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Midnight in Moonlight Grove

Midnight in Moonlight Grove


Midnight in Moonlight Grove Delve into a village’s dark origin and confront the sins of its founder. Midnight in Moonlight Grove is an 8-10 hour investigation themed adventure designed for four characters of 3rd or 4th level. Asked to investigate a quiet forest village plagued by a growing madness, the adventurers are drawn into its dark past. Will the adventurers break a family curse...   [click here for more]
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The Jewel of the Desert

The Jewel of the Desert


This adventure module sees a group of investigators - disparate adventurers who coalesce into a group through strife while assisting the government of Orision in tracking down and eliminating their political and legal rivals. Along the way, the party will encounter the corruption that lurks around every corner of this beautiful desert city, and learn that not all problems are so black and white. It...   [click here for more]
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Organized Chaos

Organized Chaos


A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the...   [click here for more]
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The Total Alchemist

The Total Alchemist


You'll have three Archetypes: the Anatomist, Fulminator, and Hermetic Soldier. All three have different play styles and further customization options. I have been playing RPG's and designing worlds and classes for almost 30 years. I will be publishing more classes and modules soon, with your support.  I welcome all feedback. Please enjoy! ...   [click here for more]
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Groceries for Beldok

Groceries for Beldok


In Groceries for Beldok, your players will travel to a nearby village in order to purchase groceries and medicine at the request of Beldok, an elderly goblin woman who lives in a cozy cottage in the nearby forest. Along the way, they face a variety of social and interaciton-based challenges, from navigating the forest, facing down a brown bear, and contending with...   [click here for more]
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Awakened Cat Player Race

Awakened Cat Player Race


Have you ever wanted to play an actual cat? Well now you can! Perhaps you want to be a wild cat awakened by passing adventurers, a sentient fey feline that's slipped into the material plane, an adventurer cursed by a demon stuck as a cat, or just be a kitty wizard this book has the rules to let you do that! After extensive testing, the Cat race is here. Included in this document is:  • The Cat...   [click here for more]
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Beastfolk of Vattenlanda

Beastfolk of Vattenlanda


A new supplement of beastfolk races compatible with Dungeons and Dragons 5e. Focusing on frog, salamander, and gecko races. ...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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Beast of the Spoon

Beast of the Spoon


Originally conceptualized on the DMs Guild Design Dash show, this product takes that idea and turns it into a fully realized adventure for any adventuring party! A mysterious beast has been creeping into houses at night and stealing baking ingredients. The town guard has collected some clues but has been unable to identify or capture the beast. Can the party gather the evidence, piece together the...   [click here for more]
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Fish Out of Water

Fish Out of Water


Two triton sisters, Arryn and Miriym Selachimoth, need help crossing a desert to find the fabled Looking Glass Oasis, where there is said to be a portal to the Elemental Plane of Water. The desert is harsh and inhospitable, but the tritons are not willing to give up on their mission. There is gold to be had for any adventurers willing to assist them, though the mission will not be just a simple delivery....   [click here for more]
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Hex Hopping Encounters

Hex Hopping Encounters


Exploring forests, climbing mountains, and cutting  through jungles can be dangerous but the wild lands are full of more than beasts and monsters. This guide provides 15 primarily non-combat encounters that focus on skill, investigation, and braving the unknown. The theme of these encounters is fast travel. Whether it is restoring and callibrating a giant slingshot or riding a...   [click here for more]
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A Dance With Death

A Dance With Death


This is an advanced adventure for 5th - 10th level characters.  This adevnture module completes a storyline that begins with Hijinks in Hihearth and Raven's Feast.  In the previous adventures, the players are tricked into releasing the goddess of death into the mortal realm.  Upon escaping the dungeon beneath Lord Corvus's fortress, the party are teleported to the mad Emperor's court.  Many trials...   [click here for more]
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Disease in the Dreadwood

