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Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of.
Fear not! The... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty devils to serve Zariel? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some regular folks... [click here for more] |
Dungeon Masters Guild |
$10.00
|
In this adventure, the players take part in some spooky local festivities, but when a celebrant takes things too far, it’s up to them to save the town from a dark curse. Luckily for them, the challenges they must face are based on the festival games they have already played, and they will have the aid of enchanted costumes and the valuable prizes they’ve won!
The adventure is designed for a party... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Looking for more than a paltry 4 yugoloths to use in your campaign? Taken right from the pages of the Planar Bestiary, these 12 updated Yugoloths can be found on their home plane of Gehenna, or as mercenaries across the planes, whether they fight in the Blood War or for some other nefarious purpose.
As with all creatures from the Bestiary, these creatures are faithfully updated to preserve their... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in!
The Companion System Companion provides 36 more companion examples, which can be printed... [click here for more] |
Dungeon Masters Guild |
$5.00
|
From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting!
The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to use a variety... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape.
Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Looking for Modrons that are a little more challenging than drones? Or some Inevitables to relentlessly hunt someone down? Maybe your itching to begin the next Modron March? Taken right from the pages of the Planar Bestiary, these 5 Inevitabels and 9 Modron Hiercarhcs can be found on their home plane of Mechanus, or imposing order across the Planes.
As with all creatures from the Bestiary, these... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Archons are imposing creatures of utter law and utter good. They may seem like an odd choice for a warlock patron, but an archon is as strange and alien as any fey, with designs that place the importance of law and order on equal ground as goodness. Stealing from the rich to give to the poor is as reprehensible to an archon as a meticulous, well-planned murder.
A powerful archon might offer to teach... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Want more devils to fill up your infernal bureaucracy? Need some Tiamat-themed abishai for that Rise of Tiamat campaign? Or just fancy some extra law and evil in your game? Taken right from the pages of the Planar Bestiary, these 13 devils can be found serving their infernal masters in The Nine Hells of Baator and beyond.
As with all creatures from the Bestiary, these devils are faithfully updated... [click here for more] |
Dungeon Masters Guild |
$2.00
|
With the terrifying ability to seal creatures into special pocket dimensions, pocket summoners travel the world in search of new, exciting monsters to collect, trade, and use in battle.
While all pocket summoners can capture and summon creatures, each chooses a specialization. Ace Summoners focus on training their creatures to fight to the best of their ability. Capture Specialists learn to seal away... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Formed by those who felt the other circles were too passive in their defense of the natural order, the druids of the Circle of the Thorn are the vengeful storm of the wilderness. Like the thorns of their namesake, they strike back against those that would harm nature. Some hate all civilization and would see it destroyed, while others simply guard against its reckless advance.
Druids of this circle... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Looking for some extra demons to sick upon unsespecting PCs? Need more options for demonic minioncs in your Rage of Demons campaign? Or maybe chaos and evil are just your thing? Taken right from the pages of the Planar Bestiary, these 12 demons (and 1 Abyssal construct) can be found swarming about in the Abyss, or wreaking havok across the multiverse.
As with all creatures from the Bestiary, these... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Want to turn those beautiful celestials into terrifyign foes for your party? Or maybe you'd like to give them some strange allies in the form of redeemded fiends? Taken right from the pages of the Planar Bestiary, these 7 fallen celestials and 5 risen fiends can be found across the planes, or visiting your campaign setting, spreading their newfound agendas.
As with all creatures from the Bestiary,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The prison plane of Carceri, the desolate watelands of Hades, and the pitch black tunnels of Pandemonium are harsh environments, sparse in native life. But life can be found anywhere, even in the most inhospitable of planes. Taken right from the pages of the Planar Bestiary, these 16 dark horrors stalk their homes in search of prey.
As with all creatures from the Bestiary, these creatures are faithfully... [click here for more] |
Dungeon Masters Guild |
$2.00
|