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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)


This bundle contains all published Valeur RPG DM's Resources for Waterdeep: Dragon Heist. Get all the critically acclaimed and best selling resources in a Fantasy Grounds bundle. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for the first four chapters, more than a dozen high quality...   [click here for more]
Dungeon Masters Guild  $19.95

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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN! This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,...   [click here for more]
Dungeon Masters Guild  $19.95

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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds! This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter...   [click here for more]
Dungeon Masters Guild  $19.95

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Tomb of Annihilation Companion (Fantasy Grounds)

Tomb of Annihilation Companion (Fantasy Grounds)


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation, now for Fantasy Grounds! This book is written by the author of the best-selling Emirikol’s Guide to Devils, Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide...   [click here for more]
Dungeon Masters Guild  $4.95

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Storm King's Thunder - Complete DM's Bundle  (Fantasy Grounds)

Storm King's Thunder - Complete DM's Bundle (Fantasy Grounds)


This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder, now for Fantasy Grounds! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high quality maps, and two complete sidequests that'll...   [click here for more]
Dungeon Masters Guild  $19.95

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Ghosts of Saltmarsh Complete DM's Bundle (Fantasy Grounds)

Ghosts of Saltmarsh Complete DM's Bundle (Fantasy Grounds)


Now for Fantasy Grounds! This product includes both fantasy grounds classic and fantasy grounds unity VTT modules that includes: The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Salvage Operation – a Ghosts of Saltmarsh DM's Resources Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource Heroes...   [click here for more]
Dungeon Masters Guild  $9.95

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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it...   [click here for more]
Dungeon Masters Guild  $9.95

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Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)

Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
Dungeon Masters Guild  $9.99

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Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more) (Fantasy Grounds)

Tomb of Annihilation Complete DM's Bundle (maps, advice, adventures, cheatsheets, and more) (Fantasy Grounds)


Now for Fantasy Grounds! This bundle contains all published Eventyr Games DM's resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions...   [click here for more]
Dungeon Masters Guild  $19.95

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Morgrave Miscellany (Fantasy Grounds)

Morgrave Miscellany (Fantasy Grounds)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.  Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron  that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign...   [click here for more]
Dungeon Masters Guild  $17.95

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Tome of the Pact (Fantasy Grounds)

Tome of the Pact (Fantasy Grounds)


Invigorate your warlock character and please your patron, now using Fantasy Grounds! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip...   [click here for more]
Dungeon Masters Guild  $5.95

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A Shadow Over Pinewood (Fantasy Grounds)

A Shadow Over Pinewood (Fantasy Grounds)


   A monster hunt like no other, now for Fantasy Grounds! Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim  grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar"....   [click here for more]
Dungeon Masters Guild  $6.95

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The Malady Codex II: Diseases of the Mind (Fantasy Grounds)

The Malady Codex II: Diseases of the Mind (Fantasy Grounds)


Now for Fantasy Grounds! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around...   [click here for more]
Dungeon Masters Guild  $4.95

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The Malady Chronicles (Fantasy Grounds)

The Malady Chronicles (Fantasy Grounds)


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds! The Malady Codex offered an introduction into the realm...   [click here for more]
Dungeon Masters Guild  $29.95

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Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Quest seeds on notice boards—adventures close to home or in the wilds. This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented...   [click here for more]
Dungeon Masters Guild  $6.95

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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks....   [click here for more]
Dungeon Masters Guild  $6.95

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Baldur's Gate Notice Boards (Fantasy Grounds)

Baldur's Gate Notice Boards (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's...   [click here for more]
Dungeon Masters Guild  $14.95

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Notice Board: 50 Quest Seeds for Towns and Cities (Fantasy Grounds)

Notice Board: 50 Quest Seeds for Towns and Cities (Fantasy Grounds)


Now includes an attractive Reference Manual and Line of Sight functionality for Fantasy Grounds Unity. This collection of quest seeds covers a wide variety of themes, and most require a town or city as setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to...   [click here for more]
Dungeon Masters Guild  $9.99

