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Adventure Compendium Vol II

Adventure Compendium Vol II


Adventure Compendium Vol II JVC Parry This bundle contains all of my adventurers from 2017! It contains 7 best selling one shot adventures that would cost $19.65, for the low price of $11.95, that's a discount of 40%! They contain hand drawn maps, incredible artwork, new monsters and magic items, plus hours of gaming inspiration! Facebook Twitter...   [click here for more]
Dungeon Masters Guild  $11.95 $10.16

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Adventure Compendium Vol III

Adventure Compendium Vol III


Adventure Compendium Vol III JVC Parry This bundle contains all of my adventures from 2018, including those written for other authors and as part of the 'JVC Parry Presents...' initiative. These 5 adventures would cost you $17.75, but instead cost $11.95, a discount of more than 30%! They contain hand drawn maps, incredible artwork, new monsters...   [click here for more]
Dungeon Masters Guild  $11.95 $10.16

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Epic Characters (Fantasy Grounds)

Epic Characters (Fantasy Grounds)


Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This supplemental handbook contains progression from 21st to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes...   [click here for more]
Dungeon Masters Guild  $11.95 $10.16

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Esquiel's Guide to Magic Weapons (Fantasy Grounds)

Esquiel's Guide to Magic Weapons (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Esquiel's Guide to Magic Weapons presents over 120 new magic weapons for your 5th edition Dungeons & Dragons adventures and campaigns, providing a fun sourcebook for DMs and players alike (and giving you a serious boost to the 30 or so published in the Dungeon Masters Guide!). The guide contains: 120...   [click here for more]
Dungeon Masters Guild  $11.95 $10.16

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Rob Twohy's 5E PDFs

Rob Twohy's 5E PDFs


Rob Twohy's 5E Tools & Charts This collection includes the PDFs from all 13 of the following: 200 Critical HIT & FUMBLE Tables - 400 crazy ways to handle attack rolls when players roll a 1 or 20. 200 Wild Magic Table - More ways for players and DMs to have fun with Wild Magic. Adventure: Unknown Whom - A level zero to 3 adventure where the PCs...   [click here for more]
Dungeon Masters Guild  $11.95 $10.16

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Versatile NPCs II (Fantasy Grounds)

Versatile NPCs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!...   [click here for more]
Dungeon Masters Guild  $11.95 $10.16

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Alder's Anthology of the Abstruse

Alder's Anthology of the Abstruse


A massive compendium of all of my homebrew content, I give you Alder's Anthology of the Abstruse! An ongoing living document, Alder's Anthology is a massive compilation of all of my homebrew 5e creations! This material contains: 18 New Races 2 Race Revisios (Genasi and Tabaxi) Merchant and Witch Classes 27 New Subclasses Hundreds of new items, mechanics,...   [click here for more]
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Arcane Incantations

Arcane Incantations


Version 1.0 • This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor...   [click here for more]
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Comprehensive Wealth Manual [Rev 3, 2019]

Comprehensive Wealth Manual [Rev 3, 2019]


ANTHOLOGY NOTICE: This product is also available as part of an anthology of Wraith Wright's Comprehensive Manuals. If you previously purchased this product, you can download the updated anthology on the linked product page. This product helps Dungeon Masters regulate the wealth that player characters acquire and the various useful efforts to which that wealth can be put. If the...   [click here for more]
Dungeon Masters Guild  $10.00

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Fantasy Grounds Pregenerated Characters

Fantasy Grounds Pregenerated Characters


Fantasy Grounds Pregenerated Characters (FULLY CODED) EVERY ARCHETYPE REPRESENTED! Levels 1 thru 3! SOLD AS PART OF THE COMPLETE WORKS OF ROB TWOHY 2017 PLEASE CONSIDER THAT BEFORE PURCHASING THIS! This is a module with pre-generated characters for the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this with each...   [click here for more]
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Martial Exploits

Martial Exploits


Version 1.3 (Now with Bookmarks) • This is a conversion of over 500 4th Edition Martial Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor...   [click here for more]
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Races Redone

Races Redone


This is a fixed version of the default way that races are handled in DND. At least in my opinion. ...   [click here for more]
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Simplified 5e Spellbook Bundle

Simplified 5e Spellbook Bundle


When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing. So...   [click here for more]
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The Big Book of Rogues

The Big Book of Rogues


88 pages in a pdf format, it contains everything you need to run complete, interesting campaigns that feature rogues or rogue-centric content. Table of Contents Introducing Rogues…............................Page 2 Rogues Gallery…..................................Page 4 Wealth and Commerce….......................Page 42 Rackets…...........................................Page...   [click here for more]
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The Occult Archives

The Occult Archives


Peer into the occult magics that surround Warlocks, their deities and the pacts they form. We explore six new patrons: The Life's Flame, The Geode, The Grand Witch, The Glitch, The Grave Warden and The Bloodlust. Additionally, we find two new races: The elf replicas made of gemstone, Geodites, and the spider-like dwellers of the Underdark, Harvestmen, with thirteen subraces between the two. ...   [click here for more]
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White Dragons - Ancient Cut out Miniatures

