Title |
Publisher ▲ |
Price |
With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape.
Trade between Palmistra and the northeastern steppe kingdoms comes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Can your players survive the magical insanity below their feet?
Within the lofty halls of a renowned academy of magical studies, failed magical trash are thrown down into a long-forgotten cavern. When a murdered wizard is turned into a flame skull and thrown into the cavern, it ventured back out to terrorize the academy. A desperate student seeks those brave enough to descend into... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Escape from the Yuan-Ti Slave Fort
Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?
Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7.
This adventure includes:
Easy-to-understand... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system...
Set in The... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 1 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a rescue quest with some exploring, cool low level black dragon themed creatures, and an old school hand drawn dungeon, including 3 statblocks specifically made for this adventure ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 3 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a really frosty quest on a viking setting with some exploring and fun random encounters, it contains a viking themed magic item and a monster created exclusively for this module. All the art on this document... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds!
What is contained within this module?
This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Welcome to 150 Adventure Ideas, your ultimate source of inspiration for your next tabletop roleplaying game campaign. This book is packed with 150 unique and exciting adventure ideas that will challenge and thrill your players. Whether you are a veteran Dungeon Master or just starting out, these adventure hooks will help you craft unforgettable stories and campaigns.
Each adventure idea is presented... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
|
21 Freaky Forest Encounters
21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons
Written by Dimitri Lambermont & Remko van der Heul
Art by Wouter Florusse.
21 fun and freaky forest encounters, and two completely new monsters you can throw at your party
Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Spice up your game with this encounter table to find out what your players stumble upon in the woods. These encounters are inspired by monster behaviour as specified in the Monster Manual, with additional information from earlier editions, to make the encounters feel natural and do not feel like just another set of hitpoints to beat. Additionally, some options are entirely exploration-based and reward... [click here for more] |
Dungeon Masters Guild |
$1.95
|
During the middle 80s, TSR published a couple of innovative accessories for the (A)D&D game, small supplements encompassing paper miniatures and terrain elements together with brief adventures specifically designed to make use of such cardboard props.
Collectively titled 3-D Dragon Tiles, those products were rather fresh for the time... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This collection of quest seeds covers a wide variety of themes, and most require a town or city as a setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to witness the fallout of their decisions or inaction. Don’t be discouraged when the characters’ investigations... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine.
These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
As the group travels between two towns, they run into a dwarven caravan stopped in the road. The caravan leader, a dwarf by the name of Hadix Coldhammer, approaches the party and tells them of his plight. His brother, and family, have lagged behind, and he worries for their safety.
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Do you have friends excited to try DnD, but unsure how to give them a self-contained, 3-5 session adventure that allows them to try whatever they please in an environment you control?
Then look no further than this, Max Presents: A Campaign of Silver and Gold!
Almost 40 pages of in depth room descriptions, character descriptions, and items!
An exciting campaign set in a dark and mysterious mansion,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A candlelit dinner with Countess Pelia is the lovely host of a dinner party where her life's in danger. Can your party save her and her other guests from a cultist conspiracy? Plenty is at stake, for not only is Countess Pelia's life in danger, but also the lives of the other guests and even your own! This is a one-page/one-shot dungeon that can be used to introduce new players to role-playing games... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The rivalry between the Old Carvas and Krampus reaches a climax when a grumpy old gnome turns the balance between good and evil deeds in favor of Krampus, allowing the sinister archfey to take over the Candy Throne! It is up to the characters and some Old Carvas’ helpers to teach a lesson to the greedy Eberdeb Stooge and save Caravance!
"There... [click here for more] |
Dungeon Masters Guild |
$3.95
|
For this adventure, the players will be helping out a Dwarven Carpenter called Duggin. Duggin is a member of a traveling organization of master artisans, the Carpenter's Company. The company travel around the countryside providing their services to people in need of them.
This should not take you more than 40 minutes to complete and is intended for players level 1-3.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The High Scalespeakeress summons her champions to the Ceremony of the Faithful. As elite Pureblood warriors of Merrshaulk, you have waited for this day with great anticipation. It seems your dark ambitions will finally be rewarded…
A Three-Hour Adventure for 4th level Yuan-ti. Create Yuan-ti adventurers in this one-shot adventure to give your DM a break and have some evil... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the first Volume of A Challenger Approaches! This series will be creating a new monster with each issue, providing stat blocks, lore, tactics, suggested loot, and a small sidequest to tie them into any campaign. It keeps things short and sweet while still giving you everything you'll need to form a legendary experience at your table.
This issue focuses on the Voidblight: A hereditary disease... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An all-ages adventure for players of all experience levels!
