Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















LanguagesKeywords
English   Remove Search Term
Reece   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
The Wizard of Drury Lane

The Wizard of Drury Lane


When a reclusive wizard clashes with an upstart dragon, it takes a band of intrepid heroes to prevent the flames of their conflict from consuming the innocents nearby. "The Wizard of Drury Lane" is a DUNGEONS & DRAGONS adventure suitable for four to six 8th-level adventurers. It can be woven into a larger campaign, or used as a stand-alone adventure. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Monstrous Mystery of Marwind Mansion

The Monstrous Mystery of Marwind Mansion


A whimsical party turns sour at the death of its host, and all the guests scramble to figure out "whodunit". Little do they know, a real and deadly danger is afoot…<o:p></o:p> "THE MONSTROUS MYSTERY OF MARWIND MANSION" is a DUNGEONS & DRAGONS adventure suitable for four to six 5th-level adventurers. It can be woven into a larger campaign, or be used as a stand-alone adventure.<o:p></o:p>...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lord of Fimbulwinter

Lord of Fimbulwinter


A primeval titan, caged since the dawn of time by the King of Giants, seeks his freedom. Should he succeed, the whole of the Forgotten Realms will be plunged into a terrible and unending age of ice and snow. "LORD OF FIMBULWINTER" is a DUNGEONS & DRAGONS adventure suitable for four to six 15th-level adventurers. It can be woven into a larger campaign, or be used as a stand-alone adventure. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Blood in the Streets

Blood in the Streets


The Crimson Legion have infiltrated the annual Holt’s Feast Parade, and are set on turning this celebration into a blood-soaked nightmare. Driven by madness, the Legion will stop at nothing to bring death to realm. To this end, they plan to twist the city of Brightstone into an evil portal to Hell... "Blood in the Streets" is a DUNGEONS & DRAGONS adventure suitable for four 5th-level adventurers....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Spot of Payback

A Spot of Payback


The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Peacekeeping

Peacekeeping


The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
All This for a Couple of Shrubs

All This for a Couple of Shrubs


The sixth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Precious Cargo

Precious Cargo


The eigth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
No Refunds

No Refunds


The ninth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
Pet Detectives

Pet Detectives


The eleventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Breaking Knuckles

Breaking Knuckles


The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Double-Crossed

Double-Crossed


The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Saving a Sap

Saving a Sap


The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Show Up the Showoffs

Show Up the Showoffs


The seventeenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Farm Rustlings

Farm Rustlings


The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job....   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Shocker in the Sewer

Shocker in the Sewer


The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters into an underworld of corruption,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
New Blood

New Blood


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Swampwater Rivals

Swampwater Rivals


The third in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Fishy Kissin

Fishy Kissin


The fourth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Put It Back!

Put It Back!


The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Sailboat Racers Sing This Song

Sailboat Racers Sing This Song


The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Being Neighborly

Being Neighborly


The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Surviving Subterfuge

Surviving Subterfuge


The eighth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Silence the Screaming

Silence the Screaming


The ninth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Mr. Porter's Saltmarsh Skullduggeries

Mr. Porter's Saltmarsh Skullduggeries


Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
The Lonely Scroll Adventure Contest: Saltmarsh

The Lonely Scroll Adventure Contest: Saltmarsh


This volume contains 47 "one page adventures" created for the Lonely Scroll Adventure Contest around the theme of "Saltmarsh". The entrants include new talent, rising stars, and a few veteran designers as well! These adventures can be used as one-shots, extensions to an existing campaign, or as a source of ideas for your own work. The competition was founded and curated by M.T. Black. The judge was...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Lend a Hand to Large Luigi

Lend a Hand to Large Luigi


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Time for a Break

Time for a Break


The Rock of Bral has only one place to store the worst of the worst: the aptly-named Donjon. Creatures and beings too strange and too dangerous even for denizens of Wildspace to contend with are kept there - and Mr. Porter wants you to get one of them out. What manner of horrible monstrosity awaits you in the Donjon, and what will you do to free them from imprisonment? Find out now in TIME FOR...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
The Embrace of Darkness: New Warlock Options

The Embrace of Darkness: New Warlock Options


The Embrace of Darkness warlock options are here to provide new, interesting player choices for the warlock class. The Unending Darkness otherworldly patron epitomizes the essence of the Negative Plane and the Shadowfell and their necromantic energies. The new eldritch invocations offer a range of choices to add flavor and utility to the warlock class. The Pact of the Chain gains some much-needed options,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Forest Hiphatium

The Forest Hiphatium


“The forest takes care of itself,” is what the citizens of the small village of Hiphlet tell people. And rather than answer questions, it only promotes more. Now the party has an opportunity to enter the forest themselves and see what mysteries are there. What will they find in the Forest Hiphateum ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Undead Vale

The Undead Vale


The forest? Well, it isn’t exactly haunted, but… It certainly seems possible when a spirit comes and asks the party for help. What kind of help would a forest spirit want? What else will you find in the Forest Hiphateum? This adventure can be run either as a one shot adventure or as part two of the Desolation Valley series.  This is a 4 to 5 hour adventure for 4th level characters. ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Sorcerers of the Cosmos

Sorcerers of the Cosmos


An elf rises high into the air, a silvery cloak of starlight billowing behind them as the light of the moon guides them through an impossibly dark landscape. As the light grows brighter, the hordes of aberrant monstrosities beneath the elf disappear in a flash of silver light, reduced to ash by their radiant power. A halfling looks into the night sky and begins to chant, causing the moon and the stars...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
In Need of a Hand

In Need of a Hand


During a journey along the road the party is interrupted by a wounded blacksmith in desperate need of assistance. Tricked by a Kooky Woodswoman who asked him for a hand, the blacksmith realised too late that she meant it literally. The blacksmith is now roaming the outskirts of the forest alongside the road, searching for the thieving kook’s residence, in need of a hand to get his hand back. Will...   [click here for more]
Dungeon Masters Guild  $1.27

Add to Dungeon Masters Guild Order  
The Wizard's Towers

The Wizard's Towers


What do you do when a powerful necromancer moves in next door? Did you say, “Get help?” That’s what the party is asked to do for the denizens of the Forest Hiphateum. Within are the trials that must be overcome to provide that help. What will you do for the Forest Hiphateum? ...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 44 (of 44 items) Result Pages:  1 
Select Page Number