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Thieves' Guild

Thieves' Guild


Print On Demand is finally available, with softcover, a new layout and updated version! This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
Dungeon Masters Guild  $4.95

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So, You Walk Into A Tavern...

So, You Walk Into A Tavern...


Print On Demand is finally available, with softcover, a new layout and updated version! This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything you need to create them from...   [click here for more]
Dungeon Masters Guild  $3.95

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Vault of Magic

Vault of Magic


Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic! Through this supplement, you can expand and enrich your Dungeons & Dragons world. In Vault of Magic you will discover: - 54 New magical items - 16 New spells - More than 40 stock art pieces - A top-level layout - A hypertext index, to quickly...   [click here for more]
Dungeon Masters Guild  $3.95

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Treasures from Krynn

Treasures from Krynn


Find iconic magic items of the Dragonlance setting lore lurking within Treasures from Krynn! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world. In Treasures from Krynn you will discover: - 75 New magical items - 5 New artifacts - More than 22 stock art pieces - A top-level layout - A hypertext index,...   [click here for more]
Dungeon Masters Guild  $3.95

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Undead Monsters

Undead Monsters


This volume introduces a bunch of new undead monsters, either brand new or from previous editions, ready to be used in any campaign. Inside you will discover: - 21 new monsters and stat blocks - 22 beautiful arts If you are looking for the Fantasy Grounds Version - click here. Other authors' titles: ...   [click here for more]
Dungeon Masters Guild  $4.95

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Mages of High Sorcery

Mages of High Sorcery


Enter the Tower of High Sorcery! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world. In Mages of High Sorcery you will discover: - How the moons affect Magic and those who use it - The story of the Three Orders and The Towers of High Sorcery - Additional rules and story hooks for those characters that want...   [click here for more]
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Acererak's Guide to Lichdom

Acererak's Guide to Lichdom


Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a neutral elven lich that uses necromancy to protect the clan. - 2 new magic items. -...   [click here for more]
Dungeon Masters Guild  $4.99

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Candlekeep's Tome of Books

Candlekeep's Tome of Books


This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.  Inside you will discover: - Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign with the help of 13 tables. - Chapter 2: 50 mundane books from the Forgotten Realms that can add depth to your campaign. -...   [click here for more]
Dungeon Masters Guild  $3.95

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Tarot Deck of Many Things

Tarot Deck of Many Things


Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than 25 stock art pieces - A top-level layout - A hypertext index, to quickly find what you...   [click here for more]
Dungeon Masters Guild  $4.95

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Magic of Chaos

Magic of Chaos


This volume presents a lot of new options for Wild Magic and magic based on the unpredictability  of Chaos. Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items - 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art If you are looking for the Fantasy...   [click here for more]
Dungeon Masters Guild  $4.95

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Realm Events

Realm Events


Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event. Specifically, you will find: - 37 Settlement Events...   [click here for more]
Dungeon Masters Guild  $2.99

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Thieves' Guild (Roll20)

Thieves' Guild (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
Dungeon Masters Guild  $4.95

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Of Warlocks & Patrons

Of Warlocks & Patrons


Print On Demand is finally available, with softcover, a new layout and updated version! This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign. Inside you will discover: - Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,...   [click here for more]
Dungeon Masters Guild  $7.95

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Vault of Magic II

Vault of Magic II


Vault of Magic II is the sequel to the platinum bestseller, Vault of Magic! Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons. Contained in this supplement, you will find: - 72 new magical items    - 22 new spells - 4 new NPCs - 6 tables to give your magic items some oddities and quirks - 2 new backgrounds - Over...   [click here for more]
Dungeon Masters Guild  $6.95

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Born to be Kobold!

Born to be Kobold!


Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character - 8 images of the highest quality, laid out by a highly skilled specialist - Hypertext...   [click here for more]
Dungeon Masters Guild  $1.99

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When Magic Goes Wrong...

When Magic Goes Wrong...


Discover strange quirks for magic items, to enrich your world of Dungeons & Dragons. Specifically, you will find: - 10 tables to give your magic items some oddities and quirks - 15 beautiful images - New downtime activities - A hypertext index, to quickly find what you need If you are looking for the Fantasy Grounds Version - click here. Other authors' titles: ...   [click here for more]
Dungeon Masters Guild  $2.99

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Volo's Guide to Ghosts

Volo's Guide to Ghosts


In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to your ghosts - New Actions and Traits for your ghosts - Help with communing with spirits: different...   [click here for more]
Dungeon Masters Guild  $3.95

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Fumbles & Fails

Fumbles & Fails


Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign. Fumbles & Failures can help you spice up your combats and skill checks.  Specifically, you will find: - 7 Random Tables for seapon and spell attacks, ability checks, and saving throws - 68 effects that can occur on a fumble or a failure - 11 images with...   [click here for more]
Dungeon Masters Guild  $0.99

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Fallen from Heavens

Fallen from Heavens


This volume explores the concept of fallen angels, giving guidelines to create and customize them, and introducing a bunch of new monsters. Inside you will discover: - 15 new monsters and statblocks - 3 tables to create your unique fallen celestial - 15 beautiful art Other authors' titles: ...   [click here for more]
Dungeon Masters Guild  $3.95

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Quest Spells & Other Divine Magic

