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Eldritch Expansion

Eldritch Expansion


"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
Dungeon Masters Guild  $4.99

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Unseen Waterdeep

Unseen Waterdeep


This product is now Adventurers League legal and uses code DDHC-WDH-02. Add a new villain option and cunning criminal organization to Waterdeep: Dragon Heist. Hlaavin, a half-doppelganger/half-illithid crime boss, runs the UNSEEN, an illegal cabal of assassins, thieves, spies, illusionists, and shapechangers that plots to rule the city from the shadows. Written by Dragon Heist...   [click here for more]
Dungeon Masters Guild  $4.95

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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DDEX03-13 Writhing in the Dark (5e)

DDEX03-13 Writhing in the Dark (5e)


An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem. Designer: Alan Patrick Characters of Level 5-10 Playtime: 2 hours Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features...   [click here for more]
Wizards of the Coast  $2.99

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Friends and Foes I

Friends and Foes I


Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs (levels 7-12). From the makers of over 30 bestselling 5E products. At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and...   [click here for more]
Dungeon Masters Guild  $2.95

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Psionic Powers, Practitioners, & Perils (5e)

Psionic Powers, Practitioners, & Perils (5e)


Harness the Power of Psionics! This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features: Playable Races: Dromite Duergar...   [click here for more]
Dungeon Masters Guild  $7.99

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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

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Bound to Dread: Warlock Customization

Bound to Dread: Warlock Customization


The Domains of Dread are mist-shrouded lands that exist within the Shadowfell's demiplane of Ravenloft. Each domain is an eerie setting of storied evils, cursed bloodlines, legedarily terrifying monsters, and deathless villains. They are also potential sources for the acquisition of unique eldritch powers by mortals willing to make warlock pacts with Darklords and other denizens of the Dread Domains......   [click here for more]
Dungeon Masters Guild  $6.95

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The Stoneheart Ruin

The Stoneheart Ruin


What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin! The adventure features: A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.  16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.  Provides a great introduction to Mind...   [click here for more]
Dungeon Masters Guild  $2.95

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Meal with the Mind Flayer - a Christmas Murder Mystery with Santac'Laus

Meal with the Mind Flayer - a Christmas Murder Mystery with Santac'Laus


Meal with the Mind Flayer is a standalone Christmas-themed murder mystery designed for 4th level adventurers. The setting is non-specific and can be dropped into any campaign world. Christmas is coming! As the nights draw in and the snowy climate of the north spreads southwards across the land, dwellers in cities, villages and the wilds alike all prepare for the...   [click here for more]
Dungeon Masters Guild  $4.95

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Bruin's Maw

Bruin's Maw


Bruin’s Maw is a self-contained adventure that scales cleanly for parties from 1st through 5th level. You will explore the infamous cave known as Bruin's Maw in search of a missing deputy. What starts as a hunt for a wild bear ends in a meeting with a mad mind flayer from beyond the stars! This adventure runs great as a one-shot. It is designed to be an excellent...   [click here for more]
Dungeon Masters Guild  $1.99

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Wild Locations - Fiendish Orc Camp

Wild Locations - Fiendish Orc Camp


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Fiendish Orc Camp is the first of my Wild Locations...   [click here for more]
Dungeon Masters Guild  $1.00

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The Tiniest Scourge

The Tiniest Scourge


Battle tiny Mind Flayers in this light-hearted 5e one-shot adventure designed for four 2nd-level characters. As the adventurers are taking a break, the marketplace is attacked by tiny wild animals. Some investigation will carry the adventurers to a secret entrance in the sewer that leads to a Mind Flayer lair! The only thing is that these are no regular Mind Flayers—they are...   [click here for more]
Dungeon Masters Guild  $1.99 $1.33

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Dungeons & Divination: Major Arcana Volume 1

Dungeons & Divination: Major Arcana Volume 1


Dungeons & Divination: Major Arcana Volume 1 (5e) A 3-card tarot reading delivered through a series of adventures for characters from 2nd to 8th level. Inside Dungeons & Divination: Major Arcana Volume 1, you'll find three adventures based off of the themes within three...   [click here for more]
Dungeon Masters Guild  $9.95

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Lost Souls Gorge

Lost Souls Gorge


A mind is a terrible thing to waste... it must be seasoned with pain and despair before it is ready to be devoured.  Deep in the barren wastelands an exiled mind flayer has constructed a labyrinth to entrap unwary adventurers. This canyon maze is designed to weaken and isolate its victims in preparation for the illithid’s hungry tentacles. No creature has escaped... yet.  A short adventure for...   [click here for more]
Dungeon Masters Guild  $2.99

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Escape From the Underdark: Fate of the Planes Vol. I

Escape From the Underdark: Fate of the Planes Vol. I


[Can be played as a standalone adventure] Welcome to the first adventure in the Fate of the Planes campaign. This epic chain of events will build in intensity, pushing your party to their limits. What at first seems to be an unrelated series of adventures will eventually bring the adventurers' careers to a climax at one event. Good luck, as you begin the quests that will eventually decide the fate...   [click here for more]
Dungeon Masters Guild  $5.99

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The Weave War (player options, monsters, adventure)

The Weave War (player options, monsters, adventure)


The Weave War begins... After their defeat by the Gith, mindflayers sought out various means of vengeance and survival. Some studied the Weave as a means to gain the upper hand. When mindflayers discovered that creatures existed within the Weave iteself, they schemed to pull these creatures out so that they could use use their magic-stealing abilities to bolster...   [click here for more]
Dungeon Masters Guild  $4.92

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