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Bruin’s Maw is a self-contained adventure that scales cleanly for parties from 1st through 5th level. You will explore the infamous cave known as Bruin's Maw in search of a missing deputy. What starts as a hunt for a wild bear ends in a meeting with a mad mind flayer from beyond the stars!
This adventure runs great as a one-shot. It is designed to be an excellent... [click here for more] |
Dungeon Masters Guild |
$1.99
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A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself.
A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Dungeons & Divination: Major Arcana Volume 1 (5e) A 3-card tarot reading delivered through a series of adventures for characters from 2nd to 8th level.
Inside Dungeons & Divination: Major Arcana Volume 1, you'll find three adventures based off of the themes within three... [click here for more] |
Dungeon Masters Guild |
$9.95
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[Can be played as a standalone adventure] Welcome to the first adventure in the Fate of the Planes campaign. This epic chain of events will build in intensity, pushing your party to their limits. What at first seems to be an unrelated series of adventures will eventually bring the adventurers' careers to a climax at one event. Good luck, as you begin the quests that will eventually decide the fate... [click here for more] |
Dungeon Masters Guild |
$3.99
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A mind is a terrible thing to waste... it must be seasoned with pain and despair before it is ready to be devoured.
Deep in the barren wastelands an exiled mind flayer has constructed a labyrinth to entrap unwary adventurers. This canyon maze is designed to weaken and isolate its victims in preparation for the illithid’s hungry tentacles. No creature has escaped... yet.
A short adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99
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Meal with the Mind Flayer is a standalone Christmas-themed murder mystery designed for 4th level adventurers. The setting is non-specific and can be dropped into any campaign world.
Christmas is coming! As the nights draw in and the snowy climate of the north spreads southwards across the land, dwellers in cities, villages and the wilds alike all prepare for the... [click here for more] |
Dungeon Masters Guild |
$4.95
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What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
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Battle tiny Mind Flayers in this light-hearted 5e one-shot adventure designed for four 2nd-level characters.
As the adventurers are taking a break, the marketplace is attacked by tiny wild animals. Some investigation will carry the adventurers to a secret entrance in the sewer that leads to a Mind Flayer lair! The only thing is that these are no regular Mind Flayers—they are... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Weave War begins...
After their defeat by the Gith, mindflayers sought out various means of vengeance and survival. Some studied the Weave as a means to gain the upper hand.
When mindflayers discovered that creatures existed within the Weave iteself, they schemed to pull these creatures out so that they could use use their magic-stealing abilities to bolster... [click here for more] |
Dungeon Masters Guild |
$4.92
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This product is now Adventurers League legal and uses code DDHC-WDH-02.
Add a new villain option and cunning criminal organization to Waterdeep: Dragon Heist. Hlaavin, a half-doppelganger/half-illithid crime boss, runs the UNSEEN, an illegal cabal of assassins, thieves, spies, illusionists, and shapechangers that plots to rule the city from the shadows. Written by Dragon Heist... [click here for more] |
Dungeon Masters Guild |
$4.95
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Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Fiendish Orc Camp is the first of my Wild Locations... [click here for more] |
Dungeon Masters Guild |
$1.00
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An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features... [click here for more] |
Wizards of the Coast |
$2.99
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A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.... [click here for more] |
Wizards of the Coast |
$9.99
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