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The Sojourner

The Sojourner


The Sojourner is a Class that grants uncontested mastery of the most elusive magic: Teleportation. As a novice your maximum distance is just enough to get you through walls or locked doors or escape the grip of a foe.  Teleporting blind poses its dangers but the risk is often outweighed by the rewards.  At times you'll be able to swiftly teleport to gain advantage on an attack or carry an ally with...   [click here for more]
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Class Option: The Reaper

Class Option: The Reaper


Inspired by media from FFXIV to Bill and Ted's Bogus Journey, comes the Reaper class. The core elements of the class are your Mortal Scythe and Spectral Step.  Mortal Scythe, a manifestation of your tie to deathly power, can appear as anything you like, from a grim reaper spirit that siphons the soul of foes you strike to scythe blades that erupt from the wounds you deal. Spectral Step allows you...   [click here for more]
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Sorcerous Origin: The Symbiote

Sorcerous Origin: The Symbiote


This Sorcerous Origin grants your character an array of Aberrant Appendages enhanced psychic damage dealt by spells, additional skill proficiencies your Symbiote has learned, and ultimately the ability to infect others with a symbiote spawn that controls them. If you like the work of H.P. Lovecraft, characters like Venom or Dexter Morgan, then this might be just the Sorcerer for you! ...   [click here for more]
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Fighter Archetype: The Olympian

Fighter Archetype: The Olympian


The Olympian Fighter Archetype presents an ala carte selection of features based on Olympic events.  Intended to provide a similiarly straightforward alternative to the Champion, each event enhances basic abilities and actions.   As a bonus it introduces the Discus as a weapon and the Discus event presents a way for a player to make their Captain America shield master a reality! Enjoy! ...   [click here for more]
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Rogue Archetype: The Gambler

Rogue Archetype: The Gambler


The Gambler is one dedicated to trickster spirits or the gods of luck and fate. As deadly with a card or coin as they are with a dagger, Gamblers live by a strict code, betting only in good faith and accepting that cheating is part of any game. A Gambler's challenge is difficult to ignore and failing to honor one's debt to a Gambler incurs a curse. Near the end of their career a Gambler can even...   [click here for more]
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Fighter Archetype: The Juggernaut

Fighter Archetype: The Juggernaut


The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race...   [click here for more]
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Class Option: The Harbinger

Class Option: The Harbinger


The Harbinger is a Pact Magic using Spellcaster akin to the Warlock, but rather than having a Patron to contend with, the Harbinger faces a Dark Fate.  In truth, condemning your foes to terrible fates is fun and effective, though you may spend some of your time warning your allies that the sky is falling (don't worry, no Chicken Little'ing here, the sky will eventually fall if you say it will). Early...   [click here for more]
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Bard Option: College of Law

Bard Option: College of Law


Bards that choose the College of Law are Barristers.  They learn quickly how hurling accusations, no matter how unfounded, can focus their party's will to fight or turn a community against their foe.  During their career they will earn the reliable aid of a skilled agent of the law.  Ultimately, their seeming absolute knowledge of legal minutiae may allow them to talk their way out of nearly any...   [click here for more]
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Warlock Patron: Genie

Warlock Patron: Genie


Genies are potent elemental beings known for their legendary power to grant wishes to those that have bound them. But unbound Genies are capable of granting power as well. To their favored servants they entrust a Gen, a small elemental spirit that aids in casting spells. The Gen can also be given power to seek out other magics for the warlock to use. As they rise in power and experience the warlock...   [click here for more]
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Warlock Patron: The Beast

Warlock Patron: The Beast


The Beast Patron grants its power to two kinds of being: those that are predators and those that wish to be. The powers gained by those pacted to the Beast make them well suited to sudden assaults, they gain access to spells granting them superior contact with and dominion over nature. This purchase also includes a new Pact Boon: Pact of the Fang in which your Patron gives you the ability to manifest...   [click here for more]
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Tiny Races: Heroes in the Palm of Your Hand