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. This module includes Line-of-Sight functionality for use in Fantasy...   [click here for more]
Dungeon Masters Guild  $14.95

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Malar: The Beastlord Compendium (Fantasy Grounds)

Malar: The Beastlord Compendium (Fantasy Grounds)


"Gather the faithful. The time has come for a Great Hunt, now in Fantasy Grounds!" The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers....   [click here for more]
Dungeon Masters Guild  $14.95

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Legendary Bestiary: Legendary Actions for Low-Level Monsters (Fantasy Grounds)

Legendary Bestiary: Legendary Actions for Low-Level Monsters (Fantasy Grounds)


Create Legendary Moments at Any Level! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low-level monsters to keep your players on their toes. What's Inside? This supplement is ready to use at your...   [click here for more]
Dungeon Masters Guild  $6.95

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The Malady Codex III: Diseases of the Sea (Fantasy Grounds)

The Malady Codex III: Diseases of the Sea (Fantasy Grounds)


Now for Fantasy Grounds! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the...   [click here for more]
Dungeon Masters Guild  $4.95

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Barovia Notice Boards | A Curse of Strahd Supplement (Fantasy Grounds)

Barovia Notice Boards | A Curse of Strahd Supplement (Fantasy Grounds)


Dark quests for misty lands. Barovia Notice Boards is a supplement with four new quests for a Curse of Strahd campaign. The quests can begin in any settlement, but their destinations are fixed where indicated on the map of Barovia. These notice boards are presented to you by author Christian Eichhorn and editor John Parker. You can contact me via mail (christian.eichhorn.dmg@gmail.com)...   [click here for more]
Dungeon Masters Guild  $6.95

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Sharn Notice Boards: After Dark (Fantasy Grounds)

Sharn Notice Boards: After Dark (Fantasy Grounds)


Sharn Notice Boards: After Dark is a collection of four quests and two bounty hunts. The themes are mostly gruesome and tragic, hence the fitting subtitle. Each quest introduces at least one interesting inhabitant of Sharn to the characters, leads them into diverse areas, and offers seeds for future adventures relating to the mission or client. Now includes Line of Sight functionality...   [click here for more]
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Phandelver's Noticeboards: 24 Quest Seeds for the Hinterlands (Fantasy Grounds)

Phandelver's Noticeboards: 24 Quest Seeds for the Hinterlands (Fantasy Grounds)


Get Ready for Adventures in and around Phandalin! The quest seeds you find in this collection are intended for villages or small towns in the hinterlands, where strange monsters roam and the wilds are still untamed. The noticeboards numbered one and two are intended for characters of level 1 or 2; the noticeboards numbered three through six for characters of level 3 or 4. One noticeboard covers...   [click here for more]
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Legendary Bestiary Expanded (Fantasy Grounds)

Legendary Bestiary Expanded (Fantasy Grounds)


Create Legendary Moments at Any Level! We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer. What's Inside? Easy-to-implement legendary action...   [click here for more]
Dungeon Masters Guild  $6.95

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The Book of Monstrous Kennings: A Norse Bestiary (Fantasy Grounds)

The Book of Monstrous Kennings: A Norse Bestiary (Fantasy Grounds)


Now for Fantasy Grounds The Most Expansive Norse Bestiary on DMsGuild! Whether you're homebrewing a grimdark Viking campaign based on the Sagas—or just looking to change things up with a few monsters your players haven't seen before—The Book of Monstrous Kennings presents a horde of classic Norse creatures of different challenge levels and types to unleash. Featuring...   [click here for more]
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Secrets of Icespire: Notice Boards, Encounters, and Bounties for the Hinterlands (Fantasy Grounds)

Secrets of Icespire: Notice Boards, Encounters, and Bounties for the Hinterlands (Fantasy Grounds)


The hinterlands were never this exciting! Now includes Line of Sight functionality for sue with Fantasy Grounds Unity. This product includes 8 quests (presented on notice boards), eight adapted maps by Dyson Logo, four bounty hunts with new stat blocks (also on notice boards), twenty random rest encounters, and three new sidekicks! This is a module for the Fantasy Grounds VTT. If you are looking...   [click here for more]
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Eberron Newspapers: Korranberg Chronicle | Part 1 - Quests (Fantasy Grounds)

