Title |
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A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 2 is a 91-page rules supplement that, together with the original, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs
An... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Confront D&D’s most iconic death knight on his home ground in this epilogue to Dragonlance: Shadow of the Dragon Queen!
Lord Soth, the Knight of the Black Rose, is raising an armada of undead dragons in the mountains surrounding his burnt and blackened fortress of Dargaard Keep. Ansalon will never know peace while his malign influence endures. End his legacy of evil forever in this 50-page... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).
Below is a short description of what you will find within each part of the... [click here for more] |
Dungeon Masters Guild |
$24.99
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Fantasy Grounds Unity version can be found here!
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.
Find below a short description of the content you can find in each chapter of the book
•Be free of Yeenoghu's hunger and play as a... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Escape from Inside the Deck of Many Things!
The adventurers find themselves trapped inside The Dungeon of Many Things and do whatever they can to escape this deceptively chaotic and unpredictable demiplane.
Features:
Designed to be DM friendly with one minute preparation time
Play this module using a normal deck of playing cards, but random table... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels.
Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world.
You will find two new subclass options for each of the 14 core classes, for a total of 28... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).
Below is a short description of what you will find within each part of the... [click here for more] |
Dungeon Masters Guild |
$29.99
|
"Eldenser is a wyrm of impossible age. His decrepit body lies a crypt in Waterdeep's City of the Dead, his lavender scales slowly fading to milky white in his deathlike stasis...."
Crystal, amethyst, sapphire, emerald, topaz, and the Ruby Dragon Sardior himself--gem dragons have been part of D&D since the earliest days.
Ed Greenwood says: "There's something cool about... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Six Tables of Obstacles, Hazards and Memorable Events for Wilderness Travel.
This set of tables was written to be used with Part 3 of the Lost Mines of Phandelver adventure included in the 5th Edition Starter Set, but it can be added to any campaign taking place in a temperate mountainous region. It can also be used as a source for generating details and complications for other adventures.
You will... [click here for more] |
Dungeon Masters Guild |
$0.99
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Odyssey of the Magi: A Christmas One-Shot
Load up your camels and set out on a journey following a star that points to the birth of the King of Kings in a distant land towards the east.
Roleplay the adventure of the wise men from Babylonia to the land of Judah in search of this mysterious child in this Christmas one-shot.
Designed to be DM friendly with 1 minute... [click here for more] |
Dungeon Masters Guild |
$0.99
|
You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series of adventures.
A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ... [click here for more] |
D&D Adventurers League |
$4.99
|
Whether they’re fearsome phantoms, playful poltergeists, spiritual guardians, or spectral familiars, ghosts bring a little of the otherworld with them as they return to haunt the living. Disembodied and bound to the Border Ethereal, ghosts use possession to merge with and influence mortals. They support their still-living allies from beyond the veil, averting disaster with their uncanny insight,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns!
This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns. Additionally, for the first time in this series, over 60 new magic items have been included to add increased value! The main aim... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Brings the gods of Greek mythology to your campaign!
Featuring thirty four Olympian and Chthonic (Underworld) deities drawn from classical Greek mythology, Gods of Olympus is the ideal guide for DMs looking to inject a more active, meddling pantheon into their campaigns.
Building on the Piety system developed in Mythic Odysseys... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
22 NEW SPELLS INSPIRED BY THE WORLD'S GREATEST TRADING CARD GAME!
Strixhaven: Freshman Spellbook is an immersive compilation of spells inspired by various cards throughout the history of the game behind Strixhaven, Ravnica, and Theros. Included are a plethora of unique counterspells and interesting combat spells, all adhering to the rule of cool and are balanced so as not to make existing spells seem... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Call forth an avatar of your will to do your bidding and evolve, growing stronger with you. The Eidolist is a support based caster who can with skilled use of their avater be the lynchpin of the team. This class includes the following
Over a dozen creatures to select from to make your avater and a multitude of evolutions to customize them. Three archetypes to bring... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Ravenloft Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Ravenloft adventures.
The writing team tapped into the texts of The Evil Eye, Feast of Goblyns, The Forgotten Terror, Neither Man Nor Beast, Night of the Walking Dead, Roots of Evil, and When Black Roses Bloom for inspiration to create these delectable treasures... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Bring your Eberron Campaign to Life!
Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue.
Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?” The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product is a Roll20 Add-On
Ravenloft Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Ravenloft adventures.
The writing team tapped into the texts of The Evil Eye, Feast of Goblyns, The Forgotten Terror, Neither Man Nor Beast, Night of the Walking Dead, Roots of Evil, and When Black Roses Bloom... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A collection of battle maps to help you run this frigid module for the world’s greatest roleplaying game!