Tiny Races: Heroes in the Palm of Your Hand


Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill. Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil. Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests...   [click here for more]
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Class Option: Ninja

Class Option: Ninja


Ninjas do not exist.  The idea of the ninja is just a collection of exaggerated tales.  But if they did exist, then maybe they'd work like this. These rules present the Ninja as a stealthy, Ki fueled skirmishing warrior with access to unique and powerful subclasses based on their chosen Nindo, Way of the Ninja. Choose from powerful Taijutsu techniques, mysterious Genjutsu spells, or imbue your...   [click here for more]
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Sweet Magic Items

Sweet Magic Items


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. Here are 5 items (technically 12), designed by me to make your players go "OOOhhhh, Aaaah, wait, what?" Ghostpaw's Bag of Trinketization is the peak of portable storage (short of having a dedicated wizard to cast Demiplane). Two Items for the Mystic class, the Mystic's Crystal and the Rod...   [click here for more]
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UA Artificer Option: Lifecrafter

UA Artificer Option: Lifecrafter


Author's Note: If/When the Artificer is officially released, I will update this product accordingly. Edits for Artificer Revisited: -Condensed Deathspawn feature into Plasmic Infusion table and increased cost -Moved Plasmic Infusions and Natural Symbiote to level 6 -Minor edits to format and wording for space. Discover the secrets of the ooze with this archetype designed as an option for...   [click here for more]
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Wizard Tradition: The Nekomancer

Wizard Tradition: The Nekomancer


If you like cats... I mean really like cats, like you own cats, you play with cats, you post pictures of your cats and squee at the sight of kittens playing in boxes, then maybe you like cats enough for this Wizard tradition that lets you turn your cat familiar into a tiny butler, summon cats and cat-like creatures to fight on your behalf, become a deadly cat and ultimately summon the keeper of back...   [click here for more]
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Class Option: The Calligrapher

Class Option: The Calligrapher


The Calligrapher is a class that writes out their preferred history as events occur using recovered pieces of the Truespeech to craft powerful Testaments.  These Testaments unleash powerful forces or alter events to the Calligrapher's liking.  This class exemplifies the adage about the Pen being Mightier than the Sword. This 16 Page document includes an alternate slotless magic system focused on...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool.  As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter.  Soon enough you can duplicate spells you've seen cast.  By the...   [click here for more]
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Side Quest: The Child Knows...

Side Quest: The Child Knows...


Another 10 Minute Side Quest designed to get your player's engines revved up or just keep their wheels spinning while you make some real magic happen. In this side story the players are again called upon by Imbrigul, a Tiefling they would have met in The Wagon's A'Rockin (free if you want). His cousin and niece are having some trouble with their fellow villagers. The young girl seems privy to information...   [click here for more]
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Wizard Tradition: The Spellsmith

Wizard Tradition: The Spellsmith


A Spellsmith casts off magical theory and forges ahead blindly, experimenting with different magical components to twist their known spells into new forms. At the earliest levels the Spellsmith learns to significantly alter the parameters of their spells through subtle alterations of their components. As they progress they craft a powerful implement that holds a versatile reserve of arcane power....   [click here for more]
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Bard Options: Colleges of Vice

Bard Options: Colleges of Vice


On every world there is a city known for its capitalization on corruption. Performances in these dens of inequity have given rise and prominence to art forms that wallow in personal hubris. The College of Pride and Puppetry, home of those so in love with the sound of their own voice they would rather talk to themselves than someone else. The College of Wrath and Dominance, whether a controlling...   [click here for more]
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Artificer Archetype: Gragensmith

Artificer Archetype: Gragensmith


The Gragensmith, Shell-Head, Armor Meister, is an Artificer unsatisfied to hurl potions or sling lead from the back ranks. Instead they create temperamental magical armor and arms to wield in the thick of combat. Over time they incorporate additional options to their armor, even integrating the magic items they craft as part of their class, keeping them ever ready and hands-free. This archetype...   [click here for more]
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Side Quest: "I Should Have Used Protection!"