The townsfolk celebrate when a healer with legendary abilities comes to town. The wonderful Merric Lighthands can heal even the most extreme and permanent injuries and illnesses. Unfortunately for them, a visitor from Merric’s past arrives to tell the truth.
Includes six pregenerated characters, NPC stat block, and a brand new magic item!... [click here for more] |
Dungeon Masters Guild |
$0.99
|
CS007
There are many who would like to see Strahd removed once and for all. One wizard has a plan to create an item to weaken the lord of the land but needs help from some adventurers that may (or maynot) want to see strahd destroyed. He sends them a letter but Before he start he must first see if they can find him. no point senting people to their unfortuate desmise.
A level 3-5 adventure in... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance... [click here for more] |
Dungeon Masters Guild |
$3.16
|
It all begins with the dryad's funeral...
Suddenly, your party is (quite possibly accurately) blamed for her death and forced to pay recompense by undergoing three trials under the watchful eye of of her dearest friends. The penalty for failure? Well, let's just say no one in the Feywild takes kindly to oathbreakers.
Featuring a delightful assortment of feyfolk to entertain and annoy, including:
Thizzletwit... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The shipping lanes south of Candlekeep have been disrupted. Unknown to anyone, an incredible alliance between a terran and a waterfolk tribe has caused the lamp at Gloomhaze Point lamptower to be extinguished. Merchant ships are being wrecked and plundered.
The story unfolds in the nation of Amn. Adventurers will face a formidable kobold tribe that knows how to maximize its tactics, its smaller-than-human... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Here is your day's chultan adventure for the price of a small coffee! DM or play in this adventure of thrill as adventurers are forced to make difficult choices, slay dangerous creatures, explore a fortress, and save Chultans! This adventure comes with:
1. Two maps designed for the purpose of the plot!
2. A plot that makes player decision important!
3. Memorable NPC's and an immersive plot!
This... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The noble woman Prima de Luca has hired an adventuring party to unmask a pair of strange guests attending her charity balls. Two siblings attended her parties uninvited and each swept Prima off her feet with their charm and beauty. It's up to the adventurers she's hired to find their true identities without ruining any chance Prima might have for a business–or romantic–relationship.
"A Dire... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The designer behind The Brute of Borca, Noble Pursuit, and The Few Who Find the Way: Ten Feywild Encounters brings you a classic adventure featuring an encounter with a dragon in a dungeon for first-level characters.
A dragon wyrmling is terrorizing the village of Mornbryn's Shield from his swampy dungeon lair deep in the rolling Evermoors. His most recent victims were... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A group of strangers have been kidnapped by Merfolk. Taken as hostages in exchange for the return of an heirloom, can they band together to save themselves, or will they die before their story even begins?
This is the first in a new series, called Party Starters! We all know and love the 'start in a tavern' trope, but some DMs and players would like to mix things up. That's where this series comes... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the beginning!
Here your party of adventurers will meet Flizel. A worldly mage and a colorful character with many magical surprises. The party meets him at an inn of course and he asks them for a favor... Into the forest to try and track down the missing people from a group headed south to meet him.
Explore a bit of the Cloakwood area as your party discovers new wondrous magical items... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The sweet village of Newtwater, green and joyous as ever, where the children frolic and the working folk come home to a hearty supper by the fireplace and the humble embrace of those dear to them. All is well with the world, until...
Timber creaks, nails pop loose from the walls and the room implodes in a storm of branches, splinters and tendril-like tree roots!
A Feast for the Forest is... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour.
This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters, and new magic items. The encounters are easily adapted to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This adventure is based around the Cod and Rest, a dual purpose building acting as a fishery and a cheap lodging house. It is the last known location of several homeless individuals who have gone missing over the last month or so.
The mystery can occur in the background of a larger adventure and act as a small mystery that can be quickly solved as part of a one shot.
It is designed for a party of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The villagers of Nerlin need the adventurers’ help to manage a local goblin tribe, and while they’re at it, a retired adventurer in the village wants them to retrieve a stolen relic. But the relic holds an unexpected secret and the adventurers find themselves stuck in a strange realm with no clear way to get back home. An adventure for 4 to 6 PCs of APL 2. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Something has been slaughtering the livestock and trampling the crops at Faraday Farm. The farmer has hired the party to take care of the problem. However, an abandoned shack deep in the woods indicates that everything might not be as it seems. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Fungus Among Us: The Crystal Caverns
An illness spreads across the lands, the common people are without ability to combat it. Now, with the arrival of brave adventurers, these people have a chance to survive!
Come forth all ye who seek to save others and preserve lives, there are many that need saving.
This is a tier 1 adventure for characters of levels 1... [click here for more] |
Dungeon Masters Guild |
$2.99
|