Now for Fantasy Grounds!
Stay weird, D&D.
Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.
Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e... [click here for more]
This is a Fantasy Grounds VTT module. The PDF is located here.
From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign.... [click here for more]
Monsters of the Guild is a DMs Guild community-driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators.This product is a Fantasy Grounds VTT module.
It is also available as a PDF and/or Hardback Book - click here.
FEATURED FOREWORD by Chris Lindsay... [click here for more]
This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here.
The Dungeon Master’s Bundle II
The Stores Handbook (Electrum bestseller)Stores including;
magic items stores
a music store
The... [click here for more]
This is a module for the Fantasy Grounds VTT 5E ruleset.
The Stores Handbook Shops for Fantasy Grounds!
Must be used with the Shops Extension by Mattekure and The Dungeon Master's Bundle II - BOTH REQUIRED!
This module was inspired by "The Stores Handbook" by Andrew Cawood, to be used as a supplement to Mattekure's "Fantasy... [click here for more]