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Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking... [click here for more] |
Dungeon Masters Guild |
$3.64
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4 adventure areas fully stocked with some of the classic tier one villans we all love to hate. Suitable for levels 1 thru 4.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Goblins and thier pets to lizardfolk and Kua-Toa. You can expect to encounter a wide variety of creatures... [click here for more] |
Dungeon Masters Guild |
$2.18
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.60
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Welcome to volume 2 of Crypts, Tombs and Haunted Houses.
In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play.
A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills.
Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant... [click here for more] |
Dungeon Masters Guild |
$2.92 $2.91
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Welcome to volume 3 of Crypts, Tombs and Haunted Houses.
In this, the third and final volume, there are 4 playable areas each with multiple levels all suitable for tier 3 play.
A mummy lord, long dead and from ages past, slumbers in his sarcophagus waiting for the day his full might can be shown. Can you find his heart and put an end to him once and for all?
Or how about a walled former abbey,... [click here for more] |
Dungeon Masters Guild |
$3.64
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This module is free for all to use or you can send a buck to help an author out.
It contains 21 pages of NPCs and trades people that can be encountered in any rural or city setting. Blacksmiths and stable masters to magic users and clerics can be found in this one!
It also has a wide range of NPCs such as evil warlocks or decent wizards. Thieves, fighters, half-orcs and duergar. You can find it all... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to the Frozen Badlands. An area of Faerun so desolate only the most desperate of people would call it home. This area has become a haven for every defeated warlord or despised necromancer that ever lost a campaign in the south and lived to tell about it.
On the southern border of the Frozen Badlands sits a fertile valley that is home to the Danear. After arriving some 200 years or so ago the... [click here for more] |
Dungeon Masters Guild |
$7.26
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Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they committed. For years the unwanted have fled there, the... [click here for more] |
Dungeon Masters Guild |
$4.08
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