Now for Fantasy Grounds!
Stay weird, D&D.
Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.
Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e... [click here for more]
This is a Fantasy Grounds VTT module. The PDF is located here.
From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign.... [click here for more]
Monsters of the Guild is a DMs Guild community-driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators.This product is a Fantasy Grounds VTT module.
It is also available as a PDF and/or Hardback Book - click here.
FEATURED FOREWORD by Chris Lindsay... [click here for more]
This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here.
The Dungeon Master’s Bundle II
The Stores Handbook (Electrum bestseller)Stores including;
weapon stores
armor stores
general stores
magic items stores
alchemy stores
stables
a tinker
a tailor
food stores
gemstones stores
a shipwright
a fishmonger
a music store
The... [click here for more]
This is a module for the Fantasy Grounds VTT 5E ruleset.
The Stores Handbook Shops for Fantasy Grounds!
Important!
Must be used with the Shops Extension by Mattekure and The Dungeon Master's Bundle II - BOTH REQUIRED!
This module was inspired by "The Stores Handbook" by Andrew Cawood, to be used as a supplement to Mattekure's "Fantasy... [click here for more]