The maps contained in this supplement are geared towards use in the Icewind Dale: Rime of the Frostmaiden adventure. However, they are also suitable for any artic or winter campaign
Dimensions and Grid
Each map comes in a gridded and non-gridded format.
They also all come in “night”... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A DM's guide to preparing for a truly excessive and immersive Curse of Strahd adventuring campaign
I've waited more than 30 years to run a Ravenloft camapign, and in 2021, I got my chance.
9 players. Many in different states. All playing via VTT.
How, then, to attract and keep their attention? How to use in-game artifacts to satisfy real-life curiosity? How to make Barovia seem, feel,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Lamordia: The God Engine is a one-two session Ravenloft adventure intended for characters levels 1-3, designed by Meaghan J, host of The Dragonlance Canticle and That's So Ravenloft podcasts, and author of Shadow of the Black Rose.
Welcome to Lamordia, a land of snow and stitched flesh, where the unrestrained ambitions of doctors, scientists, and capitalists provide... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"A fresh take on the Darklord of Barovia"
This compendium provides game statistics for nine enemies that appear in Curse of Strahd. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.
Stat blocks include:
Strahd von Zarovich
Fiona Wachter
Vampire Spawn Thief, Mage, and Warrior
The Abbott
Baba... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Get ready for some Spelljammer Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United... [click here for more] |
Wizards of the Coast |
$4.99
|
Curse of the Gray Vale
A Solo Adventure
You stand at the ship's railing, feeling the chill autumn wind brushing against your skin as you gaze out over the vast expanse of the Delimbiyr Vale. It shouldn't be long until you reach your destination - Loudwater, a town right in the heart of the valley. Although it's been around for centuries, Loudwater is known as a frontier town since it's the only... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e.
Abyssal... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Who can the heroes trust in the verdant depths of the Feywild?
While resting in the wilds on the night of a full moon, the party are accidentally drawn into the Feywild, and must find their way back.
With a choice of routes to follow, the heroes may encounter either the naive but vengeful undine Dapple, or the urbane and callous fey lord Verian. Each holds the ability to send the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui
Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
|
Vecna’s Revenge is a level 20 showdown against Vecna inside his hellish lair. This one-shot opens with a costume party, which takes a dark turn at midnight when a clock chimes and plunges the party into a foul dimension. With each successive chime, a member of the Sanguimanus family transforms into the undead. The PCs must investigate under time pressure, discovering that Vecna is taking revenge... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tasha's Heavy Crockpot of Bits and Bobs It's a little late, the water needed time to boil
Welcome to HeavyWaiteGaming's first supplement. This is a creation by a number of new writers in the TTRPG scene who've chosen this project to be the stepping stone to building their portfolios. It's our first foray into the world of writing a supplement of this magnitude for DMsGuild... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Most Dangerous Game
A literary classic warped for 5th Edition.
After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Would you reveal the deep dark secret of a seemingly good person in order to ensure those that depend on her know the truth? Should you pull the lever to divert a runaway mine cart so it doesn’t kill five unaware dwarves only to kill a single dwarf who is currently safe from the danger? Would you save the captive who is about to plunge into a pit of lava, but let the dangerous villain escape and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Long forgotten empires, frozen in time and memory.
Bizarre rituals, performed during everlasting rime.
Bickering gods, foiling the work of men.
Trinkets and curiosities, lost and now found.
This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare.
Within, you'll... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Character Focused Random Events for Towns is the sequel to the bestselling title Character Focused Random Events for the City. This bookmarked PDF holds 420 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the world, random events can happen in towns they pass through or stay in for a time. These events are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Grazilaxx's Guide to Undead Ancestries converts some of the most popular undead races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system.
Included in this product:
- A quick summary of the "Grazilaxx System" (you don't have to buy the original).
- Seven undead races... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Originating in the idea of wide magic, known from Eberron, where low level magic items are common for their intended purposes. Also to populate the shelves of the occasional magic shop with lesser magical items, not intended for combat.
Hardly any of the items have been noted as requiring attunement, although any DM may choose to do so. The intent is for these to be utility based items that can be... [click here for more] |
Dungeon Masters Guild |
$2.00
|
My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home.
I don’t know what is tangled in the sheets, but I dare not disturb... [click here for more] |
Dungeon Masters Guild |
$12.95
|
This is the Roll20 VTT version of the first book of the Adamantine Bestselling An Elf and an Orc series! If you're looking for the PDF/book versions, click HERE Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step... [click here for more] |
Dungeon Masters Guild |
$24.99
|