White Dragons - Ancient Cut out Miniatures


Though considered the Weakest of the True Dragonkin, White dragons are far from pushovers, considered weak only because of their limited intelligence. While the worst parents of any sentient beings, White Dragons who progress past the stage of Wyrmling and Young become dangerous monsters. In this pack you gain a cut out of an Ancient White Dragon scaled and readied to cut out in your next tabletop...   [click here for more]
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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
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DM Notes & Maps for Desert of Desolation Maps (I3-I5)

DM Notes & Maps for Desert of Desolation Maps (I3-I5)


Virtual tabletop dungeon maps of the classic TSR module "Desert of Desolation". It's intended for online play, but it can be printed out and used on the tabletop. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. This pack contains 110 Maps: 12 Generic background Maps (desert) 2 Troll Cave Maps (grid/no-grid...   [click here for more]
Dungeon Masters Guild  $10.00 $9.99

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DM Notes & Maps for The Rod of Seven Parts Maps

DM Notes & Maps for The Rod of Seven Parts Maps


This map pack is for the epic adventure The Rod of Seven Parts. There are a total of 102 maps (many variations such as DM, Players, Grid, No Grid, Daytime/Nightime and "Empty" maps) which include: Night Raiders 3 levels, 2 variations, total 6 maps. Spelunking Caves 6 levels, total maps 15 with variations. At the Sign of the Golden Cockatrice (Inn), 2 variations. Tactical encounter map for outside...   [click here for more]
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Dungeons & Dragons: Frost Giant’s Fury Trade

Dungeons & Dragons: Frost Giant’s Fury Trade


Mighty giants stir across the land and before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur’s Gate heroes will be tested like never before. Roll for initiative, a new Dungeons & Dragons adventure begins! Originally published as DUNGEONS & DRAGONS: FROST...   [click here for more]
IDW Publishing  $9.99

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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch


Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 86-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide (Guide Only)

The Red Hand of Doom 5E Conversion Guide (Guide Only)


Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here. If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs ...   [click here for more]
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art 007 - Symbols for Deities of Faerun : 10 deity icons

art 007 - Symbols for Deities of Faerun : 10 deity icons


Sets_of_Deities-v1_10th_to_19th_Deity (covered out of 39 Deities.) ————— Emblems for Deneir, Eldath, Gond, Helm, Ilmater, Kelemvor, Lathander, Leira, Lliira, & Loviatar. Also included is a png file with some text describing some of the main elements for each Deity depicted in the set. A smaller version of this image can also be viewed in the preview. —————...   [click here for more]
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art 008 - Symbols for Deities of Faerun : 10 deity icons

art 008 - Symbols for Deities of Faerun : 10 deity icons


Sets_of_Deities-v1_20th_to_29th_Deity (covered out of 39 Deities.) ————— Emblems for Malar, Mask, Meilikki, Milil, Myrkul, Mystra, Oghma, Savras, Selune, & Shar. Also included is a png file with some text describing some of the main elements for each Deity depicted in the set. A smaller version of this image can also be viewed in the preview. —————...   [click here for more]
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Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)

Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)


Player Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!! Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue? You're in luck! To give back to the community that has been so awesome and accepting of my other content (and because...   [click here for more]
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Grimlore's Grimoire (Fantasy Grounds)

Grimlore's Grimoire (Fantasy Grounds)


Announcing Grimlore's Grimoire; a tome of knowledge containing 214 new spells for DMs and players to use in their D&D 5th Edition games, now for Fantasy Grounds! What kind of a supplement is this? This supplement has been created as a passion project and converted for use in the Fantasy Grounds virtual table top. I've been a DM for years, and with the help of my players,...   [click here for more]
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Single-Player Systems, Solitaires

Single-Player Systems, Solitaires


BETA VERSION 0.1 (Pay What You Want) This creator resource includes two products in PDF form: The Solo Creator's Guidebook The Solo Player's Guidebook Together, these documents describe a comprehensive system for the creation and use of single-player interactive adventures. I developed this core system over the course of the last year, following broad, painstaking...   [click here for more]
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The Raskir - The Secretive Ratfolk of Faerun

The Raskir - The Secretive Ratfolk of Faerun


Beneath the surface of the world you’re familiar with, there lies an entire civilization hidden from view. The people here stand no taller than a gnome and resemble humanoid rodents. Step into their shoes and explore the world of the raskir! This supplement is a resource for both players and Dungeon Masters. Inside, you’ll find a guide to creating your own playable raskir, a raskir-specific...   [click here for more]
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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $11.24 $9.55

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Arms and Equipment Guide (3e)

Arms and Equipment Guide (3e)


Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe,...   [click here for more]
Wizards of the Coast  $10.99 $9.34

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Denizens of Darkness (3e)

Denizens of Darkness (3e)


Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
Wizards of the Coast  $10.99 $9.34

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Spilled Ale Studios Character Bundle