Side Quest: "I Should Have Used Protection!"


In this 10 Minute Sidequest your characters meet a foreign prince maybe?  He looks pretty ragged but he says he's been robbed and wants some help finding the criminals or completing his own quest.  Getting an in with a foreign prince has got to be worth a little trouble, right? Ever needed something to distract your players for 10 minutes while you get your act together but feel like an unnecessary...   [click here for more]
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Class Option: The Artist 2.0

Class Option: The Artist 2.0


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes.  Spend Creativity to make up magical effects on the fly, but be warned, the generative act is taxing.  If you create too much too fast or Works that far exceed your own stamina you will be driven insane, even die. 6 Archetypes based on an Artistic Medium you focus...   [click here for more]
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Adventure: The Island

Adventure: The Island


Includes Stat blocks for a 10th level Divination Wizard and his 5th level Apprentices as well as a new magic item: The Rod of Resurrection, a powerful but manageable piece of equipment with a flavorful description. A 4 hour Adventure for 4-6 characters of level 5. The adventurers awaken trapped, groggy, and suffering from short term memory loss. Now they must discover their purpose and the reason...   [click here for more]
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Class Option: The Adaptive

Class Option: The Adaptive


In a world where magic has given birth to Dragons, Beholders, and Sorcery, it might make sense that mere mortals would evolve to survive.  That's the Adaptive.  An epiphany unlocks their psionic potential granting superhuman fortitude and an aptitude for a classic means of survival. The Apex hones their physical forms until their body is a weapon and adapts to the role of superpredator in any environment....   [click here for more]
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Warlock Patron: The Mean Green Mother From Outer Space

Warlock Patron: The Mean Green Mother From Outer Space


Welcome the Flower that Devours, the Virus shaped like an Iris, the Mean Green Mother From Outer Space! This deadly bloom plants one of its spawn directly in your fleshy body and it's BAD.  It seduces with offers of professional excellence and hidden knowledge its other blooms has over heard, but you need to feeeeed it.  Not just anything either... Must be fresh. Must be bloooood. Not to worry,...   [click here for more]
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Side Quest: The Wagon's A'Rockin'

Side Quest: The Wagon's A'Rockin'


In this 10 Minute Sidequest your characters meet a halfling noble that needs some help.  Someone has parked their wagon directly across from his residence and it's causing him some distress. Ever needed something to distract your players for 10 minutes while you get your act together but feel like an unnecessary combat would be a slog?   Or have you ever felt like your game is on rails with the...   [click here for more]
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Barbarian Path: Hordemaster

Barbarian Path: Hordemaster


The Hordemaster is a Barbarian that relies on a deadly force of personality and infectious rage that can drive allies past the point of exhaustion. In their early adventures the sudden explosion of anger stirs allies to act more decisively but as they grow in power they discover a bloody ritual that invites spirits of anger, hate, and vengeance into the bodies of fallen allies, drawn by the seed of...   [click here for more]
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Monastic Tradition: Way of the Third Eye

Monastic Tradition: Way of the Third Eye


If you like Krillin, Tian, Master Roshi, etc., then this might be the Archetype for you! Hit your foes with a flurry of force damage! Erect a Tower of Iron Will! Sense the presence of nearby creatures and determine if their bloodlust is directed at you or your allies! If you're a traditionalist, then you can look no further for the true arts of the Zerths. There's a not too subtle Streetfighter...   [click here for more]
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Barbarian Path: Thunderborn

Barbarian Path: Thunderborn


The Thunderborn's rage is tied to the powers of storm. Over the course of their career it will render them resistant to the forces of storms, bring thunder and lightning to bear on their foes and bear them aloft. By the end of their career their blows strike with the force of a tornado. ...   [click here for more]
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Wizard Tradition: Swordmage

