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So, your players have just recently completed the D&D; Starter Set "Lost Mines of Phandelver", wherein they have routed the Redbrand Brigade, cleared up Cragmaw Castle, defeated the Black Spider, discovered Wave Echo Cave, and generally made life better for the residents of Phandalin.
But it doesn't have to end there! With the reveal of the former Mayor's corruption and association with the Redbrand... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Have you ever wanted to roam free, with the wind in your sails, the fresh smell of the sea in your face, the squawking of seagulls, the rolling waves, and the open ocean ahead of you as you seek out your fortune? Yo ho ho, it's a pirate's life for you!
Treasure Island is the name of a fantastic classic story written by R.L.Stevenson, and is one of the most original and iconic pirate stories ever,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Step into the enchanting realm of the Feywild, where the boundary between reality and fantasy blurs, and classic fairytales come to life in unexpected ways. Join the cunning Puss in Boots, the mysterious Little Miss Muffet, the porridge escapades of Goldilocks, the enigmatic Little Red Riding Hood, and the harrowed Cinderella, culminating in a climactic confrontation with the condescending Cloud Giant,... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The fact that you have found this scroll means that you are a seeker of knowledge. You have an innate curiosity about the nature of life, how it comes into being, the journey it takes, and its final destination.
Making a corpse dance about is something even a basic Necromancer can do. However, extending life beyond the boundaries of time is a venerable test of patience, tireless work and peerless... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Norse Mythology is filled with tales of thrilling adventures, glorious battles, dangerous creatures and powerful magical artifacts. Are these just tales, or are they in fact referring to actual events that have transpired and real magical artifacts that exist somewhere out there in the world?
This guide will take you on a journey of wonder, bringing you face to face with 6 legends, as you set out... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What a privilege to be born into a position of privilege! To hold the title of Barons and Baronesses, Counts and Countesses, Dukes and Duchesses, Kings and Queens, Emperors and Empresses!
We see outward show of chivalry, opulence, heraldry, wars, scheming and politics. Little boys want to grow up and become knights and little girls see themselves as princesses.
Nobility formed the fundamental basis... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Waterdeep is known to everyone on the Sword Coast as the 'City of Splendours', but little is known about its underbelly. Outside of the rich Castle or Estate quarters, life is hard and the competition is cut-throat. Several rival organizations vie for power. Illegal but highly lucrative activities are rampant.
Amongst these, drug trafficking is the most lucrative of them all, leaving a long trail... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adventuring is a hard life. There are dangers at every turn and challenges at every corner. And yet, the simplest way of dealing with your problems has always been to bash it with a warhammer or hiding behind a shield. You may have wealth, influence, valuable possessions and mansions at your disposal, but you always value your trusty weapon and armor above everything else, for it is the universal language,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
100 Trinkets from the Ageless War
Add some blood and hellfire to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketing, dungeon-crawling or just ransacking. A hundred trinkets from fiends engaged in the Blood War. ... [click here for more] |
Dungeon Masters Guild |
$0.88
|
In the frigid heart of Icewind Dale, a distress call has been heard from a mining expedition sent to the outpost of Inflection Point. But this is no ordinary cry for help – it originates from the shattered remnants of a once-soaring castle that now lies broken and buried in the snow. Within its frozen depths, an elder mindflayer conducts grotesque experiments, melding aberration biology with creatures... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"Enter the Eagle's Nest" is a short and simple one-shot D&D adventure for 4-6 players of Lvl 3.
The adventure is set amidst the backdrop of a siege against a castle called 'The Eagle's Nest', situated atop a treacherous mountain peak. The army has not been making progress against the castle and has brought in a group of expendable adventurers to aid them in a secret mission to infiltrate the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Welcome to the village of Tempora, where time stands frozen in a delicate balance. As the adventurers arrive, they discover people and objects are suspended in motion, their lives frozen in a single instant.
Amidst this temporal stasis, the only glimmer of untouched time resides in a three-tiered hourglass, filled with ten droplets of a mysterious black liquid.
