Title |
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BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™!
Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central themes... [click here for more] |
Dungeon Masters Guild |
$7.95
|
CAN YOU SURVIVE WATERDEEP'S MOST INFAMOUS DEATHTRAP?
Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn… Blue Alley is a 3-4 hour Dungeons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Defiance in Phlan
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in... [click here for more] |
Wizards of the Coast |
$2.99
|
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death.
And do other parties have designs on the treasure as well?
Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
This product is Adventurers League legal! Code: DDHC-TOA-4
Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron.
A paying job in Sharn to find out what happened to a missing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Scroll Thief
Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.
An introductory adventure for 1st-4th level... [click here for more] |
Wizards of the Coast |
$2.99
|
Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Outlaws of the Iron Route
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack... [click here for more] |
Wizards of the Coast |
$2.99
|
Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.
There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing... [click here for more] |
Wizards of the Coast |
$2.99
|
Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom content... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Critically Awesome Essentials is an extension framework used for the 5th Edition D&D ruleset in the Fantasy Grounds VTT. It uses modules for different functions.
There should now be a total of 4 extension files... 2 for classic, and 2 for Unity.
Now includes CUSTOM tokens, CUSTOM monster shapes, and functionality for one-click polymorph, shape change, and disguise. WOW!
This now adds the ability... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
|
The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Are you brave enough to explore this mystery?
Will it lead to wealth or doom? ... [click here for more] |
Wizards of the Coast |
$2.99
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
This is a pack of SPELL EFFECT TOKENS for VTT 5e DUNGEONS AND DRAGONS. (thats virtual tabletop folks :D )
UPDATED This token set has been updated to reflect Xanathars Guide, as well as the original 5E token set, which has been reworked, totalling 136 spells and effects. The original 72 spell effects .PNG tokens at 70 pixels per five feet have been left in this product, for those who... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.
With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.
Can you quench the giants’ thirst for revenge?
A Two-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
Critically Awesome Essentials is an extension framework used for the 5th Edition D&D ruleset in the Fantasy Grounds VTT. It uses content modules for different functions and assets.
To use THIS module, you MUST HAVE "Critically Awesome Essentials" (available here).
DM Tools is part of the Critically Awesome Essentials family.
Welcome to the third module developed for the Critically Awesome Essentials... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This is a module for the Fantasy Grounds VTT 5E ruleset. Also works with 4E, 3.5E, and CORERPG!
Shops for Fantasy Grounds!
This extension for Fantasy Grounds VTT allows the DM to prepare shops that can be shared with your players.
This extension makes it possible to purchase items for your character, and automatically deduct its cost from your character sheet.
The included module contains shops... [click here for more] |
Dungeon Masters Guild |
$6.00
|
This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Fantasy Grounds 5E Feats Effects Coding
This a module for the Fantasy Grounds VTT software.
This is included in the Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
This package delivers all of the coding effects for feats for the PC sheet Actions tab in drag and drop... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is...
Part Four of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 1st-4th level characters
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Cloaks and Shadows
The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.
A four-hour adventure for 1st-4th level characters.
DDEX2-10 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
Fantasy Grounds 5E Class Feature Effects Coding
This a module for the Fantasy Grounds VTT software.
This is included in the Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
This package delivers all of the coding effects for class features for the PC sheet Actions tab... [click here for more] |
Dungeon Masters Guild |
$29.00
|
Fantasy Grounds 5E Spell Effects Coding
This a module for the Fantasy Grounds VTT software.
This now includes implementation of the OPTIONAL Kent McCullogh Extensions and preplacement of tokens using the OPTIONAL DiabloBob's Critically Awesome Essentials.
These are OPTIONAL, and not using them will have no effect on the spell codings if you don't use them.
This... [click here for more] |
Dungeon Masters Guild |
$30.00
|
Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Fantasy Grounds 5E Race Trait Effects Coding
This is a module for the Fantasy Grounds VTT software.
This is included in the Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
This package delivers all of the coding effects for race traits for the PC sheet Actions tab in... [click here for more] |
Dungeon Masters Guild |
$14.00
|
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
$2.99
|
Instantly add effects for all items and spells found in the 5e Dungeon Master's Guide
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls... [click here for more] |
Dungeon Masters Guild |
$14.95
|
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
|
Instantly add effects for all items, spells, class features and feats found in the 5e Tasha’s Cauldron of Everything!
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Instantly add effects for all items, spells, and class features found in Xanathar's Guide to Everything
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Instantly add effects for all traits and abilities belonging to monsters found in the 5e Monster Manual!
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic... [click here for more] |
Dungeon Masters Guild |
$14.95
|
As a College of the Opera bard, you can use your voice as a spellcasting focus, empower your allies with brilliant performances, debilitate your enemies with scathing verbal ripostes, and even capture the souls of your audience. Only the most splendid and dramatic of bards dare follow this path...will you be among them?
¡También disponible en español! Como un bardo del Colegio de la Ópera puedes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
This is an EXTENSION for use with the Fantasy Grounds VTT.
ONTURN may be added to any effect that you would like to expire after usage, but reactive for the next player's turn.
This is useful for many abilities, and features characters can have.
One shining example is the ranger's colossus slayer ability, which can deal extra damage to something that has been wounded... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Instantly add effects for all racial traits and monster abilities found in 5e Monsters of the Multiverse
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Instantly add effects for all spells, class features, racial traits, and feats found in the Sword Coast Adventurer's Guide
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.
The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!
Part Three of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
Fantasy Grounds 5E Items Effects Coding - Potions (Part 5 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules I did... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is an EXTENSION for use with the Fantasy Grounds VTT.
This extension adds several new effect modifier types. SAVEO and SAVEDMG are intended to be used together.
SAVEO - This effect modifier is used to track and roll saving throws that occur at the start of your turn. This is used with SAVEDMG. It is for ongoing saves that you roll at the start of your turn.... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This is an EXTENSION for use with the Fantasy Grounds VTT.
This will allow you to add an effect to a rogue that can always just be left on.
Sneak Attack as an effect will check if there is an enemy of the target within 5' and if so calculate how many d6's the rogue gets for its sneak attack damage and apply the effect automatically.
When used with Fantasy Grounds... [click here for more] |
Dungeon Masters Guild |
$6.00
|
This is an EXTENSION for use with the Fantasy Grounds VTT.
Automatically check if you are flanking when rolling an attack, there is an option to set what bonus you get from flanking. Automatically apply disadvantage on ranged attacks when engaged in melee combat, unless you have crossbow expert. (There is an option to disable this feature) Automatically apply disadvantage on ranged... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Fantasy Grounds 5E Items Effects Coding - Adventuring Gear (Part 6 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is an EXTENSION for use with the Fantasy Grounds VTT.
This will expand on the [MISS] text in the chat window for attack rolls.
Depending on your roll, this will calculate what in the target's armor class would've stopped you from hitting.
If it was a part of your dexterity modifier you'll see [DODGED], if they're wearing heavy armor and you hit that it would say [BLOCKED... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Fantasy Grounds 5E Items Effects Coding - Rings (Part 4 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules I did for... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Fantasy Grounds 5E Items Effects Coding - Wondrous Items (Part 8 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Fantasy Grounds 5E Items Effects Coding - Weapons (Part 9 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules I did... [click here for more] |
Dungeon Masters Guild |
$9.00
|
Fantasy Grounds 5E Items Effects Coding - Wands (Part 3 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules I did for... [click here for more] |
Dungeon Masters Guild |
$1.00
|