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R7: Cirque Du Necro

R7: Cirque Du Necro


This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top? During the fall of the Republic Merak and the collapse of the city of Karathyl,...   [click here for more]
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R5: Grim Forest

R5: Grim Forest


  This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and...   [click here for more]
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R2: Town of Rel

R2: Town of Rel


  R1: The Road to Rel leads to Rel, which is detailed in this adventure. Having arrived the PCs can meet the locals, do some shopping, and engage in random or planned violence. Rel is intended to be the PCs’ base of operations for the R series adventures that follow, but the town can be used on its own in almost any campaign. While this adventure is focused on role playing and does...   [click here for more]
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Bones & Brains

Bones & Brains


The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn. This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions. These rules emphasize speed and simplicity...   [click here for more]
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Mike's Free Encounters #101-110

Mike's Free Encounters #101-110


This is the 11th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Includes encounters both silly and serious, ranging from an absurd platypus themed dungeon to the tragedy of a betrayed unicorn. This collection approach is used rather than a bundle because of the difficulties with bundling free products.   The encounters include:...   [click here for more]
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R4 Reddle Creek

R4 Reddle Creek


This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks...   [click here for more]
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R1 Road to Rel

R1 Road to Rel


Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel. Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the...   [click here for more]
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R3: Rukel Manor

R3: Rukel Manor


  This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say...   [click here for more]
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Mike's Free Encounters #91-100

Mike's Free Encounters #91-100


This is the 10th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from animated gingerbread to licensed necromancers.   This collection approach is used rather than a bundle because of the difficulties with bundling free products.   The encounters include: History/Background New Monsters New Magic Items New...   [click here for more]
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R8: Grain Death

R8: Grain Death


  This is the eighth adventure in the R series, taking place after R6: House of Ooze and  R7: Cirque Du Necro. While intended to follow up on the events of R6, it can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs face off against the faceless fungi as they are caught up in the conflict between Zuggtmoy and Juiblex. Will they triumph or...   [click here for more]
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R9 Sebek's Mine

R9 Sebek's Mine


  This is the ninth adventure in the R series, taking place after R8 Grain Death. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs investigate reports that the kobolds of Sebek’s mine have been purchasing arms and armor. Are they planning to attack Rel or is there something deeper happening in the mine. It includes a history/background...   [click here for more]
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Squad: Animate Objects

Squad: Animate Objects


DM: “You approach the guardian creatures. They seem wary, but not hostile. Your insight check reveals that they might be amenable to diplomacy.” Floki’s Player:  I dump my sack of iron tankards on the ground and take out a cask of my finest ale. Calico Jacque: “Ah, Floki, I see we are trying diplomacy for once.” Floki: “What? No. The cask is for me. The tankards...   [click here for more]
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College of the Serpent's Tongue

College of the Serpent's Tongue


This sourcebook introduces the College of the Serpent’s Tongue, a bard College dedicated to disinformation, division, and manipulation. While the College is mostly intended for NPCs, it is an option for PCs. This work provides a background for the College, information about its branches, the subclass itself, new magic items, new spells. The companion ZIP file contains the Word file, images, and...   [click here for more]
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Mike's Free Encounter #100: Licensed Necromancer

Mike's Free Encounter #100: Licensed Necromancer


This is the 100th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter a licensed necromancer. Will they respect the authority of the license or hack away for the XP? This encounter also includes guidelines for licensed necromancy. It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG...   [click here for more]
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Mike's Free Encounter #101: Platy

Mike's Free Encounter #101: Platy


This is the 101st in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs face the extreme monotreme in a dungeon with a platypus theme. Will they triumph or face the ouch of the pouch? This encounter is an excellent way for a PC to get an absurd mount.   It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file...   [click here for more]
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Mike's Free Encounter #102: Twilight Unicorn

Mike's Free Encounter #102: Twilight Unicorn


This is the 102nd in an ongoing series aimed at providing the overworked DM with ready-torun encounters. The PCs can be the salvation of a cursed unicorn. Will they restore this divided creature or be trampled under its hooves? This encounter is an excellent way for a PC to get a sparkling twilight unicorn friend.    While suitable as a standalone encounter, it can also be run during or after...   [click here for more]
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Mike's Free Encounter #103: Great Gobbler

