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The Adventure Collection Vol. I

The Adventure Collection Vol. I


The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016.  You get eight adventures and a cursed item supplement.  In addition, one of the adventures includes over 20 new magic items! Add these adventures as side-quests to your...   [click here for more]
Dungeon Masters Guild  $9.95

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement | Roll20

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement | Roll20


Atmospheric adventures for stormy nights in the North This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quests Auril's Sinew: A...   [click here for more]
Dungeon Masters Guild  $13.99

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Complete Adventures of M.T. Black Vol. I (Fantasy Grounds)

Complete Adventures of M.T. Black Vol. I (Fantasy Grounds)


Ten amazing M.T. Black adventures - now for Fantasy Grounds with Unity Line of Sight! This collection contains many of the M.T. Black adventures published in 2016 that were previously unreleased for Fantasy Grounds virtual tabletop. You get ten critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay....   [click here for more]
Dungeon Masters Guild  $14.95

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The Haunt 3 (Fantasy Grounds)

The Haunt 3 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Now with Unity  The Haunt 3 Carol Anne, aka The Evil Doll, has a momentary window of reprieve from her horrific damnation. She seeks heroes to undo the great evil that was placed upon her soul over a millennia ago and prevent the horror that followed. Do your heroes have the nerve to enter the "Space Between"...   [click here for more]
Dungeon Masters Guild  $8.95

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The Border Kingdoms: A Forgotten Realms Campaign Supplement (Fantasy Grounds)

The Border Kingdoms: A Forgotten Realms Campaign Supplement (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and...   [click here for more]
Dungeon Masters Guild  $24.99

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Storm King's Barrows: Tombs and Crypts of the North (Fantasy Grounds)

Storm King's Barrows: Tombs and Crypts of the North (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above. The Dungeoneer's Pack 1st Volume Storm King's Barrows - Tombs and Crypts of the North Ten unexplored dungeons in the north of...   [click here for more]
Dungeon Masters Guild  $24.95

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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks....   [click here for more]
Dungeon Masters Guild  $6.95

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Baldur's Gate Notice Boards (Fantasy Grounds)

Baldur's Gate Notice Boards (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's...   [click here for more]
Dungeon Masters Guild  $14.95

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. This module includes Line-of-Sight functionality for use in Fantasy...   [click here for more]
Dungeon Masters Guild  $14.95

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Rashemen - Campaign Guide (Fantasy Grounds)

Rashemen - Campaign Guide (Fantasy Grounds)


Explore Rashemen, now using Fantasy Grounds Unity! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure. Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom....   [click here for more]
Dungeon Masters Guild  $24.95

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Phandelver's Noticeboards: 24 Quest Seeds for the Hinterlands (Fantasy Grounds)

Phandelver's Noticeboards: 24 Quest Seeds for the Hinterlands (Fantasy Grounds)


Get Ready for Adventures in and around Phandalin! The quest seeds you find in this collection are intended for villages or small towns in the hinterlands, where strange monsters roam and the wilds are still untamed. The noticeboards numbered one and two are intended for characters of level 1 or 2; the noticeboards numbered three through six for characters of level 3 or 4. One noticeboard covers...   [click here for more]
Dungeon Masters Guild  $6.95

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DC-POA-INGH-01 A Hot Time in the Cold Town Tonight

DC-POA-INGH-01 A Hot Time in the Cold Town Tonight


The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and...   [click here for more]
Dungeon Masters Guild  $2.50

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Duskwalker | A Barovia Adventure for Curse of Strahd (Fantasy Grounds)

Duskwalker | A Barovia Adventure for Curse of Strahd (Fantasy Grounds)


A picture book adventure for the misty lands of Barovia and the Svalich Woods. Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided...   [click here for more]
Dungeon Masters Guild  $4.95

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Castle Sites 5E Conversion Guide and RPG Maps

Castle Sites 5E Conversion Guide and RPG Maps


If you are looking for our map packs, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you. Expansion & Maps / DM Notes for Castle Sites a collection of city adventures originally puboished in 1994. This is the 5e conversion guide and...   [click here for more]
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Waterdeep's Notice Boards 2 (Fantasy Grounds)

Waterdeep's Notice Boards 2 (Fantasy Grounds)


Get ready for mad adventures in the City of Splendors! Welcome to Waterdeep’s Notice Boards 2, a fresh collection of quest seeds for the City of Splendors. As you walk into this product, paraphrase or read out loud: Now includes Line of Sight functionality for Fantasy Grounds Unity. “If you don’t like tongue-in-cheek quests, turn around and walk away. This is no product for serious...   [click here for more]
Dungeon Masters Guild  $6.95

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Dread Encounters of Ravenloft (Fantasy Grounds)

Dread Encounters of Ravenloft (Fantasy Grounds)


Dread Encounters of Ravenloft A collection of 2d10 grim encounters for the Domains of Dread. A storm gathers. Black clouds tear across the sky, boisterous and violent. They bring lightning flashes, rumbling thunder, and whistling winds. The landscape buckles under the pressure, torn asunder by the assault. This product is presented to you by Christian Eichhorn and editor John Parker...   [click here for more]
Dungeon Masters Guild  $5.95

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Blackwater Redux | An Eberron Campaign (Fantasy Grounds)

Blackwater Redux | An Eberron Campaign (Fantasy Grounds)


A Mad Journey on the Blackwater River Now includes Line of Sight functionality for Fantasy Grounds Unity Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind;...   [click here for more]
Dungeon Masters Guild  $19.95

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Backgrounds from the Underdark (Fantasy Grounds)

Backgrounds from the Underdark (Fantasy Grounds)


This product is the MOD file for Fantasy Grounds, not the PDF version.  Now fully compatible with FG Unity. Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores?  Of course,...   [click here for more]
Dungeon Masters Guild  $4.99

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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find...   [click here for more]
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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype...   [click here for more]
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Spells from Elsewhere (Fantasy Grounds)

Spells from Elsewhere (Fantasy Grounds)


This is a MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world.  It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific.  It was received positively, has gone on to become...   [click here for more]
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Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)

Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power...   [click here for more]
Dungeon Masters Guild  $11.99

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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence...   [click here for more]
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Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)

Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF.  Now fully compatible with FG Unity. Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible...   [click here for more]
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WBW-DC-ZEP-T2S1-8 Feylost in Zep Series

WBW-DC-ZEP-T2S1-8 Feylost in Zep Series


Zardak's Ziggurat proudly presents ** Feylost in Zep ** An Adventures League Feywild Sandbox Extravaganza! Explore this realm known throughout the multiverse as a premier vacation spot! Meet Arthur Twinkle-toes the Archfey and the Court of Zep Design Goals of the Feylost in Zep series * Create light-hearted adventures that are as uplifting and fun for the DM to run as it is for the players...   [click here for more]
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Hearts of Darkness-Kidnaped-Module One

Hearts of Darkness-Kidnaped-Module One


In the Forgotten Realms, a sinister plot has begun to plunge the world of Toril into eternal darkness!  The perpetrator of this plot has prepared everything except for five very unusual ingredients.  Those ingredients are five hearts, but not just any hearts, they are from five very special individuals.  With the five hearts, the ritual can be completed and once finished, the result will...   [click here for more]
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