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Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,... [click here for more] |
Dungeon Masters Guild |
$4.99
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A quick reference sheet for you and your players (if you choose to share with them) of notable persons, locations, and facts about Candlekeep to be used with running Candlekeep Mysteries adventures. We all know that players often fail to take notes and as such struggle to recall an NPC's name or title. Or sometimes they "forget" the rules and decorum of particular establishments. You can... [click here for more] |
Dungeon Masters Guild |
$0.50
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The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the fight mechanics included in the D&D 5E Player’s Handbook (PHB). If you have played through Module 0, some of the background information will be duplicated and can be skipped over. If you skipped Module 0, you will be able to jump into this module with no problems.
It is assumed that your... [click here for more] |
Dungeon Masters Guild |
$1.49
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The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the process of creating a Dungeons and Dragons 5th edition character. For adventuring parties that have already created their characters, you can skip to Module 1. In this module, we’ll build up each character through role-playing, storytelling, and the use of targeted questions by the DM. At the end... [click here for more] |
Dungeon Masters Guild |
$0.99
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Truly Madly Deeply: Level Zero to Hero -- Now for Fantasy Grounds Unity!
Conversion based on original product containing:
Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You carried your characters through Harper training and now it is time to be officially recognized by the High Harper in Berdusk and be recorded into the official record as members in good standing of the Harpers. What lies between Aberuthven and Berdusk and will your party make the trek in 14 days or less? Or will something sidetrack you?
This module is the third in the series. Continue your... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adventure hooks are a dime a dozen and, if you get down to it, unnecessary. The fact that a dungeon teeming with monsters and treasures even exists may be a compelling enough reason to risk life and limb exploring it for most characters. The adventures of yesteryear often hardly cared why the PCs would venture into a dungeon or the ruins of a castle. Exploration was reason enough. But most of... [click here for more] |
Dungeon Masters Guild |
$1.00
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Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Adventure hooks are a dime a dozen and, if you get down to it, unnecessary. The fact that a dungeon teeming with monsters and treasures even exists may be a compelling enough reason to risk life and limb exploring it for most characters. The adventures of yesteryear often hardly cared why the PCs would venture into a dungeon or the ruins of a castle. Exploration was reason enough. But most of the characters... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Adventure hooks are a dime a dozen and, if you get down to it, unnecessary. The fact that a dungeon teeming with monsters and treasures even exists may be a compelling enough reason to risk life and limb exploring it for most characters. The adventures of yesteryear often hardly cared why the PCs would venture into a dungeon or the ruins of a castle. Exploration was reason enough. But most of the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Trouble stirs in the normally quiet and bucolic lakeside town of Willow Grove. The residents here are jovial, hard-working, and superstitious. When the town’s cemetery caretaker makes a macabre discovery while tending to the gardens, he’s certain there is evil afoot. The town mayor, a shrewd and circumspect businesswoman, has plans to grow the town by promoting it as a tourism destination for wealthy... [click here for more] |
Dungeon Masters Guild |
$2.99
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Infestation at Willow Grove - now for Fantasy Grounds Unity!
Trouble stirs in the normally quiet and bucolic lakeside town of Willow Grove. The residents here are jovial, hard-working, and superstitious. When the town’s cemetery caretaker makes a macabre discovery while tending to the gardens, he’s certain there is evil afoot. The town mayor, a shrewd and circumspect businesswoman,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Sending in the cavalry works just fine if you need to overwhelm your enemy with numbers. Or ostentation. In that case, by all means, send in the bros on their ponies. You may intimidate your target or impress the public with a show of force. But what will you accomplish? Wasted resources at a minimum. When you want results and you want them quickly, you don't have time to organize such pomp.... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles.
Plot Thickeners—Beginnings & Transitions Regular price: $1.00 Bundle price: $0.75 Format: PDF
Adventure hooks are a dime a dozen and, if you get down to it, unnecessary. The fact that a dungeon teeming with monsters and treasures even exists may be a compelling enough reason to risk life... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.25
|
Everyone knows at least one web troll (aka net troll or internet troll). It was time someone stat one. This one's on me. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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