Disease in the Dreadwood


Rumors arrive from travelers that Ramses the Green Dragon and penultimate power of the Dreadwood has been flying across the forest infecting anyone and anything with a horrible disease. Shrieks and madness haunt the trees as the infection spreads. Help stop the disease before it is too late! Disease in the Dreadwood is a one-shot designed for Tier Two play, and tailored...   [click here for more]
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Pirates of Sharnwick

Pirates of Sharnwick


A solo/small party adventure for level 3 characters.  PREPARE YOURSELVES, THIS WILL NOT BE EASY.  Pirates have always pestered the coast around the trading town of Sharnwick. Now they appear to have become organised and are causing chaos to the surrounding villages. Investigate the Pirates sudden boldness and bring an end to the suffering of the towns people....   [click here for more]
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The Va-Onian Race for D&D 5e (2020)

The Va-Onian Race for D&D 5e (2020)


The Va-Onian Race for D&D 5e (2020) This supplement introduces a new playable character race, the va-onians, for the world’s greatest roleplaying game. The four-armed va-onians are planar refugees who made a pact with a one-winged white dragon to survive in the High Ice. A tribal people, they lost their world and are ruled by a trinity of queens. Together, they have worshiped...   [click here for more]
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Darklords & Domains: Hazlik & Hazlan

Darklords & Domains: Hazlik & Hazlan


This supplement is part of Van Richten's Encyclopedia of Darklords & Domains.  Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here! What is this? This is Hazlan! An exotic domain of ancient, eldritch secrets and powerful magic! Ruled by the Darklord named Hazlik, a Red Wizard, who is one of the most powerful spellcasters...   [click here for more]
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Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
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The Caller

The Caller


The Caller is my latest creation, a class which revolves around the use of an elemental proxy which can prove invaluable both on the battlefield and during exploration. Callers are spellcasters who draw power from an inner elemental spark and channel it through their Paragon, a companion which shares their life force and intent. In this document, you'll find not only the...   [click here for more]
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A Mortal Blade

A Mortal Blade


A Mortal Blade is a Magic weapon designed for use in D&D 5e and can be used in other Table Top RPG's. Within the PDF are instructions for adapting the weapon to be more suitable for your campaign setting and player's weapon proficiencies.  ...   [click here for more]
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Bard in a Jar

Bard in a Jar


Bard in a Jar is an adaptable artifact that is exactly as it sounds - A bard in a Jar. Within there is a backstory of the Bard and how they became trapped in a Jar, Features of the item, and the basis of a NPC that can be created from the Jar's personality. The backstory is from a character I played and genuine events in a game leading to them being trapped in a Jar. Bard in a Jar has since became...   [click here for more]
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The Lost Island

The Lost Island


The Lost Island was designed as a survival challenge. Included within is a HQ image that is able to be displayed on 40" TV screens, and a Roll20 friendly map of the island, along with a PDF giving the background to the island and how it can be used.  ...   [click here for more]
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Class: The Summoner

Class: The Summoner


Tired of the limited options being a druid or ranger? Summon a variety of deadly and dangerous creatures as a powerful summoner. Choose a plane of influence and summon monsters of greater good, or dark and evil intent. This class is a spellcaster class with a focus on support spells; summon monsters and then command them and make them stronger as you gain new levels and new summons. And if you like...   [click here for more]
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Death Needs a Holiday

Death Needs a Holiday


Death has been working hard, is over tired and starting to make mistakes.  He needs a break and he has chosen you to take his place! Death Needs a Holiday is designed as a stand-alone or side mission for any level.  It is great for those GMs and players who use a lot of imagination in game play.  This quest has basic directions with plenty of down time to explore and get into trouble. ...   [click here for more]
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Exertion System (5e)

Exertion System (5e)


This document outlines an optional ruleset for the introduction of Exertion into your game. This adds the ability for players to trade Hit Dice and Hit Points in exchange for an extra boost to some of their dice rolls in specific situations to allow them to accomplish something meaningful and, hopefully, heroic or epic! ...   [click here for more]
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Human Variant (5e)

Human Variant (5e)


Human Variant race options to make Humans cool again without killing your game. Any feedback is appreciated. ...   [click here for more]
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Human Variant 2

