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Neverember's Guide to Urbanization

Neverember's Guide to Urbanization


Bring your cities to life with this supplement for urban settings Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find: 13 new subclass options for: artificer, bard, cleric,...   [click here for more]
Dungeon Masters Guild  $4.95

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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
Dungeon Masters Guild  $3.50

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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
Dungeon Masters Guild  $2.00

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Artifacts of the Old World

Artifacts of the Old World


Experience the Old World once more, in the continuation of the critically acclaimed "Monsters of the Old World". This book was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen different European countries. With this project, they hope to share a bit of their country’s history, lore, and mythology with you for use in the world’s...   [click here for more]
Dungeon Masters Guild  $12.95

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The Lone Hunter's Bushcraft Guide

The Lone Hunter's Bushcraft Guide


The Lone Hunter's Bushcraft Guide concerns various new options for creating and managing an exploration challenge in your campaign. Venture in the wilderness with the knowledge of how to survive any situation by crafting new gear using what nature offers, face new beasts, natural hazards and the beast within. The Lone Hunter's Bushcraft Guide is meant both for Dungeon...   [click here for more]
Dungeon Masters Guild  $7.95

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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Trollskull Alley Noire [ENG/ITA]

Trollskull Alley Noire [ENG/ITA]


Someone threatens the detective Vincent Trench who drags the party into a story that includes intrigue, jealousy, theft and subterfuge in a series of deductive challenges to catch the culprit.  T.A. Noire is a short adventure that will keep busy your players for 1-2 hours, there is no level requirements cause fights are not required to resolve the case. If the party has not met Vincent yet the DM...   [click here for more]
Dungeon Masters Guild  $1.00

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Hexblade Armory

Hexblade Armory


Hexblade Armory adds new options to customize a warlock of the hexblade and to help DMs in the creation of a relationship and communication between warlock and patron. The powers of a hexblade sword are represented as otherworldly runes, each rune can be unlocked when the warlock obtains a new otherworldly patron feature. The PDF contains: 6 hexblade swords, each one provided with 16 otherworldly...   [click here for more]
Dungeon Masters Guild  $2.00

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Guide of the Dying

Guide of the Dying


Some psychopomps guided by certain spirits become death reaper, the personified force of death. A guide of the dying spends his life searching people to kill that are near to their death, not because of madness or pleasure of killing, but to make sure the death take its course. Your spirit could be the soul of a druid or cleric trapped in the ethereal plane from where he continues maintaining...   [click here for more]
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The Farseer

The Farseer


Lost in thoughts, a human wanders the corridors of an ancient temple that one of his ancestors explored centuries ago. Once he reaches the room where his forefather died, a light of knowledge coming from within awakens in his eyes, and he readies sword and spells to fight what is lurking in the shadows ahead, guarding the way forward. A feeling of familiarity is suddenly...   [click here for more]
Dungeon Masters Guild  $3.00

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City Sheet

City Sheet


Given the vast amount of information a city contains, I made this sheet to record all the info and make my notes less chaotic. The sheet is meant to be used by DMs, but some page can be used as journal by the players to keep track of stores they visit or districts.  Important! this pdf is also contained in the Neverember's Guide to Urbanization title, if you have already...   [click here for more]
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Batterbee's Lost Workshop

Batterbee's Lost Workshop


47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica. Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere...   [click here for more]
Dungeon Masters Guild  $2.95

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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Knoble's Shop of Curiosities and Wonders - Charity Item Collection (5e)

Knoble's Shop of Curiosities and Wonders - Charity Item Collection (5e)


100% of author profits go to RandomActs! Knoble is a kind hearted soul, so trinkets are far more often given away to those in need instead for sale! As such, all the author profits for this collection of magical items are being given away to charity. This product was the hard work of eight DMsGuild creators, all for the good of charity! For more information about RandomActs check out the link...   [click here for more]
Dungeon Masters Guild  $2.00

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Initiative Tracker Datasheets

Initiative Tracker Datasheets


Initative Tracker Datasheets 4,5cm width x 8,5cm height datasheets to track initiative on your DM screen, the DM side datasheet has all class informations and notes you need (AC, HP, resistances, immunities, vision, alignement, movement, passive perception, passive insight, saving throw and abilities). The file also includes the PSD file, so you can replace the class logo with a character image or...   [click here for more]
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Backpacks and Pouches

Backpacks and Pouches


Backpack and Pouches Backpack and Pouches is a compendium of 42 backpacks and 11 pouches, magical and not. The rarity of magical containers varies from uncommon to very rare while the non magical ones provide simple bonuses or additional space. Some examples are: Preservative Alkaline Ooze Mimic Backpack Portable Grove Itinerant Bard's Backpack Cartridge Belt of the War Mage The supplement also provides...   [click here for more]
Dungeon Masters Guild  $2.00

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Guide of the Hunted

Guide of the Hunted


Death do not spare anyone, even souls of animals suffer because of acts of violence and injustice. Souls of animals slain, enslaved or tortured roam their natural habitats tormented by their death or because they failed to protect their own kind or habitat. For many druids and sages these spirits are protectors of the wilds, a gift and uncontrollable manifestation of nature but for a psychopomp...   [click here for more]
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Guide of the Purged

Guide of the Purged


Spared from the desolated and gray lands of Dolurrh, some elves of the eradicated Vol House now wander without peace in the ethereal plane, stuck there with the torment of their violent death and unfinished dream of preserving elven's culture and immortality. These elves once were bearers of the Mark of the Death, the House Vol power that marked their death.  Spirits of the Mark of Death make a...   [click here for more]
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Psychopomp Class (Fantasy Grounds)

Psychopomp Class (Fantasy Grounds)


Psychopomp Class Now available for Fantasy Grounds Unity! A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores...   [click here for more]
Dungeon Masters Guild  $3.95

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Lost Truce Island

Lost Truce Island


The Lost Truce Island is an explorative adventure in which the characters seek an ancient magic item hidden deep inside a ruined temple.The Dungeon Master (DM) has several options to customize the storyline (a circle of druids freed the island from the evil threatening its equilibrium) by using different magic items as the hook for the story. However, the druids and their deeds were forgotten,...   [click here for more]
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Waterdeep: Reign of Misrule

Waterdeep: Reign of Misrule


Reign of Misrule A small supplement to run the Reign of Misrule in Waterdeep: Dragon Heist. New NPCs, side quest and a bunch of pranks to play on your players! For more infos see Marpenoth 10: Reign of Misrule in Volo's Waterdeep Enchiridion. Check out my other Waterdeep publications: ...   [click here for more]
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Castleton's Hat of Illusions

Castleton's Hat of Illusions


Let the Show Begin! Magic without entertainment is just fireballs! Mastering the art of illusion let you deceive, fascinate and surprise everyone! In this compendium you’ll find an assortmentof illusion spells of all five types of illusion: figment, glamour, pattern, phantasm and shadow. You'll also find new items, archetypes and tricks to make the best use of certain illusion spells.  ...   [click here for more]
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The Lone Hunter's Bushcraft Guide (Fantasy Grounds)

The Lone Hunter's Bushcraft Guide (Fantasy Grounds)


Now for Fantasy Grounds! The Lone Hunter's Bushcraft Guide concerns various new options for creating and managing an exploration challenge in your campaign. Venture in the wilderness with the knowledge of how to survive any situation by crafting new gear using what nature offers, face new beasts, natural hazards and the beast within. The Lone Hunter's Bushcraft...   [click here for more]
Dungeon Masters Guild  $7.95

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