Quest Spells & Other Divine Magic


Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world. In Quest Spells & Other Divine Magic you will discover: - Two new types of divine spells: quest spells, which are bestowed only to the most faithful of divine servants, and cooperative spells, which create more powerful effects if cast by more than one spellcaster. -...   [click here for more]
Dungeon Masters Guild  $3.95

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Fumbles & Fails (Roll20)

Fumbles & Fails (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign. Fumbles & Failures can help you spice up your combats and skill checks. Specifically, you will find: - 7 Random Tables (automated for Roll20) for weapon and spell attacks,...   [click here for more]
Dungeon Masters Guild  $0.99

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Born to be Kobold! (Roll20)

Born to be Kobold! (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character -...   [click here for more]
Dungeon Masters Guild  $1.99

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Acererak's Guide to Lichdom (Roll20)

Acererak's Guide to Lichdom (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a...   [click here for more]
Dungeon Masters Guild  $4.99

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So, You Walk Into A Tavern... | Roll20

So, You Walk Into A Tavern... | Roll20


Already own the PDF? Click here for a Discount with the Bundle! This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything you need to create them from scratch. - Chapter 3:...   [click here for more]
Dungeon Masters Guild  $3.95

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Mages of High Sorcery (Fantasy Grounds)

Mages of High Sorcery (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Enter the Tower of High Sorcery! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world. In Mages of High Sorcery, you will discover: - How the moons affect Magic and those who use it -...   [click here for more]
Dungeon Masters Guild  $5.95

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Tarot Deck of Many Things (FGU)

Tarot Deck of Many Things (FGU)


This is a module for the Fantasy Ground Unity VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign -...   [click here for more]
Dungeon Masters Guild  $5.95

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So, You Walk Into A Tavern... (Fantasy Grounds)

So, You Walk Into A Tavern... (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything...   [click here for more]
Dungeon Masters Guild  $5.95

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Undead Monsters (Fantasy Grounds)

Undead Monsters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume introduces a bunch of new undead monsters, either brand new or from previous editions, ready to be used in any campaign. Inside you will discover: - 21 new monsters and stat blocks - 22 beautiful arts ...   [click here for more]
Dungeon Masters Guild  $7.50

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Tarot Deck of Many Things (Roll20)

Tarot Deck of Many Things (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than...   [click here for more]
Dungeon Masters Guild  $4.95

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When Magic Goes Wrong... (Fantasy Grounds)

When Magic Goes Wrong... (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover strange quirks for magic items, to enrich your world of Dungeons & Dragons. Specifically, you will find: - 10 tables to give your magic items some oddities and quirks - 15 beautiful images - New downtime activities ...   [click here for more]
Dungeon Masters Guild  $4.50

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Magic of Chaos (Fantasy Grounds)

Magic of Chaos (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume presents a lot of new options for Wild Magic and magic based on the unpredictability  of Chaos. Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items - 12 new...   [click here for more]
Dungeon Masters Guild  $11.95

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Thieves' Guilds (Fantasy Grounds)

Thieves' Guilds (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants...   [click here for more]
Dungeon Masters Guild  $7.50

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Candlekeep's Tome of Books (Fantasy Grounds)

Candlekeep's Tome of Books (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.  Inside you will discover: - Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign...   [click here for more]
Dungeon Masters Guild  $5.95

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Fallen from Heavens (Fantasy Grounds)

Fallen from Heavens (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume explores the concept of fallen angels, giving guidelines to create and customize them, and introducing a bunch of new monsters. Inside you will discover: - 15 new monsters and stat blocks - 3 tables to create your unique fallen celestial - 15 beautiful art pieces ...   [click here for more]
Dungeon Masters Guild  $5.95

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Treasures from Krynn (Fantasy Grounds)

Treasures from Krynn (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Find iconic magic items of the Dragonlance setting lore lurking within Treasures from Krynn! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world. In Treasures from Krynn you will...   [click here for more]
Dungeon Masters Guild  $5.95

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Of Warlocks & Patrons (Fantasy Grounds)

Of Warlocks & Patrons (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign. Inside you will discover: - Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,...   [click here for more]
Dungeon Masters Guild  $11.95

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Volo's Guide to Ghosts (Fantasy Grounds)

Volo's Guide to Ghosts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to...   [click here for more]
Dungeon Masters Guild  $5.95

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Born to be Kobold! (Fantasy Grounds)

Born to be Kobold! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited...   [click here for more]
Dungeon Masters Guild  $2.99

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Realm Events (Roll20)

Realm Events (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Already own the PDF? Click here for a Discount with the Bundle! Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there...   [click here for more]
Dungeon Masters Guild  $2.99

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Quest Spells & Other Divine Magic (Fantasy Grounds)

Quest Spells & Other Divine Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world. In Quest Spells & Other Divine Magic you will discover: - Two new types of divine spells: quest spells, which are bestowed only to the most faithful of...   [click here for more]
Dungeon Masters Guild  $5.95

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Монструозная Нежить

Монструозная Нежить


В книге вы найдёте кучу новых нежитей как и взятых из предыдущих редакций, так и созданных с нуля. Всех их можно легко внедрить в свою компанию. Внутри вас уже ждет 21 новый монстр и их блоки характеристик ...   [click here for more]
Dungeon Masters Guild  $4.95

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