Title |
Publisher |
Price |
Getting the PDF? Save up to $19 if you grab the series bundle instead:
"The art in this book is amazing, and in some instances, terrifying! Like some of it is legitimately scary! I'm very excited about it...there's just so much awesome content! It's gonna rise right to the top of the best-sellers list!" - Nerd Immersion.
"Easily one of the best products... [click here for more] |
Dungeon Masters Guild |
$34.99
|
Getting the PDF? Save up to $19 if you grab the series bundle instead:
“Remember how great Monster Manual Expanded 1 was? Well you can take that and double it with Monster Manual Expanded 2. Long story short, buy it - you won’t regret it.”
- Nerdimmersion
“Better than the first! Wowee this... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Do you want to be able to maintain Concentration on more than one spell? Check out the Shaman!
Written by the author of the Adamantine Best-Selling Monster Manual Expanded series, this 32-page Player's Handbook supplement introduces the Shaman, an exciting new primal class tailored to infuse your campaign with fresh content, this supplement also unveils innovative mechanics to enhance your gameplay... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of the third book of the Adamantine Best-Selling Monster Manual Expanded series!
If you're looking for the PDF/Book version, please click here instead.
Monster Manual Expanded III continues what the two previous Adamantine... [click here for more] |
Dungeon Masters Guild |
$39.99
|
The Fantasy Grounds version can be found here.
"This product is bar none, one of my favorite non-adventure supplements. This is a must have 5 star product!" - CritAcademy
"A definite boon for dungeon masters who are tired of players always predicting what monsters are capable of." - AndrewR
"...... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series!
It has over 375 talents that will cover archetypes, classes, and races. It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing options!
It also overs the following new races: Aasimar, Bugbear, Centaur, Firbolg, Goblin,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Character Options: Talents II is the follow up to the best selling Character Options: Talents.
It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's Companion, the Dungeon Master's Guide, and the Player's Handbook!
It covers the following new races:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents.
It contains over 200 pages of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and... [click here for more] |
Dungeon Masters Guild |
$17.99
|
Description
Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party. It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting. The party must race to an abandoned Cult of the Dragon lair to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
New 2nd Edition added as of 8/1/22
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
“A fantastic resource for DMs that want to keep players on their toes or want stronger or weaker variants of certain monsters.” - Comicbook.com
“Monster Manual Expanded does a fantastic job of lovingly... [click here for more] |
Dungeon Masters Guild |
$44.99
|
Unleash over 300 terrifying new monsters!
Monster Manual Expanded III continues what the two previous Adamantine Best-Selling bestiaries have started, providing dungeon masters with additional creature options to help fill their adventures. There are 320 statblocks spread across this module, most of which are archetypes and... [click here for more] |
Dungeon Masters Guild |
$44.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Monster Manual Expanded II is the sequel to the best selling Monster Manual Expanded. Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are... [click here for more] |
Dungeon Masters Guild |
$44.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Nerd Immersion Review (of the PDF): https://www.youtube.com/watch?v=Jfcd7vns8yM
"5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Nerd Immersion Review here.
Character Options: Talents II is the follow-up to the best-selling Character Options: Talents.
It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
These are additional traits and actions that can be added to existing monsters.
They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type.
"This product is, bar none, one of my favorite non-adventure supplements. This is a must-have 5-star... [click here for more] |
Dungeon Masters Guild |
$24.99
|
DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents, now for Fantasy Grounds!
It contains a massive number of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and Mordenkainen's... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series!
It has over 375 talents that will cover archetypes, classes, and races. It now includes the new boon talents, which require specific alignments, and hundreds more to support and improve multiclassing... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Now for Fantasy Grounds!
Description
Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party. It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting. The party must race to an abandoned Cult... [click here for more] |
Dungeon Masters Guild |
$3.99
|