Title |
Publisher |
Price |
Additional exploration and travel mechanics to bring back the mystery of wilderness exploration!
Comprehensive guide and examples for building evocative random encounter tables!
Ideas for hazards, roleplay, mapping, player-facing goals and roles to make hexcrawling a blast!
Old School Hacks Vol 1: Hexcrawling dives deep into the Dungeon Master's Guide rules on wilderness exploration,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- ... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Open your Mind's Eye with
The Korranberg Chronicle - Psion's Primer
A Complete Psionics System
Within this book's pages, you'll find all you need to play psionic characters and create psionic campaigns:
3 Brand new psionic classes: the Empath, the Icon, and the Psion
9 Psionic subclasses, including three for Player's Handbook classes: the Mystic, the Occultist,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Korranberg Chronicle Presents
Nightmare on the Mournland Express
This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!?
Nightmare on the Mournland Express features:
An example lightning rail to explore.
Updated... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
New! Improved! Version 2 uploaded 31 December 2018!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century ago to defend the City... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is the PDF. If you are looking for the Fantasy Grounds VTT - click here.
You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
UPDATED: More than 2000 unique downloads, and more than 100 sales. Slow but steady, Multiversatility thrives. As per the new update, there are now 50 class archetypes, 8 new races with 22 subraces, as well as new racial feats, spells, and much more. Along with the new rules, you will find a few short stories and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you like traps?
Do you use the Fantasy Grounds virtual tabletop?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
Fresh from the archives of Bregan d'Aerthe, Jarlaxle's... [click here for more] |
Dungeon Masters Guild |
$11.95
|
A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters!
Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend?
This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Useful Items for Adventurers!
If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus's Armory is an assortment of magical items with which DMs can personalize their setting,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- BJ... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Banshee of Barovia is an adventure for four or five characters of 3ed level. The party, already stuck in the demiplane of Barovia, stumble upon the small town of Nolinsky. Quickly - as people start to die - they find out that the mists will not let them leave until they have solved the mystery and put the banshee that is haunting the town to rest. The adventure is broken into three acts starting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.
In this book are four villain... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds.
A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange.... [click here for more] |
Dungeon Masters Guild |
$7.50
|
For a free preview of this adventure, visit /product/242847/Icegate-Keep-Free-Preview
Jarl Aelfric Whitehand of Jotunspine, one of the Moonshae Isles, is not happy. His ward, Cordin Wainthrower, has disappeared. Clues imply that Cordin has headed for a ruined keep deep in the Giantspine Mountains. The characters are tasked by the jarl to track down Cordin and bring him back to safety – the Giantspines... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
From Passion Fueled Flames to The Marks of a Titan
This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie.
The guide includes statistics and lore for two races found in the Monster... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Storyteller's Handbook is a guide for players and DMs alike for collaborative storytelling. If you want to give your campaign or your character a bit more emphasis on roleplaying, narrative, or plot, this is the book for you. Here you will find:
Rules for social, travel, investigation, and exploration encounters
Easy rules to design adventures, prepare sessions, and stat monsters
Creating a character's... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Dungeon Masters, expose your players to the thrilling world of pisonics, now for Fantasy Grounds!
Open your Mind's Eye with
The Korranberg Chronicle - Psion's Primer
A Complete Psionics System
Within this module, you'll find all you need to play psionic characters and create psionic campaigns:
2 Brand new psionic classes: the Empath, and the Psion
9... [click here for more] |
Dungeon Masters Guild |
$9.99
|
THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here.
Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists)... [click here for more] |
Dungeon Masters Guild |
$10.50
|
Absolute Villainy
Now available for Fantasy Grounds Unity!
CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT!
Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!
Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Thank you for considering The Plague of Pentapolis. We are pleased to present it to the community and are quite happy with the overall result. Below are the features found within this adventure and what to expect.
Introduction: Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The... [click here for more] |
Dungeon Masters Guild |
$14.95
|
NB: Previous versions of this .pdf were cut off after page 2. Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages.
13 Substances, all with unique effects and drawbacks.
3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions.
Simple,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Guildbook of the Watchful Order
Now available for Fantasy Grounds Unity!
The Guildbook now contains:
An all-new Wizard subclass
An all-new Waterdeep background
Lore on Waterdeep magic portals
12 new spells!
Arcane spellcasters resident in the City of Waterdeep are strongly encouraged to join the Watchful Order of Magists and Protectors, founded more than a century... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Lords of the Nexus
Lords of the Nexus is a campaign framework designed for 5th edition Dungeons & Dragons. It is not a fully fledged adventure/campaign but contains the building blocks for both.
You Can Use Lords of the Nexus For...
... Crawling through hexes
Lords of the Nexus provides a system for running Hexcrawl-type campaigns with 5th edition Dungeons & Dragons. The system relies heavily... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
Two of my first house rules for D&D, back when the guild was yet to come, were the Path of the Brutal Brawler and the Path of Madness, two new archetypes for the barbarian class.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you’ve ever entered the fray and wanted to slam two opponents together, be temporarily impervious to pain, or inspire bloodlust in your compatriots after dealing a deadly blow, then the Path of Fury is the way forward.
The Path of Fury offers a new path for barbarians who don’t mind giving up certain resistances to perform ferocious exploits in battle. This path does for the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever wanted to know exactly what your hero did to become a 1st level character? Now you can. Zeroes to Heroes is all about playing your character from level 0 to level 1.
The worlds greatest roleplaying game just got a little...less epic.
You are an ordinary person, with nothing special about you other than a small amount of natural skill. Whether by choice or by chance, you have been thrust... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The first is a long series of Roll Table documents! This issue covers the AARAKOCRA, the bird-men (and women) of DUNGEONS & DRAGONS. Loathed as a player race by DMs due to their flying capabilities the Aarakocra appear here in new forms with options available to players and DMs to make them compelling allies, enemies, PCs, and NPCs!
This document will be upgraded (for free) as time goes by, new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dragon Rock Rogues: Volume I
Within these pages are three new roguish archetypes for the 5th edition Dungeons & Dragons game. Two of the roguish archetypes are primarily martial based with added utility for downtime and role-playing, and the third is a dungeon delving sneak that excels at underground and dungeon exploration.
Please check out these other titles from Dragon Rock... [click here for more] |
Dungeon Masters Guild |
FREE
|