Wizard Tradition: Swordmage


This wizard option allows you to transform your familiar into a more powerful form right from level 2.  As a weapon familiar you can have it attack in your stead, channel not only touch spells but also those that grant you attacks such as Booming Blade or Steel Wind Strike! As you gain experience you'll eventually learn to channel arcane power directly into the blade allowing it...   [click here for more]
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Druid Circle: Circle of Lesser Spirits

Druid Circle: Circle of Lesser Spirits


The Circle of Lesser Spirits is comprised of druids chosen as intercessors by some lesser deity. For whatever reason, this little god has incarnated as a beast and begun teaching you the secrets of the natural world, presumably to pursue some inscrutable purpose or achieve some goal necessary to its preservation. It begins to travel with you and aid you in combat. In exchange you honor it by assuming...   [click here for more]
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Monastic Tradition: Way of the Bronze Immortal

Monastic Tradition: Way of the Bronze Immortal


Way of the Bronze Immortal is a Monk Archetype focused on body hardening and a spiritual alchemy that transforms the monk into a construct, the Bronze Immortal. Bonus Content! An alternative Half-Elf race born from the pairing of Drow and Duergar: Svartalves. ...   [click here for more]
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Monastic Tradition: Way of the Dragon Spear

Monastic Tradition: Way of the Dragon Spear


Inspired by the Freya and other Final Fantasy Lancers, the Way of the Dragon Spear offers mastery of additional weapons such as the Pike, Lance, and Trident.  Wielding such weapons grants a slight defensive edge as well as their signature ability, the Lancer Leap. This powerful Ki technique sends them high in the sky and allows them to fall on foes as a reaction, possibly knocking them prone and...   [click here for more]
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Sorcerous Origin: Voidtouched

Sorcerous Origin: Voidtouched


The Voidtouched Sorcerers are bound to the legendary Spheres of Annihilation. Some believe all such Spheres in the multiverse are tiny windows into the same ineffeble nothingness and that their own sorcerous powers spawn from the accretion of existence being gradually drawn into it. Level 1 is about making use of the Void Shard for utility and extra damage. Level 6 presents a powerful control/utility...   [click here for more]
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Paladin Oath: Oath of Eternity

Paladin Oath: Oath of Eternity


If you like Rick and Morty, then this might be the Archetype for you. Twist time for enemies, become immortal, never go crazy (probably because you already are), and eventually summon a bunch of alternate versions of yourself to help you with just about everything. You and your friends can also build small things faster. Like a 5 day job taking 1 day. Sadly, you cannot change yourself into a...   [click here for more]
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Monastic Tradition: Way of the Exorcist

Monastic Tradition: Way of the Exorcist


This Monk Archetype is influenced by Manga and Anime tropes giving it an eastern flair.  These monks work to purify their soul and are rewarded with spiritual powers they can bring to bear along with their fists.   Over the course of their career, Exorcist Monks will learn to cast a variety of divine spells focused on dealing with supernatural threats.  They learn to castigate fiends by chanting...   [click here for more]
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Adventure: The Caves of Kraznycorun

Adventure: The Caves of Kraznycorun


A 4-8 hour adventure for 4-5 characters levels 1-4. The town of Regenbogenstadt is dependent on its mines as a draw for patrons of local businesses but recent disappearances of miners has most too scared to enter. Your players will work for one of the noble families in town to discover the reason for the disappearances. Along the way they might help some local business owners, stop a peasant revolt,...   [click here for more]
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Monastic Tradition: Way of the Serpent

Monastic Tradition: Way of the Serpent


These Monk Paths originated in the slave pits of the Yuan-Ti as the slaves modeled their techniques on the methods of their captors. From those chosen for elevation to Pureblood status, the first masters would later hold tournaments to find those most worthy to learn these prestigious arts. A Serpent might fight with Fangs or with Coils and adherents choose one to master. Those on the Path of Fangs...   [click here for more]
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Dark Powers Rising

