player race. The shadar-kai are a race born or created in darkness,...   [click here for more]
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Waxing Moon (Fantasy Grounds)

Waxing Moon (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Somewhere in the region of Thesk, at the small village of Amaranth, a despicable night hag has taken residence in the farmstead of a native family. There, she devised a malicious magical disease called Lungsprout and intends to infect the unsuspecting villagers with it, using her deceptively aromatic candles....   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Waterdeep Bestiary (Fantasy Grounds)

Waterdeep Bestiary (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. From D&D Editions past comes a collection of monsters that thrive in an urban environment! What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore, ghaundan, greater leucrota, guardgoyle, mageripper...   [click here for more]
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Encounters on the Savage Seas (Fantasy Grounds)

Encounters on the Savage Seas (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Encounters on the Savage Seas is a supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 13 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 13 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 13 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)

Quick Dungeons 002: Lair of the Ooze Lord (Fantasy Grounds)


Now with Unity  Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give...   [click here for more]
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The Ruins of Nightstone Keep (Fantasy Grounds)

The Ruins of Nightstone Keep (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Ruins of Nightstone Keep "Upon a rocky cliff overlooking the foreboding valley of the Red Tusk Orc tribe sits the ruins of Nightstone Keep. Within its walls hides a small library, once protected by the soldiers who made the keep their home. Tucked away somewhere in this...   [click here for more]
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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  Now with Unity  Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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In League with Devils (Fantasy Grounds)

In League with Devils (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This adventure is a supplementary scenario for Baldur’s Gate: Descent into Avernus, which can be used while the party is fleeing Elturel and are heading towards Fort Knucklebone at level six. It entails a bargain with Bagrivyek, the goblin deity of cooperation. The God offers them a deal they can’t...   [click here for more]
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Mad Mage  Level 1 Map Color

Mad Mage Level 1 Map Color

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CCC-MACE01-02 A Panthers Peril

CCC-MACE01-02 A Panthers Peril


Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken? About...   [click here for more]
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Brawler, Bandit, Brigand, Bard: 70 NPCs and Tools to Make Countless More (Fantasy Grounds)

Brawler, Bandit, Brigand, Bard: 70 NPCs and Tools to Make Countless More (Fantasy Grounds)


Now for Fantasy Grounds! 70 original NPCs and Guidelines to Make Countless More! "...it’s a solid product that will do well!" -Marco M. "I think these NPCs are wonderful! they fit the motif well, and the descriptions are good." -Razzed25 "I really like the NPC classes and Race Modifiers section of the book, because it gives me a look into the...   [click here for more]
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Sidekicks: Beyond the Essentials (Fantasy Grounds)

Sidekicks: Beyond the Essentials (Fantasy Grounds)


Now for Fantasy Grounds! Take your companions all the way to 20th level with this sequel to the best selling Sidekicks Essentials! Sidekicks Essentials expanded the original sidekick types Expert, Spellcaster, and Warrior to include Archer, Berserker, Criminal, Knight, Magician, Medic and Minstrel. Each of these new sidekick types...   [click here for more]
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Red Hand of Doom 5e Conversion for Fantasy Grounds

Red Hand of Doom 5e Conversion for Fantasy Grounds


This conversions contains Daniel Pryor's maps for every emcounter, the text of his conversion document converted to Fantasy Grounds story entries, NPC's all converted and added to encounters populating the various maps. His conversion and maps can be found here https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs It does not contain any treasure parcels...   [click here for more]
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VeX's Random Riddle Generator (Fantasy Grounds)

VeX's Random Riddle Generator (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Random Riddle Generator Have you ever been in the middle of a session and suddenly need a nice riddle for your players?  Do you wish you had a collection of fantasy-themed and fitting riddles right at the press of a button?  Don't you hate searching a the internet for...   [click here for more]
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Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be dropped...   [click here for more]
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Druid Circle: Circle of the Wyrm (Fantasy Grounds)

Druid Circle: Circle of the Wyrm (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Take Dragon Forms and call Draconic Spirits to the Battlefield! Druids of the Circle of the Wyrm hail from regions that have strong ties to dragons and other wyrmkin. The druids’ stewardship of these lands connects them with the innate magic of the dragons who dwell there. Seeing dragons...   [click here for more]
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Dressed To Kill - Magic Armor & Weapons (Fantasy Grounds)

Dressed To Kill - Magic Armor & Weapons (Fantasy Grounds)


Looking for more magic armor & weapons for your campaign? Want to look fabulous while you slay foul monsters? Be Dressed To Kill From the experienced pen of Mithral-best-selling Guild author R P Davis comes Dressed To Kill, a collection of 88 magic items! Also includes Armor & Weapon Special Abilities, now for Fantasy Grounds!...   [click here for more]
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A Walk in the Spirit Realm (Fantasy Grounds)

A Walk in the Spirit Realm (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses. The orc shaman, Haru’uk Durn is desperate. Something has gone wrong...   [click here for more]
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Ravenloft Creature Feature (Fantasy Grounds)

Ravenloft Creature Feature (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Welcome to the Ravenloft Creature Feature! Herein are 10 plot-heavy monsters awaiting a chance to inject some terror to your campaign! Eight of the monsters are REIMAGINED from earlier editions, not just straight-up conversions. Two are brand new creations! Stat blocks checked by three...   [click here for more]
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CCC-WWC-10 Brental's Roads Scholars