Possessing the power to manipulate... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I love the villains of the 'Hoard of the Dragon Queen' campaign, and my players enjoyed beating them after thrilling battles. At the end of each battle, to commemorate each battle, I created a papercraft trophy of each villain they faced and presented it to the player who beat them.
This is a collection of all of those papercraft villain trophies (or minis if printed at half size), designed with... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the harsh frozen realm of Icewind Dale, a chilling mystery has emerged within the walls of a prestigious baron's estate. Terrifying beheadings have plagued the noble's household, sending shivers through the hearts of all who dwell there. Whispers spread of an evil spirit called 'Jack Frost' lurking in the cold, waiting to claim his next victim.
As adventurers seeking gold and glory, you heed the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Once adventurers reach a high enough level, typical combat isn't that challenging. Puzzles and traps only get so far. They're probably rolling in money so they probably don't care for more of it as a reward.
An interesting way to continue challenge them is via a social dynamic game.
The following quest in intended for a high level party. It can fill a session worth of gameplay and can easily slot... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Inception meets D&D!
A gang of thieves must travel deep down to the core of a wizard's mind to plant the seed of an idea that could change his entire life.
This adventure is set in the town of Triboar, during the events of Storm King's Thunder. When the characters visit the town, they hear of a lonely wizard and a recent failed burglery attempt at his well guarded mansion. Why was the wizard... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts.
As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Time is a mysterious entity. We experience it, feel it fleeting during a pleasant moment or drag on during a dull one. But how does it work? And how do we travel through it? How does it influence us and how do we in turn influence it?
This adventure (for 4-6 characters of Lvl 4) set in Baldur's Gate (or a town of your choice) will give you a brief glimpse into these very questions.
The adventurers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Introduction
Greetings fellow spellcasters! I am *Varian Starflower*, a researcher at the *Arcane Brotherhood of Luskan*. Firstly, thank you for purchasing this tome! Any profits from the sale of this publication will directly support my future spell research projects (I am very poor).
Within this tome is the culmination of my life's research studying of Evocation magic. I trust... [click here for more] |
Dungeon Masters Guild |
$4.99
|
So, my D&D party asked me if I had ever considered creating some Cleric divine domains based on deities from Indian Mythology and how cool it would be if such a thing existed! This is what came of that little question.
Sky Domain: Garuda is a great winged bird who constantly travels between the various planes of existence. Born into slavery to the snake-people, he won back his freedom by traveling... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to Assassins & Templars, where a secret order of dissenting assassins wishes to kill a corrupt King but a secret order of knight protectors believes the King to be innocent and wishes to thwart the assassination attempt! Which path will you choose? How does chance intervene in your mission? And who will win? The fate of the realm lies in your hands!
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Lanceboard - Ruleset for running a Chess mini-game within D&D
The game of Lanceboard finds its roots in the fundamentals of battlefield strategy. It has been used over the ages to both entertain and educate. However, it remains a game of the elite since few can afford full-sized mechanical units that move and fight on verbal command. As a result, fully functioning Lanceboards... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels.
This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Politics always was, is, and should be, about the efficient and effective mobilisation and utilisation of communal funds and resources.
However, in my time spent studying with the Archmage of Resources at the Arcane Brotherhood of Luskan, I discovered that it has gotten mired with bribery, cronyism, nepotism, illegal patronage, scheming, greed, corruption, sloth, religious fanatics, crazy cults and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Papercraft trophies from Storm Kings Thunder, to give your adventurers upon defeating each of the Giant Lords!
Featuring:
-Hekaton, the Storm Giant King
-Storvald, the Frost Giant Jarl
-Zalto, the Fire Giant Duke
-Sansuri, the Cloud Giant Countess
-Kayalithica, the Stone Giant Thane
-Guh, the Hill Giant Queen ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"Hello, my name is *Diva Truestrike*. I don't have the habit of talking in circles, so I'll get straight to the point. It doesn't matter how good you think you are as an individual. You may come from a noble background. You may be positioned for a great future. You may be a skilled fighter. You may have special abilities like me. You may have great wealth at your disposal. You may even have powerful... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A paperdoll of a Dragonborn Paladin of Tiamat ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|