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Spelljammer Shipyard: Build and Customize Your Own Spelljammers

Spelljammer Shipyard: Build and Customize Your Own Spelljammers


Spelljammer Shipyard The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire...   [click here for more]
Dungeon Masters Guild  $7.95

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Madness of Xoriat (5e)

Madness of Xoriat (5e)


Now Available for Fantasy Grounds! Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of...   [click here for more]
Dungeon Masters Guild  $9.95

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Skies of Netheril: A Setting Guide to the Empire of Magic

Skies of Netheril: A Setting Guide to the Empire of Magic


Skies of Netheril The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty...   [click here for more]
Dungeon Masters Guild  $11.95

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Mark of the Vestige (5e)

Mark of the Vestige (5e)


Now Available for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn...   [click here for more]
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Living Spellbook (5e)

Living Spellbook (5e)


Deep in the Mournland, a breed of unusual life scours the scarred terrain, exerting its magical influence over the darkened world... living spellsthe arcane children of a magical calamity so great it could grant sentience to even the most fleeting of mystical incantations. "Living Spellbook" is a collection of 64 new living spells for your campaigns, Eberron and otherwise....   [click here for more]
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Exit Pursued by Owlbear (5e Adventure Anthology)

Exit Pursued by Owlbear (5e Adventure Anthology)


EXIT PURSUED BY OWLBEAR is a collection of five adventures inspired by the works of William Shakespeare. Five stories, told throughout the ages. Five plays, written and rewritten for every medium under the radiant sun. Five new adventures, each waiting for you to join the table and play out their action like actors upon the storied stage, exploring their worlds from angles heretofore...   [click here for more]
Dungeon Masters Guild  $14.95

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Primordial Items: Earth (5e) (Fantasy Grounds)

Primordial Items: Earth (5e) (Fantasy Grounds)


Now for Fantasy Grounds! “Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around earth, sand, rock, and underground creatures. Command the very ground with the Geomancer's Ring! Fight like a fearsome beast with the Mask of the Cave Bear!...   [click here for more]
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Codex Vampirica (5e): More Vampires, Lairs, and Dreadful Items

Codex Vampirica (5e): More Vampires, Lairs, and Dreadful Items


As the thief moved through the dimly lit castle halls, they were saddled with the knowledge that something was terribly wrong here. They hadn’t found an ordinary noble’s manor: there were no windows or courtyards, and a horrible coldness suffused the air, as if the stones were leeching the heat from her soles. Where the thief expected to find mirrors, there were none: in their place, there...   [click here for more]
Dungeon Masters Guild  $7.95

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The Kobold Kompendium

The Kobold Kompendium


A barbarian runs in pursuit of a puny kobold in his escape. The wizard warns him to stop, but it’s already too late. The tunnel collapses as soon as the barbarian enters it, burying him below a pile of rock. The cleric rushes to the rescue of her friend, just to be ambushed by dozens of kobolds. The...   [click here for more]
Dungeon Masters Guild  $4.95

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Primordial Items: Fire (5e) (Fantasy Grounds)

Primordial Items: Fire (5e) (Fantasy Grounds)


Now for Fantasy Grounds! “Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around fire, ash, volcanoes, and flaming creatures. Spit bolts of furious flame with the Firestorm Choker! Swarm your enemies with giant fire beetles using the Emberhive...   [click here for more]
Dungeon Masters Guild  $2.99

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The Kobold Kompendium (Fantasy Grounds)

The Kobold Kompendium (Fantasy Grounds)


The Kobold Kompendium Now available for Fantasy Grounds Unity! A barbarian runs in pursuit of a puny kobold in his escape. The wizard warns him to stop, but it’s already too late. The tunnel collapses as soon as the barbarian enters it, burying him below a pile of rock. The cleric rushes to the rescue of her friend,...   [click here for more]
Dungeon Masters Guild  $7.95

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Mark of the Vestige (5e) (Fantasy Grounds)

Mark of the Vestige (5e) (Fantasy Grounds)


Now for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this module, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn in...   [click here for more]
Dungeon Masters Guild  $9.95

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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart components,...   [click here for more]
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The Magen (5e Race Option)

The Magen (5e Race Option)


The instant their creator was struck down, the magen felt the bonds on their mind break. Suddenly the world was full of color and music they had never noticed before. No longer would they toil for long thankless hours; no longer would they allow the nobles of Netheril to gaze past them as if they didn’t exist. They were free, and woe to anyone who tried to shackle them again. The...   [click here for more]
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Primordial Items: Air (5e) (Fantasy Grounds)

Primordial Items: Air (5e) (Fantasy Grounds)


Now for Fantasy Grounds! “Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around air, wind, storms, the sky, and flying creatures. Summon a protective swarm with the Blade of Crows! Command the sky with your breath using the Cloudmaster's Mask!...   [click here for more]
Dungeon Masters Guild  $2.99

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Primordial Items: Water (5e) (Fantasy Grounds)

Primordial Items: Water (5e) (Fantasy Grounds)


Now for Fantasy Grounds! "Primordial Items" is a series of four supplements exploring magic items and the classical elements: water, fire, earth, and air. This instalment includes 25 items themed around water, ice, the ocean, and aquatic creatures. Sink your enemies with the Anchorhammer! Embrace the deep with the Cloak of the Aboleth! Wield the weaponized...   [click here for more]
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Tales of Thelanis, Vol 1: "The Child and the Guardian" (5e)

Tales of Thelanis, Vol 1: "The Child and the Guardian" (5e)


"Tales of Thelanis" is a multi-volume series focusing on Thelanis, the Eberron plane of fey and stories! Explore new lands, meet a variety of powerful archfey, and become part of the faerie tale! In this volume, we explore the Burning Grove, an ever-burning forest torched by the tides of war. On one end of the grove, the Green Giant tends to a sanctuary for beasts...   [click here for more]
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More Flumphs (5e)

More Flumphs (5e)


Are your Underdark games a little too hostile? Do you need a friendly aberration to ease the tension? Are you passionate about flumphs, and feel they are underrepresented? "More Flumphs" is a collection of 13 new flumph stat blocks, from archivists and knights to mind flayer experiments to genetic giants. ...   [click here for more]
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d2020 Creator Charity Calendar

d2020 Creator Charity Calendar


100% of creator royalties are donated to the Roleplaying Game Creators Relief Fund! As TTRPG designers, we spend most of our time behind the scenes crafting compelling NPCs, designing innovative character options, and spinning fantastical stories for players and DMs alike. But what happens when creators get the crazy idea to step into the fantasy worlds they’ve created and make...   [click here for more]
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Madness of Xoriat (5e) (Fantasy Grounds)

Madness of Xoriat (5e) (Fantasy Grounds)


Now for Fantasy Grounds! Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of Xoriat:...   [click here for more]
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