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M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules.
Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Simply put, this is one of the most unique adventures I've ever read."
"...twists that turn the classic bandit clearing cliche on its head,..."
The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products."
"...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!"
There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party... [click here for more] |
Dungeon Masters Guild |
$3.95
|
An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Treasures of the Realms
Magic items & Weapons of Faerûn
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items, now in Fantasy Grounds!
This work converts the magic items found in the book Magic of Faerûn from the 3rd Edition of Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
Now with Unity
"Incredibly useful encounters..."
"Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome To Dunwood - A land filled with Demons, Druids, and Danger!
This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.
Even if you're not interested in the Forgotten Realms, the adventures contained... [click here for more] |
Dungeon Masters Guild |
$17.95
|
This products is a Roll20 Add-On adventure
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
*This verison requires the use of the Fantasy Grounds virtual tabletop* Click here for the PDF version!
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale, now for Fantasy Grounds!
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
For too long, Spellcasting Focuses have been relegated to a footnote on character sheets.
The iconic implements of magic users have done nothing to set one character apart from another.
Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate.
Enhanced... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An adventure for 4-5 characters of level 2. Designed to be run in a single session of around 3 hours.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This is a Fantasy Grounds VTT module. For the PDF version - go here.
Now with Unity
"Another great piece of writing from one of the guilds leading writers!!!" ***NOTE - The preview shows several maps and is really for DM's eyes only.***
Into the Belly of the Beast is a swamp adventure... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds!
Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Absolute Villainy
Now available for Fantasy Grounds Unity!
CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Deep Gnome Proverb: “Unsettled ground brings trouble.”
Unsettled Ground is a 4 to 6-hour adventure for 4th level characters.
Content warning: Spiders.
The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Joke's on You!
Now for Fantasy Grounds Unity!
What could possibly go wrong?
It all starts like your typical assignment: break into the mansion, retrieve the treasure, get out, and get paid. Easy peasy, right? After all, the owner of the mansion has been missing for weeks, so no one is watching the place. What's the worst it could happen?... [click here for more] |
Dungeon Masters Guild |
$4.95
|