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CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge


THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each adventure...   [click here for more]
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Conditions & Effects for Fantasy Grounds

Conditions & Effects for Fantasy Grounds


5E Conditions & Effects This a module for the Fantasy Grounds VTT software. I built this because I wanted to have these effects on hand for every campaign I run.  So now I just open the module and WHAMO!  All the effects I need.  Instructions for use are in the module. There are 175+ conditions and effects that will populate on the effects...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Whimsical Heroes: Races (Fantasy Grounds)

Whimsical Heroes: Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whimsical Heroes: Races Add some whimsy into your games with these 8 animalfolk races. Introducing: Bearkin, bear-like humanoids. Three subraces to choose from: Black, Brown, or Polar Canids, dog-like humanoids. Six subraces to choose from: Herding, Hound, Sporting, Terrier,...   [click here for more]
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Forbidden Spells (5e) (Fantasy Grounds)

Forbidden Spells (5e) (Fantasy Grounds)


Now for Fantasy Grounds! "Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a nightmare...   [click here for more]
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DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters. DDEX3-03 5E...   [click here for more]
Wizards of the Coast  $3.99

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Volo's Guide to Ghosts (Fantasy Grounds)

Volo's Guide to Ghosts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to your...   [click here for more]
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DDAL 7-01: Maps - A City on the Edge: Missions 1 - 5

DDAL 7-01: Maps - A City on the Edge: Missions 1 - 5


Get your players into Chult today! HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions Print maps at in PDF format and at 300dpi with 1 inch grids Step...   [click here for more]
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Hunter

Hunter


WILL DOYLE AND JAMES INTROCASO PRESENT... HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too... HUNTER is designed for lvl. 1-4 characters, and is optimized for a...   [click here for more]
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D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)

D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! For the PDF version click here. This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual...   [click here for more]
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Monster Manual Expanded II (Fantasy Grounds)

Monster Manual Expanded II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monster Manual Expanded II is the sequel to the best selling Monster Manual Expanded.  Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are...   [click here for more]
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Fantasy Grounds 5E Background & Class Equipment Bundles

Fantasy Grounds 5E Background & Class Equipment Bundles


Fantasy Grounds 5E Background & Class Equipment Bundles This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC. All in drop and drag format so you can FULLY EQUIP your PCs. And now, included here are "ONE DROP...   [click here for more]
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Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 3: The Ruins of Mezro Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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Adaptable NPCs II (Fantasy Grounds)

Adaptable NPCs II (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing the non-player characters to life (again), now for Fantasy Grounds! A follow-up to the best-selling Adaptable NPCs, book two is even bigger and better! Contained within this supplement are 110 NPCs with unique statblocks, each with custom art, lore, and a game stats balanced for the 5e Challenge Rating system....   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Potions

Fantasy Grounds 5E Items Effects Coding - Potions


Fantasy Grounds 5E Items Effects Coding - Potions (Part 5 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did...   [click here for more]
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The Psion Class (Fantasy Grounds)

The Psion Class (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them." An...   [click here for more]
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CCC-WWC-04 The Black Hand

CCC-WWC-04 The Black Hand


THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and...   [click here for more]
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The Heir of Orcus: Verse III - CCC-ROLL20-02

The Heir of Orcus: Verse III - CCC-ROLL20-02


Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II! A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game! The Heir of Orcus Strikes Back! Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you...   [click here for more]
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Player Character Token Bundle

Player Character Token Bundle


A bundle of Player Character Tokens for use with D&D or other table top games. These make nice simple additions to a roll20 campaign or another digital platform. They can also be printed easily and cut out for a physical token. All Items within the bundle besides thie readme are png format. Contians three tokens for each of the classes in D&D 5e Artificer Barbarian Bard Blood-Hunter Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard A...   [click here for more]
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Mistress of Blood Tower - Adventure (Fantasy Grounds)

Mistress of Blood Tower - Adventure (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Mistress of Blood Tower is a horror adventure designed for four to five characters of levels 3rd through 7th. Scaling suggestions are provided for lower-level parties. Short-Term Madness is used in the adventure, and It has the potential to be deadly. ...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Adventuring Gear

Fantasy Grounds 5E Items Effects Coding - Adventuring Gear


Fantasy Grounds 5E Items Effects Coding - Adventuring Gear (Part 6 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Rings

Fantasy Grounds 5E Items Effects Coding - Rings


Fantasy Grounds 5E Items Effects Coding - Rings (Part 4 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did for...   [click here for more]
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DM Notes & Maps Expansion for Dragon Heist (Bundle)

DM Notes & Maps Expansion for Dragon Heist (Bundle)


Expansion & Maps / DM Notes for WOTC adventure Waterdeep: Dragon Heist.  Over 160 man hours of labor went into this project! THIS IS THE ONLY BUNDLE ON DMSGUILD THAT OFFERS DAY/NIGHT, GRID/NO-GRID, DM NOTES, AND ALL THE SEASONS SUCH AS SUMMER, WINTER, ETC. by John W. [Verified Purchaser] Date Added: 03/07/2019 22:42:19 Me and my players absolutly...   [click here for more]
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Tomb of Annihilation Expanded, Part 1: Port Nyanzaru (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 1: Port Nyanzaru (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 1: Port Nyanzaru Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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Monster Loot – Ghosts of Saltmarsh (Fantasy Grounds)

Monster Loot – Ghosts of Saltmarsh (Fantasy Grounds)


The full monster loot for Ghosts of Saltmarsh now fully coded for Fantasy Grounds! I want to loot Thousand Teeth! When brave adventurers face the dangers of the world, they want something to show for it. This module provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Wondrous Items

