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Horrific Herbarium: Volume 2

Horrific Herbarium: Volume 2


The second in a series of supplements designed to help Dungeon Masters populate their worlds with plants to strike fear into their players! Written by a Field Biologist, this supplement contains 12 more sinister plants to scatter throughout your game, throwing just enough tension into wilderness travel the keep your players invested, if not fearful! Total species list: Bonewood, Hemowort, Glassberries,...   [click here for more]
Dungeon Masters Guild  $2.00

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Horrific Herbarium

Horrific Herbarium


Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich! Included within are 14 magical and nonmagical plants,...   [click here for more]
Dungeon Masters Guild  $2.00

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Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
Dungeon Masters Guild  $2.00

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The Elemental Trials: Earth

The Elemental Trials: Earth


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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Malicious Meteorology: Deadly Weather Systems for 5e

Malicious Meteorology: Deadly Weather Systems for 5e


The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared. Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,...   [click here for more]
Dungeon Masters Guild  $2.00

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The Elemental Trials: Fire

The Elemental Trials: Fire


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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The Elemental Trials: Water

The Elemental Trials: Water


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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The Elemental Trials: Air

The Elemental Trials: Air


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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The Elemental Trials: Ice

The Elemental Trials: Ice


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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The Elemental Trials: Lightning

The Elemental Trials: Lightning


Spread throughout the world are a series of chambers, where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are desinged for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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Exotic Historical Weapons

Exotic Historical Weapons


Wanting more from combat with a martial class? This supplement adds nine new weapons to Dungeons and Dragons. Each one is inspired by actual historical weaponry and comes with its own special set of rules, making combat a more dynamic experience for martial fighters (or particularly zealous spellcasters). ...   [click here for more]
Dungeon Masters Guild  $0.59 $0.57

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Re-Hatching Lizardfolk: A New Take on the Playable Lizardfolk Species

Re-Hatching Lizardfolk: A New Take on the Playable Lizardfolk Species


A society governed by strength, where mistakes mean death and love is an alien feeling. This is the world of the lizardfolk, an alien-minded reptile that is often more creature than person. Jump into the skin - or rather, scales - of these brutal humanoids and learn what it really means to live in a world without love. This supplement is a new take on the fan-favourite lizardfolk...   [click here for more]
Dungeon Masters Guild  $2.50

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Expanded Focus Options - Volume 1

Expanded Focus Options - Volume 1


In it's bulk, this supplement offers 12 new concepts for Arcane and Druidic focuses, complete with flavour suggestions for stylized spellcasting. The ideas in this supplement are based in creating dynamic roleplay both in and out of combat, by allowing you to cast your spells in a way that reflects the facets of your character's personality! ...   [click here for more]
Dungeon Masters Guild  $1.00

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College of Dropouts

College of Dropouts


Gone are the days of being pressured to be a real-life performer to play your Bard at the highest level. With this subclass, anyone can roleplay a Bard, regardless of paltry things like talent! Not everyone is cut out to be an artist. As a Bard of the College of Dropouts, your distinct lack of talent is exactly what you try to leverage on the battlefield. Gaining bonus spells indicitave...   [click here for more]
Dungeon Masters Guild  $1.00

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Plug and Play: Taverns & Inns

Plug and Play: Taverns & Inns


Plug and Play is a new series by Five Forests Press that gives you all you need to build out your own towns, cities, and worlds, one step at a time. Whether you are planning three sessions ahead or need a quick reference to keep up with your unpredictable players, Plug and Play is your one-stop-shop for interesting, detailed environments to plug right into any game setting. Contained herein: The...   [click here for more]
Dungeon Masters Guild  $4.95

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Martial Archetype - Tyrant

Martial Archetype - Tyrant


Unleash your savage side with this new Martial Archetype for the 5e Fighter class. The Tyrant realizes that the ones who survive a fight are usually the ones who strike first, and strike hard. Gaining bonuses to inititative and extra damage against enemies that haven't acted, the Tyrant is the ultimate opportunist. At 7th level, tales of your battle prowess have spread, manifesting into a bad reputation....   [click here for more]
Dungeon Masters Guild  $1.00

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