Eberron Newspapers: Korranberg Chronicle | Part 1 - Quests (Fantasy Grounds)


Airship goes down in a fiery spiral. Read all about it in the Korranberg Chronicle, only five crowns! This product includes four quests that lead the characters into the Talenta Plains, the Hoarfrost Mountains, the Mournland, and the Demon Wastes! Ride barely tame dinosaurs, become contaminated by dubious dragonshards, face the soldiers of the Lord of Blades, and blast your way into a gargantuan...   [click here for more]
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Legendary Bestiary II: Legendary Actions for CR 4 to 6 (Fantasy Grounds)

Legendary Bestiary II: Legendary Actions for CR 4 to 6 (Fantasy Grounds)


Craft Legendary Moments at Your Table! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low- and mid-level monsters to keep your players on their toes. What's Inside? This supplement is ready to use at your...   [click here for more]
Dungeon Masters Guild  $6.95

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The Creature Compendium of Ravnica (Fantasy Grounds)

The Creature Compendium of Ravnica (Fantasy Grounds)


Unleash a Horde of Ravnica Creatures on Your Players! The Creature Compendium of Ravnica is loaded with monsters inspired by cards from Magic the Gathering. This book pairs perfectly with Guildmaster's Guide to Ravnica. It is the essential tool for any Dungeon Master running their campaign set in the City of Guilds.  Inside you will...   [click here for more]
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Legendary Bestiary III: Legendary Actions for CR 7 to 9 (Fantasy Grounds)

Legendary Bestiary III: Legendary Actions for CR 7 to 9 (Fantasy Grounds)


Craft Legendary Versions of Iconic Monsters! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9. What's Inside? This supplement is ready to use at your table with little prep time. We have...   [click here for more]
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Eberron Newspapers: Korranberg Chronicle | Part 2 - Quest Seeds (Fantasy Grounds)

Eberron Newspapers: Korranberg Chronicle | Part 2 - Quest Seeds (Fantasy Grounds)


Karrnath unveils gigantic lightning rail cannon—war just around the corner? Read all about it in the Korranberg Chronicle, only five crowns! This product includes 37 quest seeds for adventures throughout Korvaihre. You'll find bloody murders, cunning larcenies, mad mages, barely-sane mages, heinous fraudsters, double-dealing politicians, and simple peasants. This, and more, in Korranberg Chronicle:...   [click here for more]
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Hellbound Heists (Fantasy Grounds)

Hellbound Heists (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Your Descent Into Hell Isn't Done Yet Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring 29 new monsters, 23 new items, one new background and innumerable...   [click here for more]
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Tomes of Ravenloft | A Curse of Strahd Supplement (Fantasy Grounds)

Tomes of Ravenloft | A Curse of Strahd Supplement (Fantasy Grounds)


Vampire bites are not the most common bites but are among the most concerning ones. After you notice two puncture marks on your neck, which most often occurs in the morning, you must immediately apply leeches to suck out the vampire spit. Vampirism is transmitted by the vampire’s saliva. The more you can get rid of, the better. — from "Barovian Home Remedies" by Sorine Hagi Gone...   [click here for more]
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Strahd's Dark Servants | Monsters and Retainers for Curse of Strahd (Fantasy Grounds)

Strahd's Dark Servants | Monsters and Retainers for Curse of Strahd (Fantasy Grounds)


A collection of monsters for the misty lands of Barovia and Castle Ravenloft. Strahd's Dark Servants brings you ten new stat blocks and information about Strahd's evil retainers and revolting pets. Everything is rounded up by a disturbing layout, inspired by the great Mörk Borg. This is a collection of ten NPCs for Strahd and Ravenloft that come with such...   [click here for more]
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Gulgo-13 | An Eberron Salvage Mission for Oracle of War (Fantasy Grounds)

