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Goblin Warbands

Goblin Warbands


Few foes are as iconic a threat to the adventurer as the goblin, yet the monster manual contains but a measly two entries. In an attempt to rectify this blatant affront to goblinkind, presented herein are thirteen additional goblin threats to menace your party of adventurers. Inside, rather than unusual and obscure goblin builds, are what more formidable goblin foes are more likely to actually look...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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Weird and Wonderful: Unique Lineages System

Weird and Wonderful: Unique Lineages System


The various official materials released for 5e include more than 65 individual races/lineages, allowing characters to represent a wide array of different peoples and species. But what if even that pool of lineages is not enough to satiate your tastes? What if, as a player, your particular character concept doesn't neatly fit any of the official lineages - or as a DM, if you want to populate your setting...   [click here for more]
Dungeon Masters Guild  $3.71

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The Goblin Bathwater Incident

The Goblin Bathwater Incident


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
Dungeon Masters Guild  $7.95

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The Goblin Bathwater Incident (Fantasy Grounds)

The Goblin Bathwater Incident (Fantasy Grounds)


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it, now for Fantasy Grounds Unity.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient...   [click here for more]
Dungeon Masters Guild  $7.95

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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than...   [click here for more]
Dungeon Masters Guild  $7.95

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The Goblin Bathwater Incident (Roll20)

The Goblin Bathwater Incident (Roll20)


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
Dungeon Masters Guild  $9.99

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The Second Black Dawn (Fantasy Grounds)

The Second Black Dawn (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider...   [click here for more]
Dungeon Masters Guild  $11.95

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