CCC-WWC-10 Brental's Roads Scholars


Brental's Caravan Company offers a training course for adventurers seeking the vaunted title Brental's Roads Scholar. Will you prove yourselves worthy? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for Winter War as a standalone module expanding on story elements introduced in the Tenets of Bane series. ...   [click here for more]
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Whimsical Heroes: Races (Fantasy Grounds)

Whimsical Heroes: Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whimsical Heroes: Races Add some whimsy into your games with these 8 animalfolk races. Introducing: Bearkin, bear-like humanoids. Three subraces to choose from: Black, Brown, or Polar Canids, dog-like humanoids. Six subraces to choose from: Herding, Hound, Sporting, Terrier,...   [click here for more]
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Glittergold's Guide to Gambling (Fantasy Grounds)

Glittergold's Guide to Gambling (Fantasy Grounds)


Now for Fantasy Grounds! COME PLAY AT FAERÛN'S #1 CASINO All your new favorite dice games of skill and chance are now available on desktop, mobile, and tablet devices. Roll ALL YOUR DICE! Gembones are like cards and poker chips combined.  From Barovian Boneyard to Lucky No. 13, come play at Blingdenstone's winner of "Casino of the Year" for the past 4...   [click here for more]
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D&D Solo Adventure: Tables of Doom - 5e Solo Adventuring (Fantasy Grounds)

D&D Solo Adventure: Tables of Doom - 5e Solo Adventuring (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! It makes extensive use of Fantasy Grounds's random table features, and comes complete with encounters, items, NPCs, and custom tokens. For the PDF version instead, click here. 5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire...   [click here for more]
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Screams at Sunset - Adventure

Screams at Sunset - Adventure


"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products." "...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!" There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party...   [click here for more]
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Disturbed Graves (Fantasy Grounds)

Disturbed Graves (Fantasy Grounds)


Seeking dominance over the undead? Need some minions to do your bidding?  Get ready for the ultimate class to Raise the Dead, now for Fantasy Grounds! Included in Disturbed Graves: The Pale Master, a fully-fledged class for 5th Edition D&D. Unique Intelligence-based 3/4 caster class Interesting summonable undead creatures, each ready to do your bidding (skeletons...   [click here for more]
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Awakened Blades - A 5th Edition Magic Item Collection (Fantasy Grounds)

Awakened Blades - A 5th Edition Magic Item Collection (Fantasy Grounds)


Awakened Blades Now for Fantasy Grounds! This collection of magical weapons comes packed with 50 options, each one with unique and interesting powers, a detailed personality and backstory for each weapon, and incredible artwork that changes as the weapon evolves into later forms. Whether starting a new campaign or about to face off against the...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign (Fantasy Grounds)

The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign (Fantasy Grounds)


A Horror Mystery on the High Seas, now for Fantasy Grounds! Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago... Using the waterlogged remains of an old logbook belonging to the Delilah's...   [click here for more]
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Underdark Side Treks (Fantasy Grounds)

Underdark Side Treks (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign. What’s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar high priest...   [click here for more]
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Tome of the Wild Marksman (Fantasy Grounds)

Tome of the Wild Marksman (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,...   [click here for more]
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Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns (Fantasy Grounds)

Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This...   [click here for more]
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Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More (Fantasy Grounds)

Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More (Fantasy Grounds)


52 original NPCs and Guidelines to Make Countless More, now for Fantasy Grounds! From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters." Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless...   [click here for more]
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Sellers Shop v1.1

Sellers Shop v1.1


This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money. There are 13 shops in this module that include basic items from the SRD: Arcane Supplies Archery Shop Armorsmith Metal Armor Blacksmith General Goods General...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 09 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Villains & Lairs II (Fantasy Grounds)

Villains & Lairs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Tired of heroes demolishing your dreadlords?  Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to...   [click here for more]
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Fey Charmweaver Artificer Specialization (Fantasy Grounds)

Fey Charmweaver Artificer Specialization (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Touched Artificer! Introducing an Artificer Specialization bound to the Feywild! A fey charmweaver is a crafter of tokens and trinkets that produce mystical effects for those fortunate enough to bear them. Unlike artificer specialties that focus on arcane...   [click here for more]
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The Malady Codex: The Guide to Diseases (Fantasy Grounds)

The Malady Codex: The Guide to Diseases (Fantasy Grounds)


The best selling The Malady Codex: The Guide to Diseases has now been released for the Fantasy Grounds virtual tabletop! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools...   [click here for more]
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5th Edition Solo Rules (Fantasy Grounds)

5th Edition Solo Rules (Fantasy Grounds)


5th Edition Solo Rules (Fantasy Grounds) This is the Fantasy Grounds adaptation of my best selling 5th Edition D&D Solo Rules pdf. This module takes the form of a Storyboard giving solo role play advice and links to tables for a range of oracles.  You can output your oracles answers either to story entries or directly to the chat window where it becomes part of your game log. Oracles included...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF Version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 08 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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40 Magic Items - Treasures of the Underdark (Fantasy Grounds)

40 Magic Items - Treasures of the Underdark (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have” - @RealmwarpM This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark!...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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