Fantasy Grounds 5E Items Effects Coding - Wondrous Items


Fantasy Grounds 5E Items Effects Coding - Wondrous Items (Part 8 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Weapons

Fantasy Grounds 5E Items Effects Coding - Weapons


Fantasy Grounds 5E Items Effects Coding - Weapons (Part 9 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Armor

Fantasy Grounds 5E Items Effects Coding - Armor


Fantasy Grounds 5E Items Effects Coding - Armor (Part 7 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did for...   [click here for more]
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Wands

Fantasy Grounds 5E Items Effects Coding - Wands


Fantasy Grounds 5E Items Effects Coding - Wands (Part 3 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did for...   [click here for more]
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Third Time's the Charm on Fantasy Grounds

Third Time's the Charm on Fantasy Grounds


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head Keeper...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Staffs

Fantasy Grounds 5E Items Effects Coding - Staffs


Fantasy Grounds 5E Items Effects Coding - Staffs (Part 2 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did for...   [click here for more]
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CCC-RCC-01-06 The Handfasting

CCC-RCC-01-06 The Handfasting


Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet? A 4-hour standalone adventure for 11th-16th level characters...   [click here for more]
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Way of the Owlbear (Fantasy Grounds)

Way of the Owlbear (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monks of the Way of the Owlbear revere the mighty beast, practicing ancient traditions which slowly transform them, giving them physical aspects of the owlbear. The traditions are passed from generation to generation, as the bonds of family are strong with owlbears.   While many practitioners...   [click here for more]
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Monstrous Races (Fantasy Grounds)

Monstrous Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this module presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for...   [click here for more]
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Adventures & Maps for Waterdeep: Dragon Heist

Adventures & Maps for Waterdeep: Dragon Heist


ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS New adventure hooks for use with Dragon Heist maps. Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign! MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME! This...   [click here for more]
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Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 2: Needle's Bones Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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All about that Sling! (Fantasy Grounds)

All about that Sling! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " You see, I know that they are laughing at me. I never had proper training and my sling and my shield are the only weapons I've ever known. My simple weapons seem childish compared to their shining armor and their elegant longbows, which makes them feel joy. But, I assure you when their arrows are blocked...   [click here for more]
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Artifacts of the Old World (Fantasy Grounds)

Artifacts of the Old World (Fantasy Grounds)


For Fantasy Grounds! This module was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen different European countries. With this project, they hope to share a bit of their country’s history, lore, and mythology with you for use in the world’s greatest roleplaying game. Inside you will find: More than 130 unique items inspired...   [click here for more]
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Non Player Character Token Bundle

Non Player Character Token Bundle


A bundle of Non Player Character Tokens for use with D&D or other table top games. These make nice simple additions to a roll20 campaign or another digital platform. They can also be printed easily and cut out for a physical token. All Items within the bundle besides thie readme are png format. A total of 13 tokens are in this bundle. ...   [click here for more]
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Sidekick Character Token Bundle

Sidekick Character Token Bundle


A bundle of Non Player Character Tokens for use with D&D or other table top games. These make nice simple additions to a roll20 campaign or another digital platform. They can also be printed easily and cut out for a physical token. All Items within the bundle besides thie readme are png format. These tokens were created to supplmenet the UA Sidekicks document by Wizards of the coast. A total...   [click here for more]
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Wisdom and Warning: The Demon Wastes (Fantasy Grounds)

Wisdom and Warning: The Demon Wastes (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Rods

Fantasy Grounds 5E Items Effects Coding - Rods


Fantasy Grounds 5E Items Effects Coding - Rods (Part 1 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did for...   [click here for more]
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Dungeons and Dragons and Drugs and Alcohol (Fantasy Grounds)

Dungeons and Dragons and Drugs and Alcohol (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 1) New Condition: Intoxicated! 2) Intoxication DCs per type of alcohol 3) 11 detailed beers, 4 ciders, 17 wines, 5 champagnes, 14 liquors! 4) Rules for alcoholic potions, with two examples. 5) 7 specific wondrous alcohols. 6) Drug addiction and recovery. 7) 25 drugs from the mundane coca leaf...   [click here for more]
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The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a...   [click here for more]
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Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module

Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module


The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds. The module adapts and updates information about Waterdeep (NPCs, Locations and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters preparation time...   [click here for more]
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NPC Quirks (Fantasy Grounds)

NPC Quirks (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. “The NPC is, a guy, you know…I forget his name.” “The woman slowly looks up at you, her glasses resting at the edge of her nose. She just greets you with a nod and a “hmm.” It’s funny how just a simple quirk can make an NPC more memorable and fun to role-play. Even if you’re...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience...   [click here for more]
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Monster Manual Expanded (Fantasy Grounds)

Monster Manual Expanded (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Youtube Review: https://www.youtube.com/watch?v=lQJGw0GSIX8 "Monster Manual Expanded has plenty that should spark a player's imagination. From enormous mimics to mind flayer assassins to succubi with bardic abilities, there's plenty of monsters to add to a DM's arsenal and turn a good encounter...   [click here for more]
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CCC-WWC-09 Defenders of Est'Ellma

CCC-WWC-09 Defenders of Est'Ellma


Humanoid refugees have struggled to make Est'ellma a haven for all races. Sudden disappearances have disturbed their sanctuary. Will you go to their aid? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for the Winter War convention as a standalone module expanding on story elements introduced in the Tenets of Bane series.  It is suitable for inclusion...   [click here for more]
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