Title |
Publisher |
Price |
In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources.
In this supplement you will find:
- Tables to give different origins, appearances, and anchors to your ghosts
- New Actions and Traits for your ghosts
- Help with communing with spirits: different... [click here for more] |
Dungeon Masters Guild |
$3.95
|
An Ogre and His Cake is available in print here.
A charitable adventure for young heroes ages 5+
"There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are you tired of flipping through multiple pages and rulebooks during your Dungeons & Dragons 5e games? Make things easier for yourself and your players with this handy reference sheet.
Filled with essential information for combat, movement, hiding, cover, jumping, and more, this sheet is perfect for players of all levels. Whether you're a beginner looking to learn the game or a seasoned pro looking... [click here for more] |
Dungeon Masters Guild |
$1.00
|
An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life! Part One of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- and 2nd-Level Characters Optimized for APL... [click here for more] |
D&D Adventurers League |
$4.99
|
Waterdeep: Dragon Heist has over 150 named characters—an absolute nightmare for any DM to keep track of. Navigate this web of Waterdhavian intrigue with this NPC Map: it has all major characters, including their lieutenants with brief descriptions of their relationship with other characters. Vital details that are buried in the sourcebook—such as Manshoon's plot to control... [click here for more] |
Dungeon Masters Guild |
$1.95
|
[Youtube video from this product at the end of the page]
"This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Triboar - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes:
Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Reach for the Stars (Keys from the Golden Vault - Adventure 3)
GM Resources Pack
Includes battlemaps for: Delphi Mansion (all levels) & Elra's Camp
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
|
Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover!
1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there!
2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine
3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols
4) Over 25 examples... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Unlikely heroes though they are, scholars leverage their impressive genius and prestigious educations to overcome challenges that would thwart less prepared adventurers. Whether they’re analyzing an enemy for weaknesses or giving sagacious advice to their allies, a scholar’s keen powers of reasoning and deduction can clutch victory from the jaws of defeat.
All scholars specialize in a field of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world.
Happy 50th birthday Gen Con!
In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken... [click here for more] |
D&D Adventurers League |
$14.99
|
A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER
(Click on “Full-size Preview” to view the entire product before purchasing. I am confident you will love what you see, and I appreciate your support!)
“You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Introduction
In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find:
- The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration drawn from previous editions of Dungeons & Dragons!
- New "1/3-invoker" classes... [click here for more] |
Dungeon Masters Guild |
$12.95
|
The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Are you brave enough to explore this mystery?
Will it lead to wealth or doom? ... [click here for more] |
Wizards of the Coast |
$2.99
|
5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Hundreds of Monsters New and Old
The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such as... [click here for more] |
Dungeon Masters Guild |
$15.00
|
 To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system.
A 4-Hour Spelljammer adventure for Level 5-10 characters.
The PDF features:
11 pages of the core adventure
1 page explaining... [click here for more] |
Dungeon Masters Guild |
$3.99
|

2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves
may have a solution to save the planet, but can you act fast enough to prevent utter ruin?
Part three of the Crystalstar Trilogy
Unsworn Oath is a two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Please note: This title contains the Roll20 VTT package only. For the Exploring Eberron PDF and Roll20 BUNDLE, please go here.
Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to... [click here for more] |
Dungeon Masters Guild |
$29.95
|
The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
Dungeon Masters Guild |
$1.99
|
New Combat Actions for the Creatures in Fizban's Treasury of Dragons
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series!
It has over 375 talents that will cover archetypes, classes, and races. It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing options!
It also overs the following new races: Aasimar, Bugbear, Centaur, Firbolg, Goblin,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Weekend at Strahd’s
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg!
Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
AD&D Spelljammer 2e Combat re-envisioned for 5e! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Aloysius' Guide to Social Acceptance Vol 1
----
Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers... [click here for more] |
Dungeon Masters Guild |
$30.00
|
Introducing MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. Designed for characters of levels 1 to 3, this immersive expansion takes your players on an unforgettable journey. Dive deep with your party into the depths of the Sunless Citadel — a sunken fortress home to warring factions, political intrigue, and the growing threat... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Between Worlds
"Shamans serve as intermediaries between the mortal world and the realms of spirits, called by the spirits to speak for them among mortals. These spirits come in a variety of forms, ranging from elemental nature spirits to the souls of fallen ancestors, and often take on animalistic shapes. While most shamans revere the spirits for which they speak, they rarely worship... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Best Shops of the Forgotten Realms
Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this book will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get a great mug of ale, Volo has got you covered!... [click here for more] |
Dungeon Masters Guild |
$9.99
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Critically Awesome Essentials is an extension framework used for the 5th Edition D&D ruleset in the Fantasy Grounds VTT. It uses content modules for different functions and assets.
To use THIS module, you MUST HAVE "Critically Awesome Essentials" (available here).
DM Tools is part of the Critically Awesome Essentials family.
Welcome to the third module developed for the Critically Awesome Essentials... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal.
Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game!
This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign.
Fumbles & Failures can help you spice up your combats and skill checks.
Specifically, you will find:
- 7 Random Tables for seapon and spell attacks, ability checks, and saving throws
- 68 effects that can occur on a fumble or a failure
- 11 images with... [click here for more] |
Dungeon Masters Guild |
$0.99
|
With so many monsters having been created for previous editions of the game, only a portion could be included in the new fifth edition Monster Manual. This document updates several of those older monsters absent from the new edition, specifically ones tied in some way to the theme of madness or ones that might be found in the Underdark.
Allip (CR 3)
Crypt Thing (CR 2)
Ophidian (CR 1)
Phantom... [click here for more] |
Dungeon Masters Guild |
$2.95 $0.99
|
Dragon Season - a Waterdeep: Dragon Heist DM's Resource
Chapter 4: Dragon Season is the grand finale to Waterdeep: Dragon Heist. A frantic hunt for the Stone of Golorr through the streets of Waterdeep that culminates with the heroes delving into the Vault of Dragons. It's where the characters go from hopeful adventurers to legends of Waterdeep – or end up dead and forgotten... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get.
Who Can Stand Against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx... [click here for more] |
Wizards of the Coast |
$9.99
|
⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios
"I don’t know of a clever way to ease into this so I’ll just put it bluntly: this is an amazing accessory! ... It is gorgeous, functional and useful... Grab a copy so you can say you helped this thing go Platinum. It's gonna." -NonZero... [click here for more] |
Dungeon Masters Guild |
$7.95
|
There's nothing quite like the lich.
Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters.
In this 36-page document, every facet of the lich’s undead existence is examined and... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Feywild Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of Feywild, the fey, dream realms, eladrin cities and the Wild Beyond the Witchlight.
Includes... [click here for more] |
Dungeon Masters Guild |
$5.00
|
IT'S TIME FOR A RECKONING
The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Ever wondered what your fighter does with those smith’s tools? That longsword not feeling strong enough? Maybe you’d like to design your own poison or have a penchant for throwing exploding vials of lightning. With the rules contained herein all that becomes possible and more.
This resource contains a variety of crafting rules that allows you, the player, to construct your own gear, potions,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
 I want to loot all the treasure!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play. In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they go. But through conversations with other solo players, it has become evident that many soloists desire to take advantage... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
|