Dark Powers Rising


Three sinister archetypes for the Fighter, Wizard, and Rogue. Features are designed with the approach that each feature can be substituted for its equivalent in another archetype allowing a more traditional character to become cursed or redeemed at any point in their carreer. - The Accursed Warrior grants powers that mimic those of classic monsters like Unholy Stamina and the ability to transform...   [click here for more]
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Class Option: The Overlord

Class Option: The Overlord


Companion Class included in purchase! Additional Art and Magic Items will be added if The Overlord reaches Copper in sales! Inspired by Cobra Commander, Skeletor, Ernst Stavro Blofeld, and Ainz-sama, this class allows a character to drive a favored minion to new heights. The Overlord begins their career with an mastery of Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Class Option: The Companion

Class Option: The Companion


Overlord Class included in purchase! Additional Art and Magic Items will be added if The Companion reaches Copper in sales! Inspired by the Iolus, the many companions of Doctor Who, and Watson, this class allows a character to follow a hero of their own choosing. The Companion begins their career with an affinity for Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Fighter Archetype: Soulbreath Warrior

Fighter Archetype: Soulbreath Warrior


Unleash the elemental power at the core of your being as a Soulbreath Warrior! This Fighter Archetype expands on a Dragonborn's natural ability to breath elemental or poison damage. Granting you a pool of Breath Dice that refresh after a short rest or when you use certain Fighter Features, you can unleash them all in a single go for maximum devastation or conserve them, interjecting short bursts into...   [click here for more]
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Sohei Fighter Archetype

Sohei Fighter Archetype


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. The style hopefully evokes the feel of an 8th grader's notebook and we start with the Sohei, Ascetic warriors that cross the border between fighter and monk. Rather than reliable Ki based attacks and the host of miraculous movement abilities and mystical effects of the monk, the Sohei keeps...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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Rogue Archetype: The Tacticon

Rogue Archetype: The Tacticon


Winner of Giant in the Playground Homebrew Forum’s Subclass Contest! The Tacticon can make use of a Familiar for scouting, establish Vantage Points with their Cunning Action that grant allies one of several possible bonuses after they've taken the position. Eventually you'll develop a keen eye for items or location of great value or personal significance. Eventually you'll be able to employ...   [click here for more]
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New Race: The Aez

New Race: The Aez


The Aez race (also available as bonus content with the UA Artificer Option: Lifecrafter),  are sentient Oozes well suited to a variety of pursuits. The cool colored Aez are intelligent and capable of emulating the shape and texture of things they've touched due to a sharp memory. The warm colored Aez can swell and stretch their forms to a considerable extent enhancing their capacity for physical...   [click here for more]
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Class Option: The High Sinner

Class Option: The High Sinner


The High Sinner is a warrior class that wields massive alchemically engineered weapons called Sinner's Gear against foes. They begin their career with access to all of these huge weapons and will learn powerful Drive Attacks as well as pursue an Engineering Focus to somehow improve their Prototype Gears. High Sinners eventually learn to craft unique expendable items like the Auto-Grapple, Compass...   [click here for more]
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Barbarian Path: Legendary Rider

Barbarian Path: Legendary Rider


As a Legendary Rider you find yourself in the company of a common beast early in your life, however that creature houses the soul of a legendary companion, reborn to serve as your mount and friend.  Though you may lose each other, your bond will see you reunited again and again.   When you unleash the primal forces within your own spirit they flow outward, transforming your companion into a suitable...   [click here for more]
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Fighter Archetype: Shikensu Warrior

Fighter Archetype: Shikensu Warrior


If you want a Fighter that does more than just hit it with your sword, the Shikensu Warrior will make you want to hit it some more.  Each successful hit builds Flow and Flow can be spent to execute Finishers.  These powerful abilities are balanced to be used every round, but you can swap Finishers as easily as drawing a different weapon. Be warned, a single missed attack loses any Flow you have saved,...   [click here for more]
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