Spilled Ale Studios Character Bundle


This bundle includes 100 pages of content! When bought separately, the products included have a full retail value of $15.74. The bundle includes: Draconomicon: Dragonbound Dragonbound are humanoids who, by tradition or chance, find their fates intrinsically intertwined with the destiny of a dragon. The two become partners, bound to a closeness exceeding...   [click here for more]
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The Slumbering Shadow

The Slumbering Shadow


The first ever full-length campaign set in Elturgard by two best-selling authors! This massive adventure will take your players all the way through Tier 2! Clocking in at 116 pages of solid adventure, Slumbering Shadow is a big, fat journey to Elturgard where an ancient yuan-ti god has returned from the Abyss. Hessatali! Hessatali! The yuan-ti anathema, Hessatali, calls out to...   [click here for more]
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Adventure Anthology II

Adventure Anthology II


P.B. Publishing Presents: Adventure Anthology 2! This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room. We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic For only $12.95 (50% cheaper...   [click here for more]
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art 006 - Symbols for Deities of Faerun : 9 deity icons

art 006 - Symbols for Deities of Faerun : 9 deity icons


Sets_of_Deities-v1_1st_to_9th_Deity (covered out of 39 Deities.) ————— Emblems for Amaunator, Asmodeus, Azuth, Auril, Bane, Beshaba, Bhaal, Chauntea, & Cyric. Also included is a png file with some text describing some of the main elements for each Deity depicted in the set. A smaller version of this image can also be viewed in the preview. ----------- These...   [click here for more]
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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module. Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written by best-selling...   [click here for more]
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Encounters in the Savage Frontier (Fantasy Grounds)

Encounters in the Savage Frontier (Fantasy Grounds)


This is a Fantasy Grounds VTT module. "Incredibly useful encounters..." "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers...   [click here for more]
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Encounters in the Savage Jungles (Fantasy Grounds)

Encounters in the Savage Jungles (Fantasy Grounds)


This is a module file for the Fantasy Grounds VTT. If you are looking for the PDF, click here. This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves...   [click here for more]
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The Hag's Hexes (Fantasy Grounds)

The Hag's Hexes (Fantasy Grounds)


THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here. Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster...   [click here for more]
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The Mines of Chult (Fantasy Grounds)

The Mines of Chult (Fantasy Grounds)


This is a Fantasy Grounds VTT .mod file. If you are looking for the PDF version CLICK HERE. Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items,...   [click here for more]
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Castle Ravenloft Battle Maps

Castle Ravenloft Battle Maps


This product contains 75+ files for nearly every individual room in Castle Ravenloft. These maps are welcome to be used for online play, but were made with particular consideration for tabletop sessions. Inside the product you'll find: Full Resolution PNG files of every individual room (with and w/o grid) VTT variations with lowered resolution (150 dpi) for easier file management Complete...   [click here for more]
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Critically Awesome Essentials (Fantasy Grounds)

Critically Awesome Essentials (Fantasy Grounds)


Critically Awesome Essentials is an extension framework used for the Fantasy Grounds VTT. It uses modules for different functions. Now includes CUSTOM tokens, CUSTOM monster shapes, and functionality for one-click polymorph, shape change, and disguise. WOW! As Critically Awesome Essentials continues to add functions to Fantasy Grounds, several modules will be released with different functions....   [click here for more]
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DM Resource - Standard Weapons

DM Resource - Standard Weapons


Creating your own Dungeon Master Guild products and need weapon imagery? This DM Resource pack contains renderings (PNG format) for all 37 standard fifth edition weapons. Each weapon is against a transparent background. The PNGs are 2000 x 2000 pixels and 300dpi. Version 1.0 Right click the image below and open it in a new tab. Then Zoom In to see a preview of all 37 weapons included. Don't...   [click here for more]
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Fantasy Grounds Sounds

Fantasy Grounds Sounds


Fantasy Grounds Sounds This is a module for use with the Fantasy Grounds VTT software. Please be aware that this module requires a Syrinscape Adventure Path subscription in order to operate. Also, the use of two Fantasy Grounds extensions (DOE: Base and DOE: Sound, provided free on the Fantasy Grounds Forums) is required as well. This...   [click here for more]
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Fey Compendium I: Spirits of the Feywild

Fey Compendium I: Spirits of the Feywild


This 200+ page supplement contains more material about the fey than you could ever possibly use in a single campaign. There's over 100 new fey, roleplay options, categories for easy DM use, locations, and more. Seriously, there is so much fey material in here that it's insane. Chapter 1: Roleplaying the Fey An in-depth examination of what makes a fey a fey and guides on ways for DMs to...   [click here for more]
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Martial-and-Arcane Musings

Martial-and-Arcane Musings


M&A Musings is similar in concept to Unearthed Arcana, minus the new classes. There are expanded rules for provisioning and using horses; new combat actions, feats and fighting styles; methods for encounter design; alternative turn-ordering procedures and rules for mass combat; subgames including evasion, a simple joust, and mine-cart racing; and there are new spells and magic items, particularly...   [click here for more]
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Planar Bestiary

Planar Bestiary


Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty elementals to serve the Princes? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some...   [click here for more]
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