Human Variant 2


Another, simpler option for Humans. If Bard is the most versatile class, then Humans are the most versatile Race. This variant allows players to build the exact racial benefits to suit their vision of their character. ...   [click here for more]
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Implement Wizards

Implement Wizards


Implement wizards focus train diligently to master one of the arcane accessories iconic to their profession: the broom, dagger, hat, rod, scrying device, spellbook, staff, and wand. With their mysteries revealed, these implement wizards unlock power undreamt of. This supplement introduces eight new arcane traditions, three magic items and three spells to the Dungeons & Dragons 5th edition game....   [click here for more]
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Minor Feats

Minor Feats


Do you wish there were rules for your character's little quirks and mannerism? Maybe your character has a healthy appetite, or is a little bit psychic? Well, here they are! Minor Feats includes 30 features and skills which add fun characterization, while delivering small benefits which don't impact game balance. These are meant to be taken at level 1 or alongside regular Feats. Use them to reinforce...   [click here for more]
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New Counterspell, Dispel Magic and Remove Curse Spell Mechanics

New Counterspell, Dispel Magic and Remove Curse Spell Mechanics


This document outlines an optional replacement for three of the worst spells (IMHO) in all of D&D. The problems are the way the spells work in that a low-level caster can undo the magic of a high-level caster without so much as breaking a sweat. And while the basic part of the spells are fine, it quickly becomes unfair in dealing with high level magic. The nice thing is that the change is fairly...   [click here for more]
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No Feat Level Up System

No Feat Level Up System


This new system is a mechanic that aims to strike a better balance for Dungeon Masters and Players alike. It offers more options to gain proficiencies and/or stripped-down versions of some of the more popular feats. It is grittier, avoids giving too much power and is way more flexible than the current game options. ...   [click here for more]
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Oozebringer

Oozebringer


AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL!  NOW PWYW! Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why!  Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary!  Are...   [click here for more]
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Race Options - Warforged Mods (5E)

Race Options - Warforged Mods (5E)


Inspired by recent popular characters in sci-fi TV shows and movies, I have created a MOD system for the Warforged race. ...   [click here for more]
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Resting - Variant (5e)

Resting - Variant (5e)


While the latest edition of Dungeons and Dragons provides a basic framework and mechanic for resting, it is easily abused and misused. In this document, we are going to add greater definition and structure to the existing mechanic in an attempt to strike a better balance for everyone at the table. ...   [click here for more]
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Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)

Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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New Character Creation Options [D&D 5e (2020)]

New Character Creation Options [D&D 5e (2020)]


New Character Creation Options [D&D 5e (2020)] New character creation options including a new point buy system, a method for creating mixed races and ability score customization, new language and skill proficiency versatility, a new background (futureborn), and new feats (blood magic, cleave, combat mechanic, devilish longevity, elder tusks, future training, grand magus, gun lord,...   [click here for more]
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New Infernal Equipment and Magic Items [D&D 5e (2020)]

New Infernal Equipment and Magic Items [D&D 5e (2020)]


New Infernal Equipment and Magic Items [D&D 5e (2020)] New infernal options to survive the most dire of situations including fiendish equipment and hellsih magic items lost to time ready to be rediscovered by you. 2/08/2022 Update Artwork in Progress...   [click here for more]
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The Abyssal Snowman

The Abyssal Snowman


Just in time for the holiday season, here are some new creatures - from tiny snowmen that fit in the palm of your hands to massive abyssal dreadnoughts made out of snow and hate - that you can use to terrify your players. This product contains only stat blocks; no lore. We figure you'll do a better job than we would coming up with the appropriate lore for your campaign. It is setting...   [click here for more]
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The Circle of Flowers for Druids [D&D 5e (2020)]

The Circle of Flowers for Druids [D&D 5e (2020)]


The Circle of Flowers for Druids [D&D 5e (2020)] Druids within the Circle of Flowers prize nature above all else, for its beauty and danger. They realize that through the use of plants and flowers, all can be healed or, like anything in nature, be put back into the earth. Druids of the Circle of Flowers specialize in the use of flora, bonding their soul to a wild plant spirit...   [click here for more]
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The Circle of the Dragon for Druids [D&D 5e (2021)]