Mike's Free Encounter #103: Great Gobbler


This is the 103rd in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs come face to beak with the great gobbler. Will they be the gobblers or the gobbled? It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy...   [click here for more]
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Mike's Free Encounter #104: Lethal Leftovers

Mike's Free Encounter #104: Lethal Leftovers


This is the 104th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. After the kindly wizard Telet-Kel accidentally released the Great Gobbler on the world, he decided to make amends by sharing his leftovers. Unfortunately, the chaos of his magic has created a new problem: on the first day of Winter Purchasing Season the PCs will encounter the Lethal Leftovers....   [click here for more]
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Mike's Free Encounter #105: The Return of Baron Von Chop

Mike's Free Encounter #105: The Return of Baron Von Chop


This is the 105th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. Mike’s Free Encounters was briefly taken over by hedge fund managers and the result is this gritty reboot sequel for modern audiences. Baron Von Chop returns to menace the woods. Will the PCs chop him down or will they fall like the box office receipts of certain film franchises? This is a...   [click here for more]
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Mike's Free Encounter #106: Ancient Will-o-the-Wisp

Mike's Free Encounter #106: Ancient Will-o-the-Wisp


This is the 106th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs come face to glow with an ancient will-o-the-wisp. Will they extinguish its light, or will they be its next meal? This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and  MFE #102 Twilight Unicorn. It includes a history/background...   [click here for more]
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Mike's Free Encounter #107: Nyakajarus

Mike's Free Encounter #107: Nyakajarus


This is the 107th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter the Nyakajarus, a vengeful fey creature that protects the woods by slaying intruders and transforming them into undead guardians of the forest. This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and  MFE #102 Twilight...   [click here for more]
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Mike's Free Encounter #108: Blue Runners

Mike's Free Encounter #108: Blue Runners


This is the 108th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the blue runner, an insect that is both blue and adept at running. Will the PCs defeat this aerobically inclined insect or find themselves out of breath and victims of death? This encounter can be set in the Grim Forest of the R series of adventures or run as a standalone encounter...   [click here for more]
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Mike's Free Encounter #109: Flare Spiders

Mike's Free Encounter #109: Flare Spiders


This is the 109th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the flare spider, a species created from the phase spider to destroy undead creatures. Will the PCs triumph or be defeated by the light and bite? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the...   [click here for more]
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Mike's Free Encounter #110: Wooden Crabs

Mike's Free Encounter #110: Wooden Crabs


This is the 110th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters. The PCs encounter the wooden crab, an automaton constructed for war on and under the sea. Will they cook up some splintery crab cakes or feel the pinch-pinch of its claws? It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions...   [click here for more]
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Mike's Free Encounter #96: Breka's Brawl

Mike's Free Encounter #96: Breka's Brawl


This is the 96th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs get a chance to test their brawling talents in Breka’s fighting pit. Will they sting like a butterfly or kick like a mule? This encounter is useful for running a quick brawl or as the setting for the pit fighting downtime activity. It also pairs well with Wendy Lee’s Round 1, Fight!...   [click here for more]
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Mike's Free Encounter #97: Sword in the Ash

Mike's Free Encounter #97: Sword in the Ash


This is the 97th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs can claim a sword from a field of ash. But there is a price for the sword—the evil trapped in the ash will grow stronger if it is removed. Will the PCs let a sleeping sword lie or bring it back into the fight? While written to take place in my R series of adventures, such as R1 Road...   [click here for more]
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Mike's Free Encounter #98: Dr. Deathwhisker

Mike's Free Encounter #98: Dr. Deathwhisker


This is the 98th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs get a chance for an appointment with Dr. Deathwhisker, a very special undead cat. While the PCs might wish to befriend the bad doctor, they might also wish to destroy him. But they shall find this difficult since he has “nein” lives. This encounter can be used as a means for PC to...   [click here for more]
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Mike's Free Encounter #99: Fantastic Fireflies

Mike's Free Encounter #99: Fantastic Fireflies


This is the 99th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter fantastic fireflies, good fey creatures protecting the local wildlife against incursions by the corrupted creatures of the Ashenfey. Will the PCs aid the kindly fireflies, or will there be a big surprise? This encounter can be used as a means for a PC to acquire their own fantastic...   [click here for more]
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