Gulgo-13 | An Eberron Salvage Mission for Oracle of War (Fantasy Grounds)


Now includes Line of Sight functionality for Fantasy Grounds Unity Gulgo-13 is a four to five-hour salvage mission designed for three to seven 1st - 5th level characters and is optimized for five characters with an average party level (APL) of 3. This adventure is created in accordance with the Oracle of War: Salvage Bases and Missions supplement and is legal for D&D Adventurers...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow...   [click here for more]
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Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement (Fantasy Grounds)

Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement (Fantasy Grounds)


Welcome to Baldur’s Gate Notice Boards 2, a fresh collection of quests for the City of Blood. In this second iteration, we explore interesting locations in and around Baldur’s Gate to get your imagination glands pumping. The adventures follow a two-stage design to offer content for both low and high-level characters. Tier 1 characters can at least solve part of each quest. After reaching...   [click here for more]
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Duskwalker | A Barovia Adventure for Curse of Strahd (Fantasy Grounds)

Duskwalker | A Barovia Adventure for Curse of Strahd (Fantasy Grounds)


A picture book adventure for the misty lands of Barovia and the Svalich Woods. Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided...   [click here for more]
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Tools of the Trade: Artificer Options (Fantasy Grounds)

Tools of the Trade: Artificer Options (Fantasy Grounds)


Fill out your utility belt with these new artificer specialties! Updated for Eberron: Rising from the Last War! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme....   [click here for more]
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Ravnica Encounters (Fantasy Grounds)

Ravnica Encounters (Fantasy Grounds)


Ravnica Encounters is a collection of random events that introduce the characters to interesting inhabitants of Ravnica, bring them into conflict with the guilds, and offer inspiration for adventure. Since the characters’ allegiance depends on the individual campaign, some encounters may unfold very differently than anticipated. The same encounter can confront the characters with friendly...   [click here for more]
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Waterdeep's Notice Boards 2 (Fantasy Grounds)

Waterdeep's Notice Boards 2 (Fantasy Grounds)


Get ready for mad adventures in the City of Splendors! Welcome to Waterdeep’s Notice Boards 2, a fresh collection of quest seeds for the City of Splendors. As you walk into this product, paraphrase or read out loud: Now includes Line of Sight functionality for Fantasy Grounds Unity. “If you don’t like tongue-in-cheek quests, turn around and walk away. This is no product for serious...   [click here for more]
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Dread Encounters of Ravenloft (Fantasy Grounds)

Dread Encounters of Ravenloft (Fantasy Grounds)


Dread Encounters of Ravenloft A collection of 2d10 grim encounters for the Domains of Dread. A storm gathers. Black clouds tear across the sky, boisterous and violent. They bring lightning flashes, rumbling thunder, and whistling winds. The landscape buckles under the pressure, torn asunder by the assault. This product is presented to you by Christian Eichhorn and editor John Parker...   [click here for more]
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Blackwater Redux | An Eberron Campaign (Fantasy Grounds)

Blackwater Redux | An Eberron Campaign (Fantasy Grounds)


A Mad Journey on the Blackwater River Now includes Line of Sight functionality for Fantasy Grounds Unity Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind;...   [click here for more]
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Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)

Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
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Adventures From Along the Road (Fantasy Grounds)

Adventures From Along the Road (Fantasy Grounds)


They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations! These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level! Adventures From Along the Road provides four one-shot experiences, each one...   [click here for more]
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Infamous Adversaries (Fantasy Grounds)

Infamous Adversaries (Fantasy Grounds)


Infamous Adversaries Infamous Adversaries is a collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot...   [click here for more]
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Steel Elysium | An Eberron Adventure (Fantasy Grounds)

Steel Elysium | An Eberron Adventure (Fantasy Grounds)


Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level...   [click here for more]
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Taste NRG9000 | An Eberron 1099 YK Adventure (Fantasy Grounds)

Taste NRG9000 | An Eberron 1099 YK Adventure (Fantasy Grounds)


A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks. Nothing good ever came from the sewers. We are not about to change that now. Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure,...   [click here for more]
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