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DDEX2-14 The Sword of Selfaril (5e)

DDEX2-14 The Sword of Selfaril (5e)


The Sword of Selfaril The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster...   [click here for more]
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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything...   [click here for more]
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DDEX2-16 Boltsmelter's Book (5e)

DDEX2-16 Boltsmelter's Book (5e)


Boltsmelter's Book A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure...   [click here for more]
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DDEX3-02 Shackles of Blood (5e)

DDEX3-02 Shackles of Blood (5e)


Shackles of Blood The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters. DDEX3-02 5E Also included in...   [click here for more]
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DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters. DDEX3-03 5E...   [click here for more]
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DDEX3-05 Bane of the Tradeways (5e)

DDEX3-05 Bane of the Tradeways (5e)


Bane of the Tradeways Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters. DDEX3-05 5E Also...   [click here for more]
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In Volo's Wake (5e)

In Volo's Wake (5e)


The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
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Octopods (Fantasy Grounds)

Octopods (Fantasy Grounds)


If you came looking for a different kind of aquatic race, then you came to the right place! The Octopods are aquatic, small, intelligent humanoids with more appendages you can shake a stick at. And sure, they aren’t the most sturdy race out there, but then again, none can do a face-hugging grapple, either. This is a module for the Fantasy Grounds VTT. If you are looking...   [click here for more]
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Ras Nsi Paper Miniature & Jungle Battle Map

Ras Nsi Paper Miniature & Jungle Battle Map


Jungle Ruins Battle Map created by Fodor Miklos from MapHammer, includes versions for Virtual Tabletop and Print. Print & Play ready paper miniatures for Ras Nsi, Yuan-Ti Agents, & Large Snake were created by Marshall Short from PrintableHeroes. These paper miniatures & battlemap were made possible by the amazing support of MapHammer and PrintableHeroes patrons - Thank you all...   [click here for more]
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The Festival of Magic (Fantasy Grounds)

The Festival of Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Festival of Magic is a short introductory adventure for a group of 1st-characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign set in a large city (simply change the city's name...   [click here for more]
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DM Notes & Maps for Lost Tomb of Martek Maps (I5)

DM Notes & Maps for Lost Tomb of Martek Maps (I5)


This is a map resource pack for I5 Lost Tomb of Martek D&D module. The complete I3-I5 map pack can be bought here at the DM's Guild website for just $10.00 or you can buy each seperately for $4.00 each. Each pack has all the desert background, regional desert map, and the maps needed for that particular part of the series. All maps are in a .zip archived format and each of the seperate archives...   [click here for more]
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DM Notes & Maps for Oasis of the White Palm Maps (I4)

DM Notes & Maps for Oasis of the White Palm Maps (I4)


This is a map resource pack for I4 Oasis of the White Palm D&D module. The complete I3-I5 map pack can be bought here at the DM's Guild website for just $10 or you can buy each seperately for $4 each. Each pack has all the desert background, regional desert map, and the maps needed for that particular part of the series. All maps are in a .zip archived format and each of the seperate archives...   [click here for more]
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DM Notes & Maps for Pharaoh Maps (I3)

DM Notes & Maps for Pharaoh Maps (I3)


This is a map resource pack for I3 Pharoah D&D module. The complete I3-I5 map pack can be bought here at the DM's Guild website for just $10 or you can buy each seperately for $4 each. Each pack has all the desert background, regional desert map, and the maps needed for that particular part of the series. All maps are in a .zip archived format and each of the seperate archives are about 250Mb...   [click here for more]
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Rrakma Monster Tokens

Rrakma Monster Tokens


This set of tokens features twelve illustrations representing the monsters used in Chris Lindsay's adventure Rrakkma! There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop. Many of the illustrations...   [click here for more]
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Adventure Pack

Adventure Pack


Your purchase will include the below PDF's AND the Fantasy Grounds .mod files. These are conversions of four of my best-selling 5th edition D&D DM’s Guild products. Bale's Outfitting Outpost (SILVER BEST SELLER) can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere...   [click here for more]
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The Trappers Table Fantasy Grounds Edition

The Trappers Table Fantasy Grounds Edition


This is the Fantasy Grounds complete Module, if you are looking for the PDF edition please follow: /product/235339/The-Trappers-Table Welcome to the Trapper's Table! This module contains everything you need to run an adventure based around the Trapper's Table tavern. Here you will find a detailed description of the tavern and the activities that can happen during the stay of the characters,...   [click here for more]
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Adventure: Unknown Whom II - The Mark of the Eye (Fantasy Grounds)

Adventure: Unknown Whom II - The Mark of the Eye (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Unknown Whom II - The Mark of the Eye A level 3 to 6 adventure A Sequel to Unknown Whom. The first adventure in this series (Unknown Whom) had the party being toyed with by an unknown evil entity. They started as amnesiatic beings in a dark dungeon, and as they made their way out, they grew close to each...   [click here for more]
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Blood on the Trail - Adventure

Blood on the Trail - Adventure


"Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes...   [click here for more]
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Blue Alley

Blue Alley


CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP? Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour...   [click here for more]
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Conditions & Effects for Fantasy Grounds

Conditions & Effects for Fantasy Grounds


5E Conditions & Effects This a module for the Fantasy Grounds VTT software. I built this because I wanted to have these effects on hand for every campaign I run. So now I just open the module and WHAMO! All the effects I need. Instructions for use are in the module. There are 175+ conditions and effects that will populate on the effects...   [click here for more]
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Cottage on the Long Road (Fantasy Grounds)

Cottage on the Long Road (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. While traveling along the Long Road, just northeast of Waterdeep, the characters stop at a roadside inn. As they prepare to rest for the night, the party encounters a Tiefling shepherd who claims she is being harassed by the local farmers. Is this woman a target of bullying and prejudice, or is there something...   [click here for more]
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Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure


Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
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Daerdan's Class Feats (Fantasy Grounds)

Daerdan's Class Feats (Fantasy Grounds)


Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds! Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC...   [click here for more]
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Dragonlances in Faerûn: DL1 Dragons of Despair (5e)

Dragonlances in Faerûn: DL1 Dragons of Despair (5e)


Two amazing products at one low price! Purchase the Bundle down below for 10% off! Five years ago, you and your companions separated to search for lost clerical magic without any luck. Now you all have returned to Esmeltaran where you meet a strange nomadic couple, wielding a powerful staff. Rumors have spread that the staff has the capability to save the lands and restore clerical...   [click here for more]
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Dragonlances in Faerûn: DL2 Dragons of Flame (5e)

Dragonlances in Faerûn: DL2 Dragons of Flame (5e)


Two amazing products at one low price! Purchase the Bundle down below for 10% off! Cleric magic has been brought back to the world of Faerûn. As our heroes travel back home, they are captured and taken south only to be rescued by the Darromari Elves. They learn of Pak Tharkas and the slaves being held there. Can our companions survive Pax Tharkas and succeed in freeing...   [click here for more]
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Dragonlances in Faerûn: DL3 Dragons of Hope (5e)

Dragonlances in Faerûn: DL3 Dragons of Hope (5e)


Two amazing products at one low price! Purchase the Bundle down below for 10% off! You lead 800 refugees from Pax Tharkas with the enemy in pursuit. There is little time, and you must find their only hope for safety, the gates of Deep Shanatar. Leading the refugees through the Marching Mountains and into the Plains of Stone Spider, you seek the ancient Dwarven kingdom. Your...   [click here for more]
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Enhanced Focuses (Fantasy Grounds)

Enhanced Focuses (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate. Enhanced...   [click here for more]
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Fantasy Grounds 5E Effects Coding - Feats

Fantasy Grounds 5E Effects Coding - Feats


Fantasy Grounds 5E Feats Effects Coding (Now includes Wayfinder's Guide to Eberron) This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects for feats...   [click here for more]
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Fantasy Grounds 5E Effects Coding - Race Traits

Fantasy Grounds 5E Effects Coding - Race Traits


Fantasy Grounds 5E Race Trait Effects Coding Now updated with Acquisitions Incorporated! This a module for the Fantasy Grounds VTT software. This is included in the Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? This package delivers all of the coding effects...   [click here for more]
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Hedges & Highways (Fantasy Grounds)

Hedges & Highways (Fantasy Grounds)


Hedges & Highways for Fantasy Grounds is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats...   [click here for more]
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Legacy of Heaven & Hell (Fantasy Grounds)

Legacy of Heaven & Hell (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Legacy of Heaven and Hell is a supplement detailing 42 new subraces and 32 new racial feats for Aasimar and Tieflings. It is the perfect companion for the upcoming Baldur's Gate: Descent into Avernus adventure, or for anyone who wants to get more...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Notice Board: 42 Quests for Waterdeep and Skullport (Fantasy Grounds)

Notice Board: 42 Quests for Waterdeep and Skullport (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment. Get Ready for Waterdeep! Waterdeep...   [click here for more]
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Random Wizard Spellbook Generator

Random Wizard Spellbook Generator


Fantasy Grounds 5E Random Wizard Spellbook Generator This a module for the Fantasy Grounds VTT software. This will generate a Wizard's Spellbook for any level 1 through 20. You can use this to create a spellbook as a treasure item in your adventures, OR a player can use it to generate all the spells for any level wizard if they don't want to cherry pick. Role play what you get!...   [click here for more]
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Release the Krakin! (Fantasy Grounds)

Release the Krakin! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin...   [click here for more]
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Temple of the Opal Goddess (Fantasy Grounds)

Temple of the Opal Goddess (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A noble scion and his retinue from Baldur’s Gate left on an adventure amid much fanfare. That was two weeks ago. Rumors in the taverns suggest only a single soldier returned, bearing grievous wounds and ransom demand. Is this a simple case of misadventure, or are darker conspiracies afoot? Can you locate...   [click here for more]
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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses (Fantasy Grounds)

Urban Archetypes: 30 Urban-Themed Subclasses (Fantasy Grounds)


Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character, now for Fantasy Grounds! A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed by fire and fury, these barbarians find...   [click here for more]
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Xanathar's Scrolls of Lost Subclasses (Fantasy Grounds)

Xanathar's Scrolls of Lost Subclasses (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Add a little flavor to your game with these four new subclasses! The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered. Warlock...   [click here for more]
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100 Monster Hunts (Fantasy Grounds)

100 Monster Hunts (Fantasy Grounds)


Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds! What is contained within this module? This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard....   [click here for more]
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Agmar's Crafting Guide

Agmar's Crafting Guide


A full fledged crafting system. Includes: Components: Foraging, Harvesting, Salvaging, and Buying/Selling Recipes: Researching, Experimenting, and Buying/Selling Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items Item Properties: Flourishes,...   [click here for more]
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Backgrounds from the Underdark (Fantasy Grounds)

Backgrounds from the Underdark (Fantasy Grounds)


This product is the MOD file for Fantasy Grounds, not the PDF version. Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course, we all have those dreams. Now they can be a (tabletop-synthesized)...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
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CCC-LINKS-01 Champion of the People

CCC-LINKS-01 Champion of the People


A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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CCC-MACE01-01 The Blight of Geoffrey

CCC-MACE01-01 The Blight of Geoffrey


Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg? About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC...   [click here for more]
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CCC-MACE01-02 A Panthers Peril

CCC-MACE01-02 A Panthers Peril


Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken? About...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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