The Circle of the Dragon for Druids [D&D 5e (2021)]


The Circle of the Dragon for Druids [D&D 5e (2021)] Druids belonging to the Circle of the Dragon have been entrusted to protect nature by the very lords of nature itself, the dragons. These druids have a direct relation to the draconic forces of the wild and have devoted themselves to becoming as a dragon in order to protect nature from those that would plunder and pillage its...   [click here for more]
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The Love Domain for Clerics [D&D 5e (2021)]

The Love Domain for Clerics [D&D 5e (2021)]


The Love Domain for Clerics [D&D 5e (2021)] Clerics that choose love over all else as their form of worship belong to this domian. Clerics of the Love Domain can use their love as an aura to protect their friends, they can learn any cantrip or spell from the enchantment school, and they can channel their diety's power into an ally and bless them with all their love.  Update...   [click here for more]
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The Oath of Ascension for Paladins [D&D 5e (2021)]

The Oath of Ascension for Paladins [D&D 5e (2021)]


The Oath of Ascension for Paladins [D&D 5e (2021)] The Oath of Ascension is taken on by paladins who serve the angelic forces of good. They’ve sworn their souls to ascend above evil and chaos, to uplift the innocent suffering in the darkness, to serve like an angel. With their holy tools, these paladins have crafted mechanical wings onto their armor. Appearing as plated angels...   [click here for more]
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The Secret Agent Archetype for Rogues [D&D 5e (2020)]

The Secret Agent Archetype for Rogues [D&D 5e (2020)]


The Secret Agent Archetype for Rogues [D&D 5e (2020)] Rogues that become secret agents for kings, tyrants, or the gods themselves are masters of getting the job done with their wits, whether that be sneaking in and retrieving a rare artifact or silencing an enemy of the state, nothing stops a secret agent from completing their mission, sometimes not even death. Hide in the...   [click here for more]
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The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]

The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]


The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)] The Way of the Force teaches its students that magic is all around us, flows through every living creature, and connects everything together. Monks of this tradition are taught that magic is a living energy and part of a larger source called the Force. Its followers train their bodies to harness the power of magic...   [click here for more]
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The Herbalism Guide

The Herbalism Guide


The Herbalism Guide to finding herbs and making potions, there are 10 diffrent potions included in this package. ...   [click here for more]
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The Poison Guide

The Poison Guide


Guide to making potions and poisons using the Poisoner's Kit. ...   [click here for more]
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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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Birdman's Roost

Birdman's Roost


“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device. This adventure starts in Phsant (a culturally diverse trading...   [click here for more]
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Revelry Restrained

Revelry Restrained


What happens when you promise a group of depraved Rakdos Cultists eternal glory through pleasing Rakdos himself? You get exactly what you want. Compliance. When a big-shot club owner goes missing, A Blood Witch offers a group of Rakdos prisoners their freedom in exchange for the safe return of said club owner. What seems like a complicated undertaking will be rather convuluded- yet easy enough to...   [click here for more]
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Root & Twig: A Timber-Themed Class Booklet

Root & Twig: A Timber-Themed Class Booklet


Strap on your spiked boots, pick up your ration tins and heft your ax on your shoulder as we head deep into the woods with Root & Twig: A Timber Themed Class Booklet. Inspired by Celtic tree divination, as well as the American timber industry of the mid-1800s to early-1900s, Root & Twig is fit to bursting with content.  11 new subclasses, 1 new class,...   [click here for more]
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Ten Q'Barran NPCs For Your Eberron Campaign

Ten Q'Barran NPCs For Your Eberron Campaign


I’ve formatted these NPC’s descriptions so that their traits and abilities can be interpreted by you, the dungeon master, without the restrictions and limitations that rules and stats can potentially impose. What I’ve written has no reason to be set in stone, and I actually encourage that you ratify or reshape any of these characters to your liking, or so that they can fit even smoother into...   [click here for more]
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