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Mythological Magic Items

Mythological Magic Items


Thirty Magic Items from Ancient Greek Mythology Perfect for Any Mythic Game, Including Theros! As featured in such classics as Clash of the Titans, Jason and the Argonautsand The Odyssey! Includes the following, and more: The Aegis of Zeus, a mighty shield that hurls thunderbolts; ...   [click here for more]
Dungeon Masters Guild  $0.99

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101 Ioun Stones

101 Ioun Stones


101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity: - Abjuration and Defense: including the ability to intercept incoming attacks. - Divination and Language: including the ability to read other's emotions. - Enchantment and Control Effects: including the ability to become...   [click here for more]
Dungeon Masters Guild  $5.95

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Subclasses of the Planes

Subclasses of the Planes


12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms "Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff text in each subclass." -...   [click here for more]
Dungeon Masters Guild  $1.99

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Rogue Modrons!

Rogue Modrons!


Play as a Rogue Modron or have a Rogue Modron Sidekick! Based on the new modron-flavored adventure, The Shape of Folly! Rules for Rogue Modrons as a playable race Create a playable rogue modron, either as a monodrone, duodrone, or tridrone!  Three Rogue Modron Sidekicks Using the Sidekick rules from Dragon of Icespire Peak, add these rogue modrons -- a monodrone, a a duodrone, or a tridrone...   [click here for more]
Dungeon Masters Guild  $0.99

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Mythological Magic Items (Fantasy Grounds)

Mythological Magic Items (Fantasy Grounds)


Now for Fantasy Grounds Thirty Magic Items from Ancient Greek Mythology Perfect for Any Mythic Game, Including Theros! As featured in such classics as Clash of the Titans, Jason and the Argonautsand The Odyssey! Includes the following, and more: The Aegis of Zeus, a mighty shield that hurls thunderbolts;...   [click here for more]
Dungeon Masters Guild  $1.99

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Warlock Codex of Law and Chaos

Warlock Codex of Law and Chaos


- Two New Warlock Subclasses of Law and Chaos - Additional Lore for a Patron of Chaos - Law and Chaos Themed Magic Items - Two Pregenerated Warlock Characters "What Eugene has got here is something that just explodes with the right mix of Warhammer 40k, Dishonored and gore to make it something that anyone who really wants to get CHAOTIC with a capital everything should 100% snag....   [click here for more]
Dungeon Masters Guild  $2.99 $1.99

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Shape of Folly

Shape of Folly


A Lost Dwarven Mine Reshaped by Malfunctioning Modrons! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven family of miners has rediscovered an old family...   [click here for more]
Dungeon Masters Guild  $3.99

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Warlock Codex of Law and Chaos (Fantasy Grounds)

Warlock Codex of Law and Chaos (Fantasy Grounds)


Now for Fantasy Grounds - Two New Warlock Subclasses of Law and Chaos - Additional Lore for a Patron of Chaos - Law and Chaos Themed Magic Items - Two Pregenerated Warlock Characters "What Eugene has got here is something that just explodes with the right mix of Warhammer 40kDishonored and gore to make it something that anyone who really wants to get CHAOTIC with a capital...   [click here for more]
Dungeon Masters Guild  $2.99

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Shape of Folly (Fantasy Grounds)

Shape of Folly (Fantasy Grounds)


A Lost Dwarven Mine Reshaped by Malfunctioning Modrons - now experienced in Fantasy Grounds! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven...   [click here for more]
Dungeon Masters Guild  $4.99

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Subclasses of the Planes (Fantasy Grounds)

Subclasses of the Planes (Fantasy Grounds)


Now for Fantasy Grounds 12 Exciting and Flavorful New Planar Subclasses for Heroes in the Forgotten Realms "Asking me what my favorite subclass out of these is like asking me to pick my favorite child, its the 5th one (Martial Archetype: Conquest). Each archetype is immensely flavorful and you can really get a sense of the driving forces in the planes in the features and fluff...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
101 Ioun Stones (Fantasy Grounds)

101 Ioun Stones (Fantasy Grounds)


101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity: Abjuration and Defense: including the ability to intercept incoming attacks. Divination and Language: including the ability to read other's emotions. Enchantment and Control Effects: including the ability to become immune...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
Rogue Modrons! (Fantasy Grounds)

Rogue Modrons! (Fantasy Grounds)


Play as a Rogue Modron or have a Rogue Modron Sidekick - now for Fantasy Grounds! Based on the new modron-flavored adventure, The Shape of Folly! Rules for Rogue Modrons as a playable race Create a playable rogue modron, either as a monodrone, duodrone, or tridrone!  Three Rogue Modron Sidekicks Using the Sidekick rules from Dragon of Icespire Peak